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Heir & Back Again for both 5th Edition and Pathfinder, Now available at your local retailer or online!

AAW5EH&BA Heir & Back Again -- 5th Edition $19.95 <---- Buy it Now!

AAW5EH&BACC Heir & Back Again - Character Cards -- 5th Edition $3.99 <---- Buy it now!

AAWPFH&BA Heir & Back Again -- Pathfinder RPG $19.95 <----Buy it Now!

AAWPFH&BACC Heir & Back Again - Character Cards -- Pathfinder RPG $3.99 <----Buy it Now!

AAWH&BADECK Heir & Back Again - Deck of Cards -- Any System $9.99 <---- Buy it Now!

  A Return to the Golden Era of PC Adventure Games... yet designed for tabletop RPG play! Young Joylene Crumb always felt that life on a farm wasn’t for her... but with her adoptive father missing and rumors of a black dragon ravaging the countryside, is she really ready to run off on an adventure? Who are we kidding, of course she is, with the help of three unusual companions! Heir & Back Again is an adventure inspired by PC adventure games of the 1980s. Curious puzzles and strange conundrums fill the Duchy of Sapphire, a small fiefdom once part of the great kingdom of Silverlake. Can Joylene and her companions find her father and solve the mystery before it’s too late?

     This adventure includes: Four pregenerated characters – Joylene Crumb (Human Teenager), Fergus MacDougal (Cursed Dwarf), Talulla (Exiled Pooka), and Bjorn Bearson (Young Werebear), plus a storyline tailored to fit these characters, including specific goals and roleplaying advice for newer players. Simple but detailed tables with cross-references for key items in the adventure – never feel like you’re lost or overwhelmed! 21 unique adventure locations. One new poison and three unique magic items. A truly dastardly villain, Vaclav the Evil Wizard! Information on the Duchy of Sapphire and the Kingdom of Silverlake for GMs and players who wish to continue adventuring. And much, much more!

 

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Mermaid Adventures Revised, Now available at your local retailer or online!

3EG Mermaid Adventures Revised $19.99 <---- Order Now!

 Dive into adventure and fun! Mermaid Adventures is a game that lets you and your friends become mermaids, forming friendships, fighting sea monsters and solving strange undersea mysteries. Great for families and players of all ages! Updated using the new Pip System Corebook rules! Includes: 10 different kinds of merfolk, including Eelfolk, Lobsterfolk, and Turtlefolk; Colorful, eye-catching illustrations; 5 Sample Adventures to get you going; Even more options compatible with the Pip System Corebook; Mermaid Adventures; revised requires the Pip System Corebook to play.

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Scarred Lands from Onyx Path Publishing for 5th Edition D&D and Pathfinder, Now Available!

From the Onyx Path Publishing website:

A world known to its inhabitants as Scarn, the Scarred Lands is a place of dynamic heroism, supreme villainy, and incalculable magic. Torn and twisted by battles between the titans and their children, the young gods —fought largely by monstrous titanspawn pitted against humans, elves, dwarves, and other “divine races” — Scarn is a world still wounded deeply by the Divine War that took place less than two centuries ago.

The Scarred Lands has been a favored d20 system fantasy setting since the release of the Creature Collection in 2000. Over the next several years, over 40 titles were published for the Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of the former Sword & Sorcery Studios. Now, Onyx Path Publishing seeks to bring this cherished fantasy setting back to your gaming table!

Available for both 5th Edition and Pathfinder.

Buy it Now!

 

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Traveller: Great Rift Adventure 2 - Deepnight Endeavour, Now available at your local retailer or online!

MGP40014 Great Rift Adventure 2: Deepnight Endeavour $19.99 <----Order Now!

    A terrifying struggle against a truly alien force in the depths of the Great Rift… Great Rift Adventure 2: Deepnight Endeavour takes place aboard a derelict exploration vessel which the Travellers must enter to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet. The Travellers might simply try to escape or they could attempt to destroy the entity, but they will face opposition from the original crew as well as the entity itself. This adventure includes full deck plans and descriptions of the massive exploration ship, the Deepnight Endeavour, along with factions of surviving crew members, and the horrifying alien presence that has infected the vessel…

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Tiny Frontiers: Mecha & Monsters, Now available at your local retailer or online!

GKG002 Tiny Frontiers: Mecha & Monsters $20.00 <----Order Now!

Tiny Frontiers: Mecha and Monsters is the first standalone book in the TinyD6 line. Utilizing the minimalist, swift and flexible ruleset of TinyD6, you take on the role of jockeys who pilot massive robots, defending the world and cities of man from threats, giant aliens or monsters and much more! Alternative, utilize the Kaiju rules to play giant monsters, telling stories as massive forces of nature, bent on destruction! What are you waiting for? Get Stompy!

