New Releases

Traveller: Great Rift Adventure 1: Islands in the Rift, Now available at your local retailer or online!

28 May, 2018

MGP40015 Traveller: Great Rift Adventure 1; islands in the Rift $14.99 <---- Order Now!

In Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely different world and not in a flyable condition.

     Once the Travellers manage to reach the ship they can finally begin their voyage across the Islands subsectors. This, too, is not a simple matter. The Islands are prone to tension at the best of times and, at present, worlds in the region are on the brink of war. The Travellers risk being mistaken for spies – and not without cause, for their ship is an Imperial intelligence-gathering vessel. The Travellers will need to make a detour to collect a hidden stash of data before transit to Zuflucht, and there are those who want to get their hands on it first.

Traveller: Great Rift Box Set, Now available at your local retailer or online!

28 May, 2018

MGP40013 Traveller: Great Rift Box Set $69.99 <----Order Now!

  The Last Great Unknown in Charted Space. Only the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders. Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstellar flight, and of starship wrecks belonging to no known race. From the cold war of the Islands Cluster to the isolation of the Boulderfield, the Great Rift is a place of varied and insidious danger. A miscalculated jump means a slow death in deep space – yet Travellers are willing to take the risk. What awaits the intrepid voyager who finds an undiscovered star system or deep-space object? What secrets lie within the Great Rift, hidden in the vast emptiness or forgotten by ordinary starfarers? There are great risks here, it is true, but with them comes the chance to be the first people in history to stand on a new world and gaze upon what no-one else has ever seen.

     Inside this set you will find: Book 1: The Great Rift – A Traveller’s guide to the Great Rift, how to traverse it, and explorations of Corridor sector and the Riftspan Reaches. Book 2: Touchstone & Afawahisa – Continue exploring deeper into the Great Rift with Afawahisa and Touchstone sectors. Book 3: Reft – The worlds and peoples of the most populated sector of the Great Rift. Book 4: Deep Space Exploration Handbook – What is beyond Charted Space in the cold void of the Great Rift? Push further into the night with this guide to deep space phenomena and the spacecraft that traverse it. Plus three giant double-sided posters illustrating the sectors of the Great Rift and the mysterious Phobetor system.

Close Encounters: Hyperspace Fiends (Starfinder), Now available at your local retailer or online!

28 May, 2018

FGG5003 Close Encounters: Hyperspace Fiends (Starfinder) $11.95 <----Order Now!

Travelling through hyperspace can sometimes lead to strange and terrifying results. Each time a ship uses its hyperspace engine, the crew may soon find themselves either flying through empty hyperspace to their intended destination or passing by a random chunk of another plane. Few people would be pleased to find themselves in either Hell or the Abyss, and even fewer would want to be steering through a hybrid of these two fiendscapes! Close Encounters: Hyperspace Fiends introduces brand new rules for interacting with this treacherous subsection of hyperspace and provides stats for 13 of these demons and devils, from the lowly dretch, to the vicious bone devil, to the sword-and-rifle wielding marilith. Also included are two new ships straight from the Lower Planes: the Hellish Soulreavers and the Abyssal Dreadrazors. Close Encounters is a line of Starfinder Roleplaying Game compatible books from Fat Goblin Games filled with a ready-made encounter and numerous plot hooks and adventure seeds for Gamemasters to quickly adapt for their own tables. Each book includes fully statted monsters and NPCs for the Starfinder Roleplaying Game, sometimes all new, sometimes adapted from other game systems, sometimes both.

Cult Following: The One True Game, Now available at your local retailer or online!

28 May, 2018

BTGCF01 Cult Following: The One True Game $25.00 <---- Order Now!

Do other games leave you feeling... empty inside?

     Cult Following: The One True Game is an irreverent storytelling card game where you make ridiculous cults using ideas from the deck and your own creativity, then pitch them to your friends. “Monsters under the bed are real! They think people are food and our children are not safe! Our cult will protect your kids by putting live bears into every children’s bedroom, so you can rest easy!” Players are divided into two groups. “Cultists” take ideas from the deck and bind them together into a ridiculous story, which they pitch to the other players. “Recruits” ask questions from the cards to help them figure out which cult is right for them: “What should I bring to my first cult meeting?”, “Which cult at this table is your worst enemy, and why?” or the all important “What’s in it for me?” Requires no setup.  One round takes about 10 minutes. For three or more players ages 14 and up. Contents: 300 cards

Flat plastic Miniatures: Extra Bases, Now available at your local retailer or online!

28 May, 2018

ARCFB-RM Flat Plastic Miniatures: Extra Bases $10.00 <----Order Now!

A full 'Panel' of extra bases for the Flat Plastic Miniatures product. Our FPMs each use the same base tab, and can fit in any size or shaped base.

