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Shadow of the Demon Lord: The Queen of Gold - Tales of the Pirate Isles, Now available at your local retailer or online!

SDL1725 Shadow of the Demon Lord: The Queen of Gold - Tales of the Pirate Isles $19.99 <----Order Now!

  A Storm Gathers on the Horizon! A new evil stirs in the east, one that promises to plunge the world into shadow! Queen of Gold: Tales of the Pirate Isles presents a complete campaign that takes a group of starting characters to the culmination of their master paths. In the eleven adventures contained inside, the characters will have to content with being shipwrecked, fight horrors loosed from the seas, search for accursed relics, battle a dastardly pirate, and travel to the ends of the Urth to confront the heart of darkness itself! Queen of Gold also captures the unique nightmarish visions of a whole stable of designers that include: Robert J. Schwalb, Nat Webb, Robert Adducci, Jason Bulmahn, Greg Marks, Steve Kenson, Eric Cagle, Andrew Follett, Miranda Horner, and Stephen Radney-MacFarland So assemble a group and set sail to find the fabled Queen of Gold!  To use this product, you need Shadow of the Demon Lord and the Demon Lord’s Companion.

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Shadow of the Demon Lord: Beyond the World’s Edge, Now available at your local retailer or online!

SDL1721 SotDL: Beyond the World’s Edge $19.99 <----Order Now!

Go Beyond the Edge of the World! What’s beyond the Auroral Ocean? Where did the human conquerors come from? Is there anything north of the Desolation? What awaits those who set sail across the Nyxian? The answers to these questions and more are contained inside this expansion to the world of Shadow of the Demon Lord. Each chapter goes beyond the edge of the map, offering a plethora of strange places inhabited by stranger denizens that characters might befriend or overcome. Loaded with adventure ideas and new creatures, this book will inspire Game Masters to take their campaigns Beyond the World’s Edge!

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Fantasy Setting Traps & Riddles Cards, Now available at your local retailer or online!

RGC0307 Fantasy Setting Traps & Riddles Cards $17.95 <----Order Now!

   These trap and riddle cards for fantasy settings are great for any RPG game. This deck of 54 cards includes a deluxe, durable plastic case which snaps shut for easy storage and transport. Each card is a unique trap, riddle, or puzzle. Create fantasy roleplay adventure scenes on the fly!

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Prince’s Gambit Card Game, Now available at your local retailer or online!

ONXVTM015 Prince’s Gambit Card Game $24.99 <----Order Now!

Prince's Gambit is a casual card game where each player is a vampire called to the court of the vampiric Prince of the city. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators. Designed by long-time Vampire: the Masquerade tabletop RPG developer Justin Achilli, Prince's Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Neophytes and experienced fans of Vampire both can jump right in. Perfect for fans who love intrigue and horror! Prince's Gambit is published by Onyx Path Publishing, and Vampire: The Masquerade is owned by White Wolf Entertainment. For more information about Prince's Gambit, visit: http://theonyxpath.com.

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Delta Green: The Role-Playing Game (Slipcase), Now available at your local retailer or online!

APU8116 Delta Green: The Role-Playing Game (Slipcase) $99.99 <----Order Now!

This Is the Apocalypse. Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, the players are those agents. They fight to keep terrors from beyond space and time from infecting the world and claiming human lives and sanity. The Handler is the game moderator who creates and interprets their world, presents the mysteries that they investigate, and describes the awful aftermath of their sacrifices. This two-volume set includes both full-color, hardback rulebooks for DELTA GREEN: the AGENT’S HANDBOOK and the HANDLER’S GUIDE.