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Sailor Moon Crystal Dice Challenge, Now available at your local retailer or online!

DYS401 Sailor Moon Crystal Dice Challenge $34.99 <----Order Now!

Welcome to a dice battle game based on the ever popular Japanese anime series, Sailor Moon Crystal! The Pretty Guardians and their allies need your help to defeat the Dark Kingdom and the Black Moon! Square off in one-on-one dice battles or team up for larger action! Each player selects one of the 24 included Sailor Moon Crystal series characters to battle in several rounds of combat. Players roll a number of polyhedral dice and use the numbers rolled to capture the opponent’s dice and gain points. The winner gains a victory point while the defeated character powers up and becomes an even stronger opponent! The first person to win three rounds wins the game. There’s also the option to battle in teams (3-8 players) or in a tournament with an unlimited number of players at an anime/gaming convention or at local game stores.

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Adventurer Conqueror King: Barbarian Conquerors of Kanahu, Now available at your local retailer or online!

AUT1015HC Adventurer Conqueror King: Barbarian Conquerors of Kanahu Hardcover $35.00 <----Order Now!

AUT1015SC Adventurer Conqueror King: Barbarian Conquerors of Kanahu  Softcover $30.00 <----Order Now!

Welcome to Kanahu, a dangerous world of pulp fantasy abounding with dinosaurs, Cthulhoid creatures, giant insects, crazed sorcerers, muscled barbarians, and alien invaders. Barbarian Conquerors of Kanahu™ (BCK) presents a host of new monsters, magical items, technology, spells, and variant rules packaged together in this gonzo world. In BCK you get: 

  • A set of 7 new races and 19 new character classes inspired by pulp fantasy. Take flight as an insectoid sorceress as a Bugman Ovate. Serve – or resist – the forces of Chaos as a Deep One Hybrid. Hunt down your prey as a cold-blooded Geckoman Stalker. Master the scientific sorceries of the Outer Darkness as a half-human half-Visitor Nephilim. Wander an alien landscape as a Terran Cosmonaut.
  • Over 60 new monsters. Hunt the fearsome Titanosaur in the jungles of Kanahu. Flee from alien abduction by Visitors in flying saucers. Battle with warbots amidst ruined starships. Confront undead serpentmen in the ruins of lost Sakkara.
  • Over two dozen new spells designed to work with the new classes and game mechanics. Summon deep ones to serve you from the abyssal waters. Blast the positronic brain of robots and machines with a network shutdown. Walk as a ghost in the unseen world. 
  • An entirely new system for alien technology, with dozens of alien artifacts. Learn how to use alien artifacts by conducting research, experimenting in the field, learning from a teacher, or using alien knowledge. If you master scientific sorcery, you can arm yourself with a fusion launcher, laser rapier, and force field belt; pilot flying saucers, hoverbikes, or battle tanks; reprogram robots to serve you; and even learn the secrets of cloning and resurrection.
  • A set of new rules for heroic adventuring, including fate points, heroic funerals, warrior codes, critical hit tables, new special maneuvers, updates to the mechanics for thief skills…
  • And much, much more!

The Barbarian Conquerors of Kanahu setting sourcebook is designed for use with the Adventurer Conqueror King System™ (ACKS™) but is readily compatible with other fantasy role-playing games built on the same core rules. 

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Adventurer Conqueror King Heroic Fantasy Handbook, Now available at your local retailer or online!

AUT1014HC Adventurer Conqueror King Heroic Fantasy Handbook (Hardcover) $40.00 <----Order Now!

AUT1014SC Adventurer Conqueror King Heroic Fantasy Handbook (Softcover) $30.00 <----Order Now!

The Heroic Fantasy Handbook is a rules supplement that brings the flavor of heroic fantasy to your favorite role-playing game. Cleaving away decades worth of detritus of assumptions and expectations about how characters heal, fight, and adventure - how magic works - what spells do - and more, the Heroic Fantasy Handbook offers a fresh way to play with familiar D20 fantasy mechanics. The Heroic Fantasy Handbook is designed for use with the Adventurer Conqueror King System™ (ACKS™) but is readily compatible with other fantasy role-playing games built on the same core rules. In the Heroic Fantasy Handbook you get:  

