Left Continue shopping
Your Order

You have no items in your cart

Journal of the Travellers’ Aid Society Volume Five, Now available at your local retailer or online!

MGP40031 Journal of the Travellers’ Aid Society Volume Five $24.99 <---- Buy it Now!

     Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more...

Read more

Travellers’ Aid Society Dice Set, Now available at your local retailer or online!

MGP40033 Travellers’ Aid Society Dice Set $24.99 <---- Buy it Now!

  A Traveller needs many things to prosper in Charted Space – a good ship, reliable contacts… and dice! This set includes twenty dice marked with the logo of the Travellers’ Aid Society, more than enough for even the most veteran and experienced band of Travellers.

Read more

Journal of the Travellers’ Aid Society Volume Two, Now available at your local retailer or online!

MGP40028 Journal of the Travellers’ Aid Society Volume Two $24.99 <---- Buy it Now!

   Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more...

Read more

Traveller: Behind the Claw, Now available at your local retailer or online!

MGP40025 Traveller: Behind the Claw $59.99 <---- Buy it Now!

Behind the Claw presents two complete sectors of Imperial space; Deneb and the Spinward Marches. Deneb is bordered by the Vargr Extents and the Great Rift, and has traditionally seen fierce rivalry between its powerful dukes. A long history of compromises and temporary deals has created a fragmented political situation ripe for exploitation by those with the wit and the will… and there is always the threat of corsairs from over the border. The Spinward Marches is a border region, caught between the Aslan Hierate and Zhodani Consulate, with the tumultuous politics of Deneb at its back. It is the gateway to the Imperial frontiers and the crossroads of internal and external politics. Adventure opportunities abound between the frontier worlds of the Marches and the trade hubs of Deneb. Far from the Imperial Core, fortune awaits the bold and disaster lurks for the unwary Traveller. Includes 2 huge poster maps of both the Spinward Marches and Deneb sectors.

Read more

Traveller: Element Class Cruisers - Shipbuilders Blueprints, Now available at your local retailer or online!

MGP40019 Traveller: Element Class Cruisers $69.99 <---- Buy it Now!

The cruisers of the Imperial Navy are both its symbol and its workhorses. The three classes of ship that make up the Element cruiser family are mainstays of the Imperial Navy, and can be found across Charted Space. From fighting wars and protecting the space lanes, to flag showing missions and voyages of discovery, Element cruisers are true, reliable workhorses of the navy. These huge vessels are equipped with configurable pods, allowing them to be tailored to specific missions, and this box set contains eight such pods, allowing a cruiser to act as a fleet carrier, exploration ship, scout or strike vessel.

     This set includes a detailed description of all three Element cruiser classes, the crew who serve aboard them, and the missions they undertake. The ships come alive with the 24 massive blueprint posters (in a variety of electronic formats, allowing you to zoom in on specific details, get a wider view of the entire ship, or print out, allowing players and referees to visualise an entire Imperial capital ship across every deck and weapons bay. Also included is the Naval Campaigns Handbook, a complete guide to running your own ‘bridge crew’ campaigns in Traveller. Huge, sweeping campaigns can be created that will take a military ship and its crew through a war, or far out into unexplored space to discover what lies beyond the reach of the Third Imperium.

Read more

Traveller Companion, Now available at your local retailer or online!

MGP40007 Traveller Companion $49.99 <---- Buy it Now!

The Traveller Companion is a compilation of variant and alternate rules. Variant Traveller creation systems allow specific tailoring, whilst alternate combat rules introduce hit locations and wound severity. Rules for hunger, thirst, temperature, atmospheric and water pressure effects make the universe more realistic, not to mention more hazardous. Encounters with animals and vehicles are also covered, along with the consequences of lawbreaking on personal and starship-operations scales. The game universe is expanded with advice on using tools such as Travellermap and the Traveller Wiki, interpreting UWP data to flesh out a world, and additional spaceport types. The Companion also contains rules for starship operations in gas giant atmospheres, travelling slower than light and in jump space, and making space travel more hazardous with minefields, missile salvoes, and new starship weapons. Also included are rules for entirely different styles of play such as narrative task resolution and the mundane events resolution system. The Traveller Companion is a complete toolkit allowing referees to pick and choose enhancements to their own campaigns, giving greater depth and weight to their adventures.

 

Read more

Traveller: Reach Adventure 5 - The Borderland Run, Now available at your local retailer or online!

MGP40018 Traveller: Reach Adventure 5 - The Borderland Run $14.99 <---- Buy it Now!

In The Borderland Run the Travellers are engaged to pick up a cargo from a remote outsystem world and convey it to the starport at the Aslan world of Tyokh; a simple enough delivery job, with the chance to engage in a little speculative trading along the way. However, there are those who do not want the cargo to be delivered… and the cargo agrees with them.

Read more

Traveller: Great Rift Box Set, Now available at your local retailer or online!

MGP40013 Traveller: Great Rift Box Set $69.99 <----Order Now!

  The Last Great Unknown in Charted Space. Only the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders. Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstellar flight, and of starship wrecks belonging to no known race. From the cold war of the Islands Cluster to the isolation of the Boulderfield, the Great Rift is a place of varied and insidious danger. A miscalculated jump means a slow death in deep space – yet Travellers are willing to take the risk. What awaits the intrepid voyager who finds an undiscovered star system or deep-space object? What secrets lie within the Great Rift, hidden in the vast emptiness or forgotten by ordinary starfarers? There are great risks here, it is true, but with them comes the chance to be the first people in history to stand on a new world and gaze upon what no-one else has ever seen.

     Inside this set you will find: Book 1: The Great Rift – A Traveller’s guide to the Great Rift, how to traverse it, and explorations of Corridor sector and the Riftspan Reaches. Book 2: Touchstone & Afawahisa – Continue exploring deeper into the Great Rift with Afawahisa and Touchstone sectors. Book 3: Reft – The worlds and peoples of the most populated sector of the Great Rift. Book 4: Deep Space Exploration Handbook – What is beyond Charted Space in the cold void of the Great Rift? Push further into the night with this guide to deep space phenomena and the spacecraft that traverse it. Plus three giant double-sided posters illustrating the sectors of the Great Rift and the mysterious Phobetor system.

Read more

Traveller: Great Rift Adventure 1: Islands in the Rift, Now available at your local retailer or online!

MGP40015 Traveller: Great Rift Adventure 1; islands in the Rift $14.99 <---- Order Now!

In Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely different world and not in a flyable condition.

     Once the Travellers manage to reach the ship they can finally begin their voyage across the Islands subsectors. This, too, is not a simple matter. The Islands are prone to tension at the best of times and, at present, worlds in the region are on the brink of war. The Travellers risk being mistaken for spies – and not without cause, for their ship is an Imperial intelligence-gathering vessel. The Travellers will need to make a detour to collect a hidden stash of data before transit to Zuflucht, and there are those who want to get their hands on it first.

Read more