New Releases

Adventurers! Fantasy, Now available at your local retailer or online!

24 June, 2019

S2P30131 Adventurers! Fantasy $17.00 <---- Buy it Now!

In this book you’ll find: Gothica: There is a road, deep in the Carpathians, bringing you to an ample vale, full of dark, misty woods. It is Gothica. Gothica is the supernatural horror setting for Adventurers! Grab your black powder pistol and your rapier, wear your tabard and don’t forget to bring a silver cross with you! Kung Fu Adventurers!: Unleash your inner energy! In this setting players will become animal heroes living exciting martial arts adventures in the fictional, far-eastern empire of Xi’An. Drawing inspiration from the Kung Fu Panda movies, each player will hail from an “Animal Clan” and fight cinematic battles defending their land against evil demons, Hong Kong movie style! Will you be a wandering monk hero of the Tiger Clan, a violent brute of the Boar Clan, a frightening Wushu sorcerer of the Mantis Clan or a heartless assassin of the Snake Clan? Many different martial arts schools, incredible cloud-walking skills, awesome Chi focusing abilities, a new Power sphere focusing on Pressure Points and a lot of exotic weapons await you in this wuxia setting! The Dungeon: This companion takes Adventurers! back to the real roots of gaming: fantasy dungeon crawling! As a player, you’ll find extra rules and options to lead the heroes into ancient ruins full of monsters and treasures, just like in the old 80s role playing games, plus rules for creating a heroes’ company and building your own stronghold. As a Game Master do you have no time to design complex maps for your dungeons? Fear not: in the sourcebook you’ll find a complete, abstract and map-less system to venture in labyrinths, plus rules for traps, crafting magical items, handling dungeon situations and much more!

Adventurers! Revised Edition, Now available at your local retailer or online!

24 June, 2019

S2P30130 Adventurers! Revised Edition $17.00 <---- Buy it Now!

In this book you’ll find: The core rules of the game, including the Player Guide, the Game Master Guide, character sheet, Monster Cards and everything you need to play Adventurers! Space Rangers: The exoticism of space opera meets space western in this setting: the heroes are Space Rangers, the last bastion of law in the Frontier Sector, protecting human colonies scattered among a number of far, untamed planets. They hunt outlaws and space pirates, bring medical help and advance the exploration of a largely unknown area of the universe. Space ship rules (with customization options) included!

     Voodoo Pirates: Avast, ye landlubbers! In this dark pirate setting, players adventure as swashbuckling heroes eager for fortune and fame on the Cursed Spanish Main. Drawing inspiration from the Pirates of the Caribbean movies, players will sail the Cursed Caribbean as greedy pirates, rough privateers, hardy explorers, attractive governors’ daughters, dark Voodoo priests or cunning merchants. Will you hoard piles of treasure, or will you be eaten by ravenous zombies or drowned by the alluring Mermaids? New rules for handling naval battles and life at sea, severed limbs, eye patches, trained pets, sharp wits and dark voodoo practices make this setting a must for ye all, mateys!

Folio Series No. 14: Arc of the Kaiser's Lost Raider, Now available at your local retailer or online!

24 June, 2019

OSS1702 Folio Series No. 14: Arc of the Kaiser's Lost Raider $44.95 <---- Buy it Now!

Arc of the Kaiser’s Last Raider (Last Raider for short) puts you in the position of a writer of pulp fiction during the 1920s in which you are trying to complete an adventure fiction novel set some time during World War I on the high seas. You, the writer, are trying to construct a story arc in which the narrator of your novel, the commander of a German high seas raider in 1917, is trying to find a lost secret somewhere in the South Seas which, if he can return it to a port in Europe, will change the course of the World War raging in Europe. This objective is represented by an Objective card. Along the way, your commander must face many perils, from shark infested waters to monolith haunted lost islands to Uber-Nemeses who will do anything to stop him from completing his mission. These are represented by various Plot Cards. But you have many ways to complete your mission (i.e., finish the book on deadline). One of these is the mighty Cliché, cards which you can hold and play at critical moments when all seems lost. However, the more Cliché cards you play, the greater the chance you have of losing the reader’s suspension of disbelief, quantified as The Plot Thins Index.  When you reach your Objective, you must use your Savvy and trusty crew to overcome the final obstacles, grab the prize, and then return home. Can you complete your mission, finish on deadline, and still have any readers left? Play Arc of the Kaiser's Last Raider and find out!

     1 player; 12 and up; Solitaire: Highest; Complexity: Medium; Game Design: Joseph Miranda

     Contents: 1 x 17x11 map; 4 x Ship Panels; 1 x Player Aid Sheet; 6 x Sheets of Playing Cards; 1 x sheet of Die-Cut, Full-Color Playing Pieces; 1 x Book of Rules

Traveller Companion, Now available at your local retailer or online!

24 June, 2019

MGP40007 Traveller Companion $49.99 <---- Buy it Now!

The Traveller Companion is a compilation of variant and alternate rules. Variant Traveller creation systems allow specific tailoring, whilst alternate combat rules introduce hit locations and wound severity. Rules for hunger, thirst, temperature, atmospheric and water pressure effects make the universe more realistic, not to mention more hazardous. Encounters with animals and vehicles are also covered, along with the consequences of lawbreaking on personal and starship-operations scales. The game universe is expanded with advice on using tools such as Travellermap and the Traveller Wiki, interpreting UWP data to flesh out a world, and additional spaceport types. The Companion also contains rules for starship operations in gas giant atmospheres, travelling slower than light and in jump space, and making space travel more hazardous with minefields, missile salvoes, and new starship weapons. Also included are rules for entirely different styles of play such as narrative task resolution and the mundane events resolution system. The Traveller Companion is a complete toolkit allowing referees to pick and choose enhancements to their own campaigns, giving greater depth and weight to their adventures.