  • An entirely new magic system, eldritch magic, designed to capture the flavor of heroic fantasy. Subtle but powerful, eldritch magic brings a new arsenal of effects into your game. Low-level eldritch casters can infuriate their foes, summon minor demons from the Outer Darkness, or call wolves from the forest. High-level eldritch wizards can call giant eagles from distant mountain lairs, lead foes into madness through corrupting dreams, or unleash the hounds of hell to hunt down their enemies. But eldritch magic carries risks, not the least of which is corruption and madness from the black arts.  
  • A new way of creating magical effects, ceremonial magic, for worlds where not every magic-user casts spells in a round. With ceremonial magic, characters can perform lengthy ceremonies from a variety of traditions ranging from the chthonic to the liturgical to the shamanic. Using traditional implements, trinkets, and talismans, and drawing on power found in reagents, blood sacrifice, faithful cultists, or places of magical potence, the ceremonialist can work miracles – or suffer the terrible consequences of failure.  
  • A new way of casting spells, spellsinging, that allows characters to spontaneously weave together new spells on the fly. Use spellsinging to represent the fluid arts of the elves, the psionic powers of a dying race, or the weaving of words of power by island wizards.  
  • Over 155 new spells designed for use by eldritch casters, ceremonialists, and spellsingers. Forget comic-book teleportation and fireballs. If you walk the dark path, be ready to madden your foes with dark whisper, torture them body and soul with iron maiden or even yank out their bones and animate their flensed skeleton as your minion with fillet and serve. If you crave elemental power, get ready to transform rain into acid with rain of vitriol, raze your enemy’s walls with sunder structure, or even call down a starfall from the heavenly firmament.  
  • A set of 10 new character classes inspired by the archetypes of heroic fantasy. Comfort and console the wounded and rally the faithful as an ecclesiastic. Master the power of ancient runes and learn the wisdom of the ages as a runecaster. Unleash your charismatic ferocity as an alluring but deadly warmistress. Plumb magic so dark that no mere human could survive it as a Zaharan sorcerer
  • A set of new rules for heroic adventuring, including fate points, heroic funerals, warrior codes, critical hit tables, new special maneuvers, updates to the mechanics for thief skills, and more.  
  •  And much, much more!
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A Clockwork of Orange – The Heydelberg Horror, Now available at your local retailer or online!

CW001005 A Clockwork of Orange – The Heydelberg Horror $39.99 <---- Buy it Now!

1610. All of Europe teeters on the brink of war. Religious and political factions manoeuvre for advantage. In the scramble for power, lost knowledge is brought to light, and discoveries from the New World change our conceptions of reality. But there are some things man was not meant to know… The Heydelburg Horror is the first part of a new campaign for Clockwork & Cthulhu. A Clockwork of Orange will take the agents of the Karolinium in Prague across Europe to the dark secret at the heart of the Holy Roman Empire. Requires the Clockwork & Chivalry Core Rulebook, 2nd Edition.

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Doomtown Reloaded: Trunk w/ There Comes a Reckoning Expansion, Now available at your local retailer or online!

AEG05919 Doomtown Reloaded: Trunk w/ There Comes a Reckoning Expansion $59.99 <---- Buy it Now!

Holds all cards made for Doomtown: Reloaded! The Doomtown Trunk is a sturdy cardboard box designed to hold all your cards from the Doomtown: Reloaded expansions and includes There Comes a Reckoning! It also has dividers to help you stay organized! Included with each Doomtown Trunk are: There Comes a Reckoning expansion (more than 190 cards!); All unlocked stretch goal cards from the Kickstarter, including the reprinted Errata and Promo cards, 4 full-bleed Legend Servitor cards, and the Millennium Blades Promo Pack!; 10 Divider Cards and removable foam inserts; Doomtown Reloaded Rule Book; Doomtown Sourcebook for the Deadlands: the Weird West RPG. Deadlands: the Weird West RPG requires a copy of Savage Worlds core rules to play. 

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Traveller: Great Rift Adventure 3 - Flatlined, Now available at your local retailer or online!

MGP40016 Traveller: Great Rift Adventure 3 - Flatlined $19.99 <----Order Now!

The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatlined if they are extremely tired or drunk, or just committed some serious social gaffe. Less pleasantly, the term is also used for a medical patient whose vital signs have ceased to register. Someone who flatlines in a low berth is unlikely to survive due to the difficulty of resuscitating someone in cryogenic suspension; thus, the term is grimly used in a more general context for anyone in a situation where they are as good as dead. Flatlined takes place on the world of Neon, in Usher subsector of Reft. The Travellers awaken in a crashed spacecraft with only the vaguest memories of how they got there. First, they must survive, then discover how they came to be there. After that, their troubles really begin…

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Guide to the Ministry of Unusual Affairs for the Ubiquity System, Now available at your local retailer or online!

TAG20216 Guide to the Ministry of Unusual Affairs (Ubiquity) $16.99 <----Order Now!

  Working behind the scenes to protect the British Empire from these insidious threats is the Ministry of Unusual Affairs. Inside this handbook you’ll discover the centuries-long history of the Ministry, tour the many departments responsible for fighting evil, explore how to borrow contents from the Ministry’s fabled Collection of arcane relics, and be taught how to cover up supernatural occurrences for reasons of public safety. You’ll even get to meet some of the many agents who defend Great Britain and her colonies against supernatural threats.

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