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Adventurer Conqueror King Heroic Fantasy Handbook, Now available at your local retailer or online!

AUT1014HC Adventurer Conqueror King Heroic Fantasy Handbook (Hardcover) $40.00 <----Order Now!

AUT1014SC Adventurer Conqueror King Heroic Fantasy Handbook (Softcover) $30.00 <----Order Now!

The Heroic Fantasy Handbook is a rules supplement that brings the flavor of heroic fantasy to your favorite role-playing game. Cleaving away decades worth of detritus of assumptions and expectations about how characters heal, fight, and adventure - how magic works - what spells do - and more, the Heroic Fantasy Handbook offers a fresh way to play with familiar D20 fantasy mechanics. The Heroic Fantasy Handbook is designed for use with the Adventurer Conqueror King System™ (ACKS™) but is readily compatible with other fantasy role-playing games built on the same core rules. In the Heroic Fantasy Handbook you get:  

  • An entirely new magic system, eldritch magic, designed to capture the flavor of heroic fantasy. Subtle but powerful, eldritch magic brings a new arsenal of effects into your game. Low-level eldritch casters can infuriate their foes, summon minor demons from the Outer Darkness, or call wolves from the forest. High-level eldritch wizards can call giant eagles from distant mountain lairs, lead foes into madness through corrupting dreams, or unleash the hounds of hell to hunt down their enemies. But eldritch magic carries risks, not the least of which is corruption and madness from the black arts.  
  • A new way of creating magical effects, ceremonial magic, for worlds where not every magic-user casts spells in a round. With ceremonial magic, characters can perform lengthy ceremonies from a variety of traditions ranging from the chthonic to the liturgical to the shamanic. Using traditional implements, trinkets, and talismans, and drawing on power found in reagents, blood sacrifice, faithful cultists, or places of magical potence, the ceremonialist can work miracles – or suffer the terrible consequences of failure.  
  • A new way of casting spells, spellsinging, that allows characters to spontaneously weave together new spells on the fly. Use spellsinging to represent the fluid arts of the elves, the psionic powers of a dying race, or the weaving of words of power by island wizards.  
  • Over 155 new spells designed for use by eldritch casters, ceremonialists, and spellsingers. Forget comic-book teleportation and fireballs. If you walk the dark path, be ready to madden your foes with dark whisper, torture them body and soul with iron maiden or even yank out their bones and animate their flensed skeleton as your minion with fillet and serve. If you crave elemental power, get ready to transform rain into acid with rain of vitriol, raze your enemy’s walls with sunder structure, or even call down a starfall from the heavenly firmament.  
  • A set of 10 new character classes inspired by the archetypes of heroic fantasy. Comfort and console the wounded and rally the faithful as an ecclesiastic. Master the power of ancient runes and learn the wisdom of the ages as a runecaster. Unleash your charismatic ferocity as an alluring but deadly warmistress. Plumb magic so dark that no mere human could survive it as a Zaharan sorcerer
  • A set of new rules for heroic adventuring, including fate points, heroic funerals, warrior codes, critical hit tables, new special maneuvers, updates to the mechanics for thief skills, and more.  
  •  And much, much more!
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Ninja Crusade: Empire's Reign, Now available at your local retailer or online!

Ninja Crusade: Empire's Reign <----Order it Today!

The Emperor Will Lead Us…

Born of loyalty and a sense of patriotism, the Izou Army isn’t made up of mindless, faceless foot soldiers. Each one is a living, breathing being fighting for what they think is right. That happens to be working toward the eradication of all ninja, putting them face-to-face with magical enemies who wield deadly forces. The Izou Army has a few tricks up it’s sleeve though.

…To A Victory Like Never Before.

Empire’s Reign is the fourth sourcebook for The Ninja Crusade 2nd Edition and explores the secrets of the Izou Army. Learn about the Emperor’s strategic military locations, and the special units he has under his control, like the Executioners, the Silver Blades or the Iron Breakers. The war has dwindled in past years, but it the powder keg has already been lit.

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Ironclaw: The Book of Horn & Ivory, Now available at your local game store or online!

Ironclaw: The Book of Horn & Ivory <----Order it Today!

Far removed from the feuding dynasties of Calabria and the celestial bureacracy of Zhōngguǒ is the great continent of Akoma. At the point of the arrow which its jeweled coastline forms is Lygos, seat of the Anatolian Empire, the most powerful state in the world; and in Lygos is the palace of the Caliph, emperor of Anatolia and leader of the fast-spreading religion of Malachism. The world’s most disciplined army and most feared navy move at the behest of the Caliph. Already, Anatolia has conquered the ancient Deltan Kingdom and secured the vassalage of the nation of Ọ̀yọ́ and the pirate states of the Corsair Coast.

 

The Book of Horn & Ivory adds new options to your Ironclaw campaign:

New species to play: crocodiles, giraffes, ibis, vultures, wildebeests, zebra and more

New organizations, like the Janissary sell-swords, the mystic Malachites, and the forbidden Black Angels

New places to visit: the great Anatolian Empire, the freebooting Corsair States, and the opulent Deltan Sultanate

New adventures, from strange and diverting side-quests, to grand sagas of intrigue, skulduggery, and all-out war.

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Clockwork & Cthulhu, Now available at your local game store or online!

CW00104 Clockwork & Cthulhu $44.99 <---Order Now

  Horror Roleplaying in the world of Clockwork & Chivalry. England has descended into civil war. The earth is tainted by alchemical magick. Giant clockwork war machines lumber across the land. In the remote countryside, witches terrorise entire villages, while in the hallowed halls of great universities, natural philosophers uncover the secrets of nature. War, plague and religious division make people’s lives a constant misery. But even greater threats exist. Witches whisper of the old gods. Royalist alchemists pore over John Dee’s forbidden translation of the Necronomicon, dreaming of powers that will allow them to win the war. Parliamentarian engineers consult with creatures from beyond the crystal spheres and build blasphemous mechanisms, unholy monuments to their alien overlords. Vast inter-dimensional beings seek entry into the world, while their human servants, corrupted, crazed and enslaved, follow the eldritch agendas of their hidden masters.

Clockwork & Cthulhu brings the horror of H.P. Lovecraft’s Cthulhu Mythos to the 17th century alternate historical fantasy world of Clockwork & Chivalry. Inside you will find:

  • Mythos creatures and gods, cults and secret societies for 17th century England.
  • New rules for Mental Damage in the Renaissance system.
  • Three complete scenarios which take the Adventurers into the rain-shrouded Coniston Fells, the shifting sands of Morecambe Bay, and the corridors of the Royalist court at Oxford.

Uses the Renaissance D100 Rules. But you’ll get more out of the setting, and more character options, if you have access to the Clockwork & Chivalry 2nd Edition Core Rulebook.

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Spirit of 77: Greatest Hits Vol 1, Now available at your local game store or online!

MFSWW103 Spirit of 77 - Greatest Hits, Vol. 1 $20.00 <---Order Now

Spirit of 77 is bringing you Greatest Hits, Vol. 1! Six of your favorite Spirit of 77 adventures brought together into one softcover compilation: Guns of Brixton; Jukebox Villains; BEAST: Bound and Down; Disco Ambulance; Nine Lives in the Fast Lane; Women's Prison of the Apes.

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