Ideal for simply adding more bases.

Contains: 1", 2", 3" and Flying bases.

Deadlands Classic: Paradise Lost Adventure, Now available at your local retailer or online!

14 May, 2018

Deadlands Classic: Paradise Lost Adventure <----Order it Today!

At first glance, Paradise might seem a bit more civilized than Deadwood or Gomorrah, but Paradise has its share of trouble...and secrets. A railroad that goes nowhere, a town graveyard that doesn't always seem to be a permanent residence, and deep, dark woods that echo with howls in the night. But all those pale beside the stranger who's riding toward Paradise. And when he gets there, all Hell's gonna break loose! Paradise Lost is a new adventure published for Pinnacle Entertainment Group's award-winning Classic Deadlands game and created due to the Deadlands Classic 20th Anniversary Edition Kickstarter. Written by John "Night Train" Goff, it's sure to be a challenge for your posse. Paradise Lost also contains rules for running it using Deadlands Reloaded and Savage Worlds.

The Stew (5E) from Rogue Games, Now available from your local retailer or online!

14 May, 2018

The Stew (5E) <----Order it Today!

   Sometimes it is best not to ask what is for dinner… What mysteries lurk in the shadows? Hired by a wizard in search of his legacy, you will soon discover, that a sleepy town, is not all it appears to be. People are missing, mysteries abound, but at least the food is good. Originally designed for Shadow, Sword & Spell Rogue Games brings you a new version adapted especially for 5th Edition. Now you can experience it for yourself. The Stew is a  descent into cooking, legacy, and a strange cult. It is also adventure that will leaving you asking for a second helping!

Includes the PDF.

Folio Series No. 13: Tupamaro, Now available at your local game store or online!

14 May, 2018

Folio Series No. 13: Tupamaro <----Order it Today!

Another COIN entry by designer Brian Train, Tupamaro is a game about the internal war between the Tupamarus and the forces of the Uruguayan State security from 1968 to 1972 fought in Montevideo. The game is an unusual treatment in that because all the action took place inside a single large city, the map is a non-representational 'map of attitudes' of the people of the city of Montevideo, with an abstract troop and time scale. The guerrilla player has many subtle strategies to try while the Government player struggles to train his security forces and keep the people on his side.

Components: 100 die-cut, mounted counters, Two 17x11" playing surfaces, Rule Book, Folio Cover and Counter Storage Bags
Game Information: Complexity: 3-4 out of 10;  Solitaire Suitability: 5 out of 10; Players: 2; 2 to 4 Hours to Play; Ages 12 and Up

Ninja Crusade: Empire's Reign, Now available at your local retailer or online!

14 May, 2018

Ninja Crusade: Empire's Reign <----Order it Today!

The Emperor Will Lead Us…

Born of loyalty and a sense of patriotism, the Izou Army isn’t made up of mindless, faceless foot soldiers. Each one is a living, breathing being fighting for what they think is right. That happens to be working toward the eradication of all ninja, putting them face-to-face with magical enemies who wield deadly forces. The Izou Army has a few tricks up it’s sleeve though.

…To A Victory Like Never Before.

Empire’s Reign is the fourth sourcebook for The Ninja Crusade 2nd Edition and explores the secrets of the Izou Army. Learn about the Emperor’s strategic military locations, and the special units he has under his control, like the Executioners, the Silver Blades or the Iron Breakers. The war has dwindled in past years, but it the powder keg has already been lit.

Ironclaw: The Book of Horn & Ivory, Now available at your local game store or online!

14 May, 2018

Ironclaw: The Book of Horn & Ivory <----Order it Today!

Far removed from the feuding dynasties of Calabria and the celestial bureacracy of Zhōngguǒ is the great continent of Akoma. At the point of the arrow which its jeweled coastline forms is Lygos, seat of the Anatolian Empire, the most powerful state in the world; and in Lygos is the palace of the Caliph, emperor of Anatolia and leader of the fast-spreading religion of Malachism. The world’s most disciplined army and most feared navy move at the behest of the Caliph. Already, Anatolia has conquered the ancient Deltan Kingdom and secured the vassalage of the nation of Ọ̀yọ́ and the pirate states of the Corsair Coast.


The Book of Horn & Ivory adds new options to your Ironclaw campaign:

New species to play: crocodiles, giraffes, ibis, vultures, wildebeests, zebra and more

New organizations, like the Janissary sell-swords, the mystic Malachites, and the forbidden Black Angels

New places to visit: the great Anatolian Empire, the freebooting Corsair States, and the opulent Deltan Sultanate

New adventures, from strange and diverting side-quests, to grand sagas of intrigue, skulduggery, and all-out war.