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Earthdawn Companion, Now available at your local retailer or online!

FAS14103 Earthdawn Companion $44.95 <---- Buy it now!

The Earthdawn Companion provides expanded the rules for players and gamemasters, taking the adventure beyond Eighth Circle. Introducing new challenges, talent knacks, and other tools needed to forge your legend and make your story and epic tale that will be carried into the next age.

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Earthdawn: Questors, Now available at your local retailer or online!

FAS14203 Earthdawn: Questors $29.95 <---- Order Now!

Devoted followers of the Passions, questors are the connection between the people of Barsaive and these mysterious, powerful beings. This sourcebook for Earthdawn explores the role of questors in Barsaive, giving you insight on their way of thinking. It also provides rules creating and playing these devotees of the Passions in your game.

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Flash Gordon™ - The Roleplaying Game products, Now available at your local retailer or online!

On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City.

Secretly defying the emperor’s reign of terror are the Freemen, revolutionaries banded together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk, from the water-breathing Coralians to the tree-dwelling Arborians, and from the nomadic lion men to the dwarfs of the Magnetic Mountains, many who have suffered under the drogiron fist of emperor Ming have united under their own standard to see that the despot is deposed and freedom for all becomes the law of the land.

Inspiring this growing rebellion are three aliens from Earth: Dr. Hans Zarkov, Dale Arden, and Flash Gordon, the man whose face emboldens all who wish to live on a world free of Ming!

Do you have what it takes to join the Freemen, defy the rule of Ming the Merciless, and become the savior of the universe?

 

S2P11400 Flash Gordon™ - 1: The Roleplaying Game (Softcover) $29.99 <---- Buy it Now!

S2P11400LE Flash Gordon™ - 1: The Roleplaying Game (Hardcover) $39.99 <---- Buy it Now!

 

S2P11401 Flash Gordon™ - 2: Kingdoms of Mongo (Softcover) $29.99 <---- Buy it Now!

S2P11401LE Flash Gordon™ - 2: Kingdoms of Mongo (Hardcover) <---- Buy it Now!

 

S2P11404 Flash Gordon™ Savage Worlds RPG Action Decks $19.99 <---- Buy it Now!

 

S2P11405 Flash Gordon™ Savage Worlds RPG GM Screen $19.99 <---- Buy it Now!

 

S2P11406 Flash Gordon Savage Worlds Box Set $149.99 <---- Buy it Now!

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Rocket Age: Slaves of the Earthlings, Now available at your local retailer or online!

WNG0510 Rocket Age: Slaves of the Earthlings $12.99 <---- Buy it Now!

The Lincoln Brigade has been battling slavery on Mars, but a new evil has emerged. Where before the Brigade's elite Tubman agents have focused on freeing slaves and leading revolts, now they must battle those who would force freed slaves back into bondage. Will our heroes join this resistance to liberate the…

Slaves of the Earthlings

This Rocket Age episode sees our heroes racing against brutal slavers to stop the kidnappings of Julandri Courtesans, exploring the abandoned sections of the Martian city-state of Kostrast, and finally confronting the Red Scorpion backed slaving ring aboard a rocket ship bound for Earth.

Slaves of the Earthlings is a 24 Page black and white PDF featuring a Rocket Age episode designed for three to six players. 

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Traveller: Marches Adventure 2: Mission to Mithril, Now available at your local retailer or online!

MGP40017 Traveller: Marches Adventure 2: Mission to Mithril $14.99 <---- Buy it Now!

Mission to Mithril is in part homage to the Classic Traveller adventure, Mission on Mithril, and in some ways a sequel. No previous knowledge of that adventure is required. Almost any group of Travellers will be suitable for this adventure, though outdoors skills such as Recon and Survival will be highly useful, as will the ability to drive an ATV and fight. In Mission on Mithril, the Travellers land at Mithril’s rudimentary starport, only to find their vessel disabled. The base is strangely empty. As the Travellers explore, they discover there may be survivors of whatever happened at the port. A distant distress beacon is detected, but reaching it requires an overland trek. Having located the survivors, the Travellers discover their problems are only just beginning…

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Thunderscape: Lost Lexicon, Part 3 - Through Plague & Fire, Now available at your local retailer or online!

KYG020003 Thunderscape:  Lost Lexicon, Part 3 - Through Plague & Fire $19.99 <---- Buy it Now!