     The Ennie Award-winning AGENT'S HANDBOOK is a players-only core rulebook of DELTA GREEN: THE ROLE-PLAYING GAME. It includes: Rules for creating agents, with dozens of professions from throughout the U.S. government and the civilian world. Rules for tense, fluid investigations; players who use their agents' skills in clever ways have the best chance to succeed—and survive. Nerve-wracking rules for combat, where random disasters can undo the most careful planning and the human psyche is as vulnerable as the body. Mind-melting Sanity rules, which see agents gradually and inevitably deteriorate from too much exposure to trauma—and sometimes snap in an instant from overwhelming terror. Rules for “home” scenes where players can see what their agents are fighting for Intuitive rules for equipment and assets, which let you determine on the fly whether something is available without having to plan it out ahead of time. Dossiers of the federal agencies most likely to be featured in Delta Green games, focusing on the details players want to know when they play their agents. Terrifying full-color illustrations by co-author Dennis Detwiller.

     The HANDLER’S GUIDE is a game moderator’s rulebook for DELTA GREEN: THE ROLE-PLAYING GAME. It includes: A history of the world of Delta Green from prehuman history to the present day, with campaign tips and scenario seeds on every page. Horrifying rituals, unnatural entities, and reality-shattering Great Old Ones. Rules for creating new threats to shock and terrify your agents. The secretive Delta Green organization in deep and disturbing detail—and the other ruthless conspiracy that claims it is the real Delta Green. Guidelines for creating original scenarios and campaigns using the resources in this book. “Operation FULMINATE: The Sentinels of Twilight,” a sample scenario, ready to play.

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Delta Green: Handler’s Guide, Now available at your local retailer or online!

APU8113 Delta Green: Handler’s Guide $59.99 <----Order Now!

 You Are the Apocalypse. Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, the players are those agents. They fight to keep terrors from beyond space and time from infecting the world and claiming human lives and sanity. The Handler is the game moderator who creates and interprets their world, presents the mysteries that they investigate, and describes the awful aftermath of their sacrifices.

     The HANDLER’S GUIDE is a full-color, hardback, game moderator’s rulebook for DELTA GREEN: THE ROLE-PLAYING GAME. It includes: A history of the world of Delta Green from prehuman history to the present day, with campaign tips and scenario seeds on every page. Horrifying rituals, unnatural entities, and reality-shattering Great Old Ones. Rules for creating new threats to shock and terrify your agents. The secretive Delta Green organization in deep and disturbing detail—and the other ruthless conspiracy that claims it is the real Delta Green. Guidelines for creating original scenarios and campaigns using the resources in this book. “Operation FULMINATE: The Sentinels of Twilight,” a sample scenario, ready to play.

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Paranoia: Yellow Clearance Black Box Blues (Remastered), Now available at your local retailer or online!

MGP50007 Paranoia: Yellow Clearance Black Box Blues (Remastered) $49.99 <----Order Now!

You are YELLOW Clearance!

 Congratulations!

 The original Yellow Clearance Black Box Blues – revised, updated… Remastered!

 One of the most famous missions in Troubleshooter history has returned to enhance the lives of a new generation of clones. Once more Troubleshooters can pursue the elusive Black Box, explore Outdoors, and bring peace and security to Alpha Complex.

 We can’t tell you what this adventure is about (except that lots of confused and desperate people are killing each other over a mysterious Black Box), but we can tell you what it (the mission, we mean, not the box).

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Thunderscape: Iron Guard Field Guide, Now available at your local retailer or online!

KYG030002 Thunderscape: Iron Guard Field Guide $19.99 <----Order Now!

Push the Limits of Flesh & Explore in Style! Since the Darkfall, the wilderness of Aden has become a deadly place, where only hardiest and most cunning warriors dare to tread. Golemoids, men and women who have replaced portions of their bodies with mechamagical weaponry by choice or necessity, are among the hardiest of Aden's people, and the intrepid Thunder Scouts, riding their wondrous vehicles through the wilderness, are certainly among its most cunning. Wherever the nocturnals threaten civilization, the ranks of the Golemoids and Thunder Scouts are there to help turn the tide.

