Left Continue shopping
Your Order

You have no items in your cart

The Goon RPG (Softcover), Now available at your local retailer or online!

S2P11300 The Goon RPG (Softcover) $29.99 <----Order Now!

The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning comic, The Goon™, by Eric Powell. This game ain’t about heroes, per se. More like antiheroes. Join the Goon’s crime syndicate—or play as Goon, Franky, and the rest of their crew—and fight off the rival gangs what’s encroachin’ on your turf, while you collect on Goon’s debts and whatnot. You might also succeed at fighting off the tide of bleak suffering that’s set to consume yer soul. Then again you might not!

Read more

High-Space: Teraborg - The Book of Honor - Savage Worlds (softcover), Now available at your local retailer or online!

SWGHSP31 High-Space: Teraborg - The Book of Honor - Savage Worlds (softcover) $14.99 <----Order Now!

Who can resist playing an ultra-tech, cybernetically-enhanced, dinosaur samurai from the future? Give your High-Space fans exactly what they have been craving! Teraborg: The Book of Honor is the first expansion for High-Space, the popular, far-future setting for Savage Worlds. Voted the #1 most-wanted expansion during the High-Space Kickstarter, The Book of Honor has already proven to be immensely popular. This 36 page, softcover book is the complete guide to the proud and ancient cybernetic species: the Teraborg. It takes players into the secretive worlds of the Iron Clouds, where they will discover the intriguing secrets of the Teraborg Empire, including: details on the five Teraborg Clans, including warrior Militara and science Artifi clans

the rich culture, language, rights and  observances of the Teraborg - everything needed to get into the groove playing a Teraborg, inner workings of The Imperial Nest court, descriptions and maps of the hidden worlds within the Carina Nebula. Teraborg - The Book of Honor includes new character edges, starship designs, tech, and much more. Plus it includes plot hooks and mini adventures!

Read more

Close Encounters: Hyperspace Fiends (Starfinder), Now available at your local retailer or online!

FGG5003 Close Encounters: Hyperspace Fiends (Starfinder) $11.95 <----Order Now!

Travelling through hyperspace can sometimes lead to strange and terrifying results. Each time a ship uses its hyperspace engine, the crew may soon find themselves either flying through empty hyperspace to their intended destination or passing by a random chunk of another plane. Few people would be pleased to find themselves in either Hell or the Abyss, and even fewer would want to be steering through a hybrid of these two fiendscapes! Close Encounters: Hyperspace Fiends introduces brand new rules for interacting with this treacherous subsection of hyperspace and provides stats for 13 of these demons and devils, from the lowly dretch, to the vicious bone devil, to the sword-and-rifle wielding marilith. Also included are two new ships straight from the Lower Planes: the Hellish Soulreavers and the Abyssal Dreadrazors. Close Encounters is a line of Starfinder Roleplaying Game compatible books from Fat Goblin Games filled with a ready-made encounter and numerous plot hooks and adventure seeds for Gamemasters to quickly adapt for their own tables. Each book includes fully statted monsters and NPCs for the Starfinder Roleplaying Game, sometimes all new, sometimes adapted from other game systems, sometimes both.

Read more

OneDice Pirates & Dragons, Now available at your local retailer or online!

CW005003 OneDice Pirates & Dragons $24.99 <---- Order Now!

Quick and easy fantasy pirate role-playing. Pirates & Dragons is a game of swashbuckling adventure in a fantasy world of dragons, monsters, zombies and magicians! Cruise the Dragon Isles in search of treasure and glory! Fight giant monsters and rival pirates in epic sea battles! Explore ancient ruins haunted by evil necromancers, fell beasts and sinister dragons! The OneDice system is easy to pick up and play. Everything you need (except for pencils, paper, and an ordinary 6-sided dice) is in this book. Suitable for ages 10+ OneDice Pirates & Dragons is a standalone game, but is compatible with all other games in the OneDice series!

Read more

Delta Green: Music from a Darkened Room, Now available at your local retailer or online!

APU8112 Delta Green: Music from a Darkened Room $19.99 <---- Order Now!

Places, like people, go wrong. They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom. Hate hangs in the air like old paint. It smells of time and circumstance, and something just a little beyond the world. It smells like surrender.

     The house at 1206 Spooner Avenue is a place gone wrong. In the last 50 years, 18 people have died there, and you can feel it. Doors in 1206 Spooner Avenue stay shut, and no one ever hears a child’s laughter at night. In the hours that stretch like taffy after two, no one ever hears music from a darkened room.  Delta Green: Music From a Darkened Room is a scenario for Delta Green: The Role-Playing Game. It is playable with Delta Green: Need to Know or Delta Green: Agent's Handbook, available from Arc Dream Publishing.

Read more

New Tales of the Yellow Sign, Now available at your local retailer or online!

AOP1007 New Tales of the Yellow Sign $16.95 <---- Order Now!

  In the dying years of the 19th century, a book changed the world—or worlds. A slim, sinister text called The King in Yellow drove those who read it to madness. Despite suppression by anxious authorities, it spread through global culture, and history itself, like a virus. Now the contagion bears hideous fruit.