 

AMP: Year Four, Now available at your local retailer or online!

24 June, 2019

3EG606HC AMP: Year Four Hardcover $30.00 <---- Buy it Now!

3EG606SC AMP: Year Four Softcover $20.00 <---- Buy it Now!

AMP: Year Four, the Year of Invasion - when old enemies must put aside their past conflicts and join forces against an enemy threatening everyone’s future. New Alliances are forged, and hidden dangers reveal themselves, but the world is at stake. There is no other choice.  Includes: 2018 Setting Timeline; Rules for Magic, the 10th Strain of Power; New AMP Powers inspired by magic; New and Updated Affiliations; Global info about the Invasion; New Character Type: Quislings.

Hellfrost GM Screen w/ Adventure, Now available at your local retailer or online!

12 June, 2019

TAG10115 Hellfrost GM Screen w/ Adventure $24.99 <---- Buy it Now!

Constructed from 2mm card, the GM screen is four-panel, landscape aspect. The players’ side shows some of the glorious art you expect from the setting, while the GM’s side has essential tables for both Hellfrost and Land of Fire. Bundled with the screen is an exclusive 32-page booklet – Hellfrost Journeys. This supplement looks at ways of spicing up land and sea journeys, collects all the travelling rules together (and updates them), and gives advice on running encounters. It’s the perfect companion to the Hellfrost Atlas and Atlas Map Sheets!

Scion Second Edition: Book Two - Hero, Now available at your local retailer or online!

12 June, 2019

ONXSCI002 Scion Second Edition: Book Two - Hero $54.95 <---- Buy it Now!

The ancient powers never fully went away. They wander our roads and cities, mingling with the teeming masses of humanity. You are one of their children, born to the magic of yesterday and the promise of tomorrow. Now begins the war against the Titans, elder beings who rage against the human world and its wayward gods. Commanding the push and pull of Fate, you will ride into battle and work wonders, the better to prove yourself worthy of legends. Scion: Hero Second Edition includes supernatural paths (Genesis, Calling, and Pantheon players can explore, Purviews and Boon, Knacks, and ten divine pantheons that act as parents and patrons for Scions. These pantheons are: Algonquin, Aztec, Chinese, Egyptian, Greco-Roman, Vedic, Irish, Japanese, Norse, and Yoruba. Additionally, players and Storyguides will explore the nature of Scions and their relationships, from their first godly Visitation to the titanspawn who curse their very existence. Scion: Hero Second Edition requires the Scion: Origin core rulebook to play and is not a standalone book.

Scion Second Edition: Book One - Origin, Now available at your local retailer or online!

11 June, 2019

ONXSCi001 Scion Second Edition: Book One - Origin $39.95 <---- Buy it Now!

Scion is a contemporary game of modern myth and epic heroism. Its first edition was published in 2007, and it quickly gained an enthusiastic following, winning the ENnies Game of the Year award. Now, Onyx Path is proud to relaunch Scion with a brand new edition of a fan favorite. Scion: Origin is a new corebook that includes the Storypath System rules which provide a foundation for running the game and playing any character — mortal or god — in the Scion World. Players will choose from several character options ranging from pre-Visitation Scions to Therianthropes to Beserkers--and many more! The Scion: Origin core rulebook also includes a detailed setting exploring different relationships between the gods and humanity, fleshing out everything players and Storyguides need to play Scion. 

Deadly Delves: Reign of Ruin (a 7th-8th Level 5e Adventure), Now available at your local retailer or online!

11 June, 2019

JBE0409 Deadly Delves: Reign of Ruin (a 7th-8th Level 5e Adventure) $14.95 <---- Buy it Now!

Beware The Blackener Of Bright Waters, For She Is Come Again.  Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardmen have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?

     Reign Of Ruin is the exciting new adventure module in Jon Brazer Enterprises’ Deadly Delves product line, and is designed for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This adventure is designed to heartily challenge a party of 7th- or 8th-level PCs and leave them with a memorable heroic tale. Inside this volume, you’ll find: 18 New or Modified Monsters and NPCs for your campaign, including lizardfolk warpriests, swarms of undead, and a black dragon fighter; 9 New Traps to menace the PCs, including retractable stair spikes, acid bath chambers, and statues that spray corrosive fluid; 3 New Magic Items waiting to be discovered, including the glorious rainbow scepter; Full-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon; Specialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse; Enough content for five 7th- or 8th-level PCs to gain nearly two levels, with ideas to extend the story even further once you’re done exploring the temple.

Sherwood: The Legend of Robin Hood (Savage Worlds), Now available at your local retailer or online!

11 June, 2019

BPI5002 Sherwood: The Legend of Robin Hood (Savage Worlds) $24.95 <---- Buy it Now!

Battlefield Press presents the long awaited campaign setting Sherwood: The Legend of Robin Hood for Savage Worlds. Welcome to Sherwood Forest, a place of myth and legend. In this exciting campaign setting written by Jonathan M. Thompson and Wil Upchurch, you will find everything you need for your Robin Hood Savage Worlds campaign setting. This book includes: Weapons and armor from the time; New Edges and Arcane Backgrounds; Gazetteer covering Robin Hood’s England; Characters from Robin Hood Legends; Feats of derring-do and archery contests; Mythic beasts and faeries. This book is a campaign setting designed to be used with the Savage Worlds Core Rulebook.

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