     The Iron Guard Field Guide is the first in a series of sourcebooks that offer extensive support for the new base classes introduced in Thunderscape: the World of Aden. Both the Golemoid and Thunder Scout classes recieve a wealth of new options, including archetypes, alternate class features, feats, spells, and equipment. It's time to take Aden back from the Darkfall!

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1879: London, or the Haunted City, Now available at your local retailer or online!

FAS52201 1879: London, or The Haunted City $31.99 <----Order Now!

This volume describes the London of 1879‘s alternate history in massive detail. From the gambling dens and brothels of the East End, to the manufactories along the Thames, to the elegant shops of the high street and the fashionable residences of the West End, the great metropolis is laid out ready for exploration and adventure. The inner workings of British politics, the secrets of the Research and Development departments, and the machinations of the secret societies are laid out for the enterprising gamemaster to inflict upon their players. With this book, one could run an extensive campaign in the 1879 game world without ever leaving the Great Smoke!

1879 is a roleplaying game set in the late Victorian era of an alternate history, with low-level magic, high-level adventure, and vast possibilities as the Age of Steam gives way to the Age of Electricity. London, or The Haunted City, is the first gazetteer volume, detailing the home of the Rabbit Hole and the capital of the British Empire. Geography walks through every borough and provides game-ready locations and Adventure Hooks. Transportation covers not only how you get around in London, but how The Knowledge works. Communications deals with telegraphy, the Royal Mail, how the post and trains work together, and that new-fangled telephone device. Politics describes the governance of the British Empire, one of the primary industries in London. Everybody keeps track of the Royal Family, so there’s a bit of a writeup on them in here. Criminals doesn’t just talk about types of crime endemic to London. It discusses the law in relation to the sorts of activities player characters are likely to get up to. Further chapters include History, Business, Culture, and Magic. At the end is a complete adventure, Baby Boojum, in which a kidnapping goes hysterically wrong.

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Modern Setting Location Cards, Now available at your local retailer or online!

RGC0304 Modern Setting Location Cards $17.95 <----Order Now!

These modern locations cards with adventure hooks are great for any RPG game. This deck of 54 cards includes a deluxe, durable plastic case which snaps shut for easy storage and transport. Use this deck of cards to quickly create roleplaying adventure scenes on the fly! All the cards can be used with any tabletop roleplaying game system. One side of the card is especially for gamemasters, and has a labelled map along with a few adventure scenarios. The back of the card is an unlabeled larger map. You can toss it across the table to the players for them to inspect. Better yet, have the players draw the map while you work on planning and setting up for the scene!

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Sci-Fi Setting Location Cards, Now available at your local retailer or online!

RGC0303 Sci-Fi Setting Location Cards $17.95 <----Order Now!

These science fiction locations cards with adventure hooks are great for any RPG game. This deck of 54 cards includes a deluxe, durable plastic case which snaps shut for easy storage and transport. Use this deck of cards to quickly create roleplaying adventure scenes on the fly! All the cards can be used with any tabletop roleplaying game system. One side of the card is especially for gamemasters, and has a labelled map along with a few adventure scenarios. The back of the card is an unlabeled larger map. You can toss it across the table to the players for them to inspect. Better yet, have the players draw the map while you work on planning and setting up for the scene!

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Fantasy Setting Location Cards, Now available at your local retailer or online!

RGC0302 Fantasy Setting Location Cards $17.95 <----Order Now

These fantasy location cards with adventure hooks are great for any RPG game. This deck of 54 cards includes a deluxe, durable plastic case which snaps shut for easy storage and transport. Use this deck of cards to quickly create roleplaying adventure scenes on the fly! All the cards can be used with any tabletop roleplaying game system. One side of the card is especially for gamemasters, and has a labelled map along with a few adventure scenarios. The back of the card is an unlabeled larger map. You can toss it across the table to the players for them to inspect. Better yet, have the players draw the map while you work on planning and setting up for the scene!

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