A hero’s work is never done. Fresh from their victory at Murdoch’s Cove, the party is called upon to seek a cure for a devastating plague. Their search takes them deep into the bleak nation of Aramyst. Once a land of magical wonders, the Darkfall has twisted this land into a ruined shadow of itself. But amid the ashes of this scorched land, two embers of hope survive: Refuge and Mossburg. To find what they seek, the party must make new allies, unravel an ancient riddle, and defeat an unstoppable army. Will they become the Ruined Kingdom’s saviors or will they hasten its destruction?

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Cities in Shadow, Now available at your local retailer or online!

GKG008 Cities in Shadow $25.00 <---- Buy it now!

    A supplement for Cold Shadows, Cities in Shadow details espionage hotspots around the world.  Written by some of the best roleplaying game writers in the industry, Cities in Shadow is a high level look at the locales and environments that make espionage stories so compelling!  Make the cities your campaign takes place in characters in their own right!

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Ultramodern 5 (5E), Now available at your local retailer or online!

DEM201610 Ultramodern 5 (5E) $36.00 <---- Order Now!

The mission of Ultramodern5 is to present 5th Edition rules for use in non-fantasy settings. These include pre-modern settings, contemporary settings, and those that are far-flung fantastic and futuristic.  Ultramodern5 presents modern and science fiction rules in a game usually reserved for fantasy. There is no established setting in U5.  It presents classes, gear, and scenarios that can be inserted into any campaign.  You may explore the rules in whatever context you wish. Rules are generalized, encouraging homebrew settings and the rebranding of elements.  Create a pure science fiction setting or insert these rules into your fantasy world to offer a unique spin.

     THIS SOURCEBOOK INCLUDES: A revised “ladder” system, offering more adjustability with character creation. Modify your class with one of seven ladders. Revamped rules around being human. A new lifepath system incorporating backgrounds (with eleven new ones) into an adjustable life history where characters can select every aspect of their character’s history, from family and friends to past love affairs. Ten new classes including the infiltrator, medic, sniper, and techie. Twenty-four archetypes

All new weapons including traditional firearms, rocket launchers, and laser rifles. New armor including powered combat suits. Purchase and modify vehicles. Over forty new monsters including giant robots. Two included adventures—a zombie apocalypse and an alien invasion.

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Arcanis Campaign Setting (5E), Now available at your local retailer or online!

PCI2600 Arcanis Campaign Setting (5E) $49.99 <---- Buy it Now!

The Arcanis Campaign Setting is an immersive world of epic battles, where the most dangerous adversary is not some mythical creature, but your fellow being. It is not a world of stark black and whites, but rather a spectrum of grays where heroes have their flaws and even the most devilish of villains have virtues. This is also reflected in the world’s religious structure where the gods are arranged in Pantheons, being neither inherently good or evil. It is the religions created by mortals that choose what aspects of the gods are worshipped and whether these are good or evil is determined by each cultures’ values. A world beset on all sides by this new Age of Menace sounds a clarion call for Heroes to stem back this tide of night. The Arcanis campaign setting is a grim, dark work of epic fantasy, modeled after the ancient world rather than a European medieval setting. 

The Arcanis 5E Core Book is a 400+ page book, fully compatible with the latest edition of the world’s most popular fantasy RPG. 

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Tales from the Rocket Age, Now available at your local retailer or online!

WNG0511 Tales from the Rocket Age $8.99 <---- Buy it Now!

Welcome to the Rocket Age! 

Inside you will find four stories from a Solar System that never was and a 1938 that should have been. Journey to Mars, scour the vastness of space, and face impossible odds battling criminals, rouge princes, and Nazis! 

Three Aces for the Dancer by Ed Greenwood

The Ghost Aces, an elite team of operatives, must lose a rocket ship, but not lose it too easily, in order to stop a Martian prince and his diabolical plot. 

Emancipation Knights by Ken Spencer 

Ed and Frank Knight, brothers with obviously different mothers, are on the case as the pair of P.I.s hunt down a stolen Deutsche Marserkorps war walker, murderers, and Emancipation's crime boss, Slate Mac. 

Spies, Lies and Allies by Andrew Peregrine 

Join inventor Marian Carlyle as she field tests her home built rocket ship in a race to stop a Nazi plot that threatens the peace of Earth and the Solar System as well! 

Casey Chester - Rocket Corps on Mars by James Spencer 

While in pursuit of a lost medallion, Lieutenant Casey Chester of the US Rocket Corps stumbles upon a Nazi secret, battles a fierce storm on the Great Silt Sea, and comes up against his deadliest foe yet. 

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America Falling: The Coming Civil War, Now available at your local retailer or online!

OSS21703