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Journal of the Travellers’ Aid Society Volume Five, Now available at your local retailer or online!

MGP40031 Journal of the Travellers’ Aid Society Volume Five $24.99 <---- Buy it Now!

     Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more...

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Legendary Planet: To Kill a Star (5E), Now available at your local retailer or online!

LGP209LP095E Legendary Planet: To Kill a Star (5E) $34.99 <---- Buy it Now!

  To Kill a Star is an adventure for 19th to 20th-level characters using the 5th Edition rules. This is the double-sized final chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. To Kill a Star includes not only a massive interstellar adventure but also brand-new monsters, magic, and technology, including rules for explosives and heavy weapons, a full gazetteer of a star-spanning Dyson sphere and its inhabitants, and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

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Legendary Planet: Mind Tyrants of the Merciless Moons (5E), Now available at your local retailer or online!

LGP208LP085E Legendary Planet: Mind Tyrants of the Merciless Moons (5E) $24.99 <---- Buy it Now!

  Mind Tyrants of the Merciless Moons is an adventure for 17th to 19th-level characters using the 5th Edition rules for the world's most famous RPG. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. Mind Tyrants of the Merciless Moons includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new advanced vehicle rules blending magic and technology, along with a full gazetteer of the domed city of Emirist-Tar and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

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Legendary Planet: The Depths of Desperation (5e), Now available at your local retailer or online!

LGP207LP075E Legendary Planet: The Depths of Desperation (5e) $24.99 <---- Buy it Now!

    The Depths of Desperation is an adventure for 14th to 17th-level characters using the 5th Edition of the world's most famous roleplaying game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. The Depths of Desperation includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new idea and rules elements for blending magic and technology, along with a full gazetteer of the water-world of Vareen and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary!

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Wendigo Tales Volume One: Savage Stories of Horror and Adventure, Now available at your local retailer or online!

S2P93003 Wendigo Tales Volume One: Savage Stories of Horror and Adventure $24.99 <---- Buy it Now!

Savage Stories of Horror and Adventure! Wendigo Tales Volume One brings you five chilling stories of horror and adventure by some of today's top authors, set in Pinnacle’s Savage Worlds and edited by genre legend Jeff Mariotte. Meet a new generation of heroes and villains, follow their continuing exploits, and learn all their secrets in future editions of Wendigo Tales!

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Wendigo Tales Volume Zero: Weird Wars, Now available at your local retailer or online!

S2P93002 Wendigo Tales Volume Zero: Weird Wars $24.99 <---- Buy it Now!

  Chaos, Terror.... Weird Wars! Dark things rise in the fear and terror of warfare throughout the ages! This volume contains stories by Timothy Brian Brown (Dark Sun), Shane Lacy Hensley (Savage Worlds, Deadlands), John R. Hopler (Champions Online), Kevin Andrew Murphy (MAGE, WildCards), Aaron Rosenberg (One Haunted Summer), and Ed Wetterman (East Texas University).

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Wendigo Tales Volume Zero: The Last Parsec, Now available at your local retailer or online!

S2P93001 Wendigo Tales Volume Zero: The Last Parsec $24.99 <---- Buy it Now!

To the last parsec—and beyond! The humans and diverse alien species of JumpCorp explore, protect, and colonize new worlds across a thousand galaxies! This volume contains stories by Timothy Brian Brown (Dark Sun), Michael Conn (Thick as Thieves), Cameron Dayton (Blizzard, Activision), Shane Lacy Hensley (Savage Worlds, Deadlands), Christine Thompson (Cryptic, Bungie), and John Wick (7th Sea, Legend of the Five Rings). 

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Wendigo Tales Volume Zero: Necessary Evil, Now available at your local retailer or online!

S2P93000 Wendigo Tales Volume Zero: Necessary Evil $24.99 <---- Buy it Now!

A necessary evil! Villains must rise when the super heroes of the world are defeated by a tricky alien invasion! The fate of the world lies with the scum of the earth! This volume contains stories by Clint Black (Necessary Evil), Shane Lacy Hensley (Savage Worlds, Deadlands), John Leitheusser (WizKids), Chris Lites (Modiphius), Steven S. Long (Champions, HERO System), Kevin Andrew Murphy (MAGE, WildCards), and Ed Stark (D&D, Elder Scrolls Online). 

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Spire: The City Must Fall - Strata Sourcebook, Now available at your local retailer or online!

RRDSTRATAHB Spire: The City Must Fall - Strata Sourcebook $40.00 <---- Buy it Now!

Strata is the first full-length sourcebook for the Spire roleplaying game. Written by Grant Howitt and Chris Taylor, and with ten scenarios from a wide variety of other authors, Strata gives more details on the best and worst that the city of Spire has to offer.

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Spire: The City Must Fall - Book of Masks, Now available at your local retailer or online!

RRDBMASKSB Spire: The City Must Fall - Book of Masks $10.00 <---- Buy it Now! 

Want to look your best when you’re stepping out on the Silver Quarter? You’d best not forget your mask – after all, being in sight of a high elf with an uncovered face is tantamount to a grave insult. Be stylish and appropriate with this catalogue of the latest and greatest masks available to the drow and aelfir of Spire, written in-character by master masktress herself Lysk Thin-Hands-Scratching and illustrated by internet superstar Iguanamouth.

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Spire: The City Must Fall - Black Magic, Now available at your local retailer or online!

RRDBLMAGSB Spire: The City Must Fall - Black Magic $10.00 <---- Buy it Now!

This sourcebook for Spire contains:

  • Rules for the Blood-Witch, a terrifying character class that deals in deceit, immortality and exsanguination thanks to a mystical blood disease they willingly contract in the depths of the underspire
  • The Demonologist extra advance, allowing any character to dabble in powers far beyond their ken and mar their eternal soul in the process
  • A list of demons: extra-dimensional horrors bound into unstable equipment by people who really should know better
  • The Grangou extra advance: a hedge-witch who deals in community, fortitude, magical curry goat and a cauldron that brings people back from the dead
  • The Deep Apiarist extra advance: one of a sect of protectors of Spire who take pilgrimages into the Heart and fight the nightmares they encounter there, replacing their organs with waxen simulacra and filling their bodies with sacred bees
  • A list of occult fallout results that GMs can inflict on players that delve too deeply into the dark arts, including: horns, your lies appearing as tattoos on your skin, the worst luck in the universe, and – every night, as you sleep – retching up a grey-skinned, needle-toothed child that bears your face and runs around desecrating altars
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US Marshals: A Shared Storytelling Game of Justice in the American Wild West, Now available at your local retailer or online!

FGG9001 US Marshals: A Shared Storytelling Game of Justice in the American Wild West $19.95 <---- Buy it Now!

 US Marshals is a rules-light tabletop roleplaying game that assumes the player-characters are Marshals (or Deputy Marshals) in the American Wild West, official representatives of the Federal government of the United States of America enacting the laws, subpoenas, and will of federal courts, Congress, and the President with broad-reaching jurisdiction. All you need to play are these rules, a few scraps of paper, pencils, at least two six-sided dice (2d6), and a few friends! One person runs the game as the Gamemaster (GM), while everyone else plays as a Marshal; the more the merrier!

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