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Stranger Stuff (TinyD6), Now available at your local retailer or online!

FGG8001 Stranger Stuff (TinyD6) $19.95 <---- Buy it Now!

 Stranger Stuff is a rules-light tabletop roleplaying game of 1980’s inspired adventure, horror, and science fiction, where you play as “Kids” in their teens. But it’s not just homework and asking someone to the dance that are the terrors they need to face. Clearly influenced by the hit Netflix series, but also the great films that inspired that show, Stranger Stuff takes the original card-based vs. Stranger Stuff game released by Fat Goblin Games and adapts it to be played using TinyD6, a dice-based rules light tabletop roleplaying game, so that you can play both existing adventures with quick adaptation but also prepare the Kids for totally different dangers still to come. 

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The Dark Eye: The Legacy of the Theater Knights, Now available at your local retailer or online!

ULIUS25537E The Dark Eye: The Legacy of the Theater Knights $17.99 <----Buy it Now!

This invaluable GM sourcebook expands upon the epic Theater Knights campaign, describing the region and its inhabitants in greater detail and providing tools to create exciting new encounters. Bornland is not merely a former province of the Middenrealm. It was in days past the home of the famous Order of the Theater Knights. Today, little remains of the Order’s many towers and guard posts, but rumors say the knights’ legendary treasure and knowledge await rediscovery in the forests, rivers, and hills of the Bornish wilderness. The astonishing finale of the Theater Knights campaign changes the political map of Bornland with far-ranging effects for Aventuria. As your guide to these fascinating developments, this book introduces the Bornland as a setting and then delves into the history of the Theater Knights, the machinations of the evil Alliance of Kor’s Sign, and the secrets of the mysterious Awakening of the Land. The Legacy of The Theater Knights also includes details about the Jantareffs and other prominent Norbard clans; rules for using moose as riding animals; new weapons, armor, and creatures; tables for creating and populating Bornish taverns; and tips for staging challenging encounters for those who travel the Bornland’s roads or venture deep into its ancient and forbidding woods…

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The Dark Eye: Magic of Aventuria Cardset - 1&2, Now available at your local retailer or online!

ULIUS25520E The Dark Eye: Magic of Aventuria Cardset - 1&2 $29.99 <----Buy it Now!

This card pack contains 468 cards of Magic of Aventuria. It contains all the cantrips, spells, rituals with their spell and ritual enhancements, as well as all the new Advantages, Disadvantages, and Special Abilities. In addition, all the spell and ritual enhancements of the Core Rules. This pack also includes all the new enchantments for the Mage’s Staff. The enchantments of the other Tradition artifacts are in the Magic of Aventuria - Add-On Pack.

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The Dark Eye: Magic of Aventuria, Now available at your local retailer or online!

ULIUS25004E The Dark Eye: Magic of Aventuria $49.99 <----Buy it Now!

Magic of Aventuria presents more than two dozen new and exciting profession packages and introduces arcane dancers, who enchant audiences with their hypnotic performances; arcane bards, who weave their spells into enthralling songs and melodies; illusionists, who bend perception to their will; and magical dilettantes, who wield raw, natural talent and live free of the demands of structured training. Whether your mage character’s destiny lies in research, academia, or a heroic life on the open road, this book has something for you. Adventure awaits!

 

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Ultimate Kingdoms (5E), Now available at your local retailer or online!

LGP430UL095E Ultimate Kingdoms (5E) $59.99 <---- Buy it Now!

     Your characters can become much more than just adventurers with Ultimate Kingdoms, and each subsystem presented here stands easily on its own but also has connections to the other rules in this book. This modular design lets you use any or all of the different parts of this book in your campaign to tailor these options for you and your players. Your heroes have beaten the bandits, overcome the orcish onslaught, and defeated the dragon, but in between their adventures your heroes would rather return home to a mighty throne instead of a warm campfire, now they can with Ultimate Kingdoms! Grab this fantastic 384-page 5th Edition rules expansion today and Make Your Game Legendary!

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Legendary Planet: The Depths of Desperation (Starfinder), Now available at your local retailer or online!

LGP207LP07SF Legendary Planet: The Depths of Desperation (Starfinder) $24.99 <---- Buy it Now!

  The Depths of Desperation is an adventure for 14th to 17th-level characters using the Starfinder Roleplaying Game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. The Depths of Desperation includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, along with a full gazetteer of the water-world of Vareen and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

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Starfall for Starfinder and 5th Edition, Now available at your local retailer or online!

LGP200IG04SF Starfall (Starfinder) $19.99 <---- Buy it Now!