Read more

1879 Big Trouble in Little Soho, Now available at your local game store or online!

FAS52401 Big Trouble in Little Soho, The Akkadian Connection Book One $13.99 <----Order Now

Someone is making a very dangerous drug in the East End, snuff that grants explosive strength. Of course it's in the wrong hands. Who's making it? What are they making it from? Where's the money going? Why have you been asked to look into it? Best see to your gear, and make sure you've got the best team you can assemble. This is trouble the Peelers can't handle, and it's likely to lead to some far too interesting places. Intrigue, fist fights, clockwork computers, dangerous chemistry and ancient writings – this one's got all the makings of a story you won't be able to tell your grandchildren until it's declassified! You'll need the 1879 Player's Guide and the 1879 GM's Guide to run this adventure. A copy of London, or The Haunted City, might be useful.

Read more

Flat plastic Miniatures: Extra Bases, Now available at your local retailer or online!

ARCFB-RM Flat Plastic Miniatures: Extra Bases $10.00 <----Order Now!

A full 'Panel' of extra bases for the Flat Plastic Miniatures product. Our FPMs each use the same base tab, and can fit in any size or shaped base.

Ideal for simply adding more bases.

Contains: 1", 2", 3" and Flying bases.

Read more

Ninja Crusade: Empire's Reign, Now available at your local retailer or online!

Ninja Crusade: Empire's Reign <----Order it Today!

The Emperor Will Lead Us…

Born of loyalty and a sense of patriotism, the Izou Army isn’t made up of mindless, faceless foot soldiers. Each one is a living, breathing being fighting for what they think is right. That happens to be working toward the eradication of all ninja, putting them face-to-face with magical enemies who wield deadly forces. The Izou Army has a few tricks up it’s sleeve though.

…To A Victory Like Never Before.

Empire’s Reign is the fourth sourcebook for The Ninja Crusade 2nd Edition and explores the secrets of the Izou Army. Learn about the Emperor’s strategic military locations, and the special units he has under his control, like the Executioners, the Silver Blades or the Iron Breakers. The war has dwindled in past years, but it the powder keg has already been lit.

Read more

Ironclaw: The Book of Horn & Ivory, Now available at your local game store or online!

Ironclaw: The Book of Horn & Ivory <----Order it Today!

Far removed from the feuding dynasties of Calabria and the celestial bureacracy of Zhōngguǒ is the great continent of Akoma. At the point of the arrow which its jeweled coastline forms is Lygos, seat of the Anatolian Empire, the most powerful state in the world; and in Lygos is the palace of the Caliph, emperor of Anatolia and leader of the fast-spreading religion of Malachism. The world’s most disciplined army and most feared navy move at the behest of the Caliph. Already, Anatolia has conquered the ancient Deltan Kingdom and secured the vassalage of the nation of Ọ̀yọ́ and the pirate states of the Corsair Coast.

 

The Book of Horn & Ivory adds new options to your Ironclaw campaign:

New species to play: crocodiles, giraffes, ibis, vultures, wildebeests, zebra and more

New organizations, like the Janissary sell-swords, the mystic Malachites, and the forbidden Black Angels

New places to visit: the great Anatolian Empire, the freebooting Corsair States, and the opulent Deltan Sultanate

New adventures, from strange and diverting side-quests, to grand sagas of intrigue, skulduggery, and all-out war.

Read more

Cult Following: The One True Game, Now available at your local retailer or online!

BTGCF01 Cult Following: The One True Game $25.00 <---- Order Now!

Do other games leave you feeling... empty inside?

     Cult Following: The One True Game is an irreverent storytelling card game where you make ridiculous cults using ideas from the deck and your own creativity, then pitch them to your friends. “Monsters under the bed are real! They think people are food and our children are not safe! Our cult will protect your kids by putting live bears into every children’s bedroom, so you can rest easy!” Players are divided into two groups. “Cultists” take ideas from the deck and bind them together into a ridiculous story, which they pitch to the other players. “Recruits” ask questions from the cards to help them figure out which cult is right for them: “What should I bring to my first cult meeting?”, “Which cult at this table is your worst enemy, and why?” or the all important “What’s in it for me?” Requires no setup.  One round takes about 10 minutes. For three or more players ages 14 and up. Contents: 300 cards

Read more

Clockwork & Cthulhu, Now available at your local game store or online!

CW00104 Clockwork & Cthulhu $44.99 <---Order Now

  Horror Roleplaying in the world of Clockwork & Chivalry. England has descended into civil war. The earth is tainted by alchemical magick. Giant clockwork war machines lumber across the land. In the remote countryside, witches terrorise entire villages, while in the hallowed halls of great universities, natural philosophers uncover the secrets of nature. War, plague and religious division make people’s lives a constant misery. But even greater threats exist. Witches whisper of the old gods. Royalist alchemists pore over John Dee’s forbidden translation of the Necronomicon, dreaming of powers that will allow them to win the war. Parliamentarian engineers consult with creatures from beyond the crystal spheres and build blasphemous mechanisms, unholy monuments to their alien overlords. Vast inter-dimensional beings seek entry into the world, while their human servants, corrupted, crazed and enslaved, follow the eldritch agendas of their hidden masters.

Clockwork & Cthulhu brings the horror of H.P. Lovecraft’s Cthulhu Mythos to the 17th century alternate historical fantasy world of Clockwork & Chivalry. Inside you will find:

  • Mythos creatures and gods, cults and secret societies for 17th century England.
  • New rules for Mental Damage in the Renaissance system.
  • Three complete scenarios which take the Adventurers into the rain-shrouded Coniston Fells, the shifting sands of Morecambe Bay, and the corridors of the Royalist court at Oxford.

Uses the Renaissance D100 Rules. But you’ll get more out of the setting, and more character options, if you have access to the Clockwork & Chivalry 2nd Edition Core Rulebook.

Read more
337 results