LGP200IG045E Starfall 5e $19.99 <---- Buy it Now!

Starfall is a massive 5th Edition adventure for 13th-level characters that merges sorcery and spacecraft, blending magic and machines with a touch of cosmic horror to create a harrowing journey into danger that is literally out of this world. Grab this 58-page 5E adventure today and Make Your Game Legendary! 

 

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Front Line: No Komrades, Now available at your local retailer or online!

A8GFLNK00 Front Line: No Komrades $19.99 <---- Buy it Now!

  Front Line - No Komrades is fast-paced card game where players try to stay alive by making sure their “komrades” get the worst of it. 2-8 payers. 20 mins, ages 8+. The box includes: 165 cards in a two-part box, 1 straightforward rules sheet.

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The Dark Eye: Deluxe Character Sheet for Spellcasters, Now available at your local retailer or online!

ULIUS25540E The Dark Eye: Deluxe Character Sheet for Spellcasters $9.99 <---- Buy it Now!

The lives of Aventurian heroes could fill entire books. Adventurers are defined by their legendary deeds, impressive skills, trusted equipment, wondrous treasures, cherished friends, and bitter enemies. The Deluxe Character Sheet for Spellcasters lets you keep track of all these and more! Attractive, double-sided character sheets place all your character‘s skills, spells, rituals, cantrips, advantages, disadvantages, special abilities, weapons, equipment, and stats for animal companions at your fingertips. Additional space gives you room to record your character‘s background, heroic achievements, and chosen focus rules. This package also features a comprehensive summary of skill use, combat, magic, and detailed rules, for ease of reference during play. Adventure awaits!

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Savage Rifts® North America: Blood & Banes for SWADE, Now available at your local retailer or online!

S2P11211 Savage Rifts® North America: Blood & Banes SWADE $39.99 <---- Buy it Now!

Savage Rifts® North America: Blood & Banes contains options for players to bring new allies to life as auxiliary Legionnaires. Reid’s Rangers, the Knights of the White Rose, the Deathbringer Tribe, and the Tundra Rangers stand ready to fight against these banes. 

Inside you will find new Iconic Frameworks such as the ethical Necromancer and heroic Vampire, M.A.R.S. packages like the Barbarian and Dinosaur Hunter, new races including the Centaur and Werecat, and plenty of gear and vehicles to help your heroes take the fight to the worst North America offers.  

This book requires the Savage Worlds Adventure Edition rules to play.

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Savage Rifts®: Arcana & Mysticism for SWADE, Now available at your local retailer or online!

S2P11210 Savage Rifts®: Arcana & Mysticism SWADE $39.99 <---- Buy it Now!

Savage Rifts® North America: Arcana & Mysticism gives players the tools to dive deep into the magical side of Rifts®. New Iconic Frameworks and M.A.R.S. Packages—such as the Dragon Juicer, Psi-Warrior, and Zapper—plus new gear and vehicles—like the Arzno Jackrabbit and the Dweomer Colossus—provide players access to new realms of mystical might. 

For Game Masters, new Savage Tales and over 30 new creatures flesh out the threats found in these far-flung magical realms. The Plot Point Campaign Souls of Darkness integrates mysterious Psyscape into Castle Refuge’s alliances and rivalries. This epic adventure reshapes the Tomorrow Legion’s role on Rifts® Earth!

This book requires the Savage Worlds Adventure Edition rules to play.

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Rifts® Revised SWADE Edition Core Books, Now available at your local retailer or online!

 

S2P11200RE Rifts®: The Tomorrow Legion Player’s Guide Revised SWADE Edition $29.99 <---- Buy it Now!

S2P11201RE Rifts®: Game Master’s Handbook Revised SWADE Edition $24.99 <---- Buy it Now!

S2P11202RE Rifts®: Savage Foes of North America Revised SWADE Edition $24.99 <---- Buy it Now!

S2P11203RE Savage Rifts® GM Screen and Garnet Town Gambit Adventure - Revised SWADE Edition $19.99 <---- Buy it Now!

  Welcome to the Apocalypse! Three centuries after the Great Cataclysm nearly destroyed humanity, Earth is a post-apocalyptic wasteland. Fueled by the return of magic, holes torn in space and time act as arcane doorways to other realities. Whatever you imagine, whatever you fear, you'll find it's somewhere on this chaos-ravaged world. Rifts® for Savage Worlds allows you to explore whatever tales of adventure, horror, or action you want. Anything you can imagine can become reality for you and your players. Tell your story, and tell it big! Revised and updated for the latest edition of the Savage Worlds rules. 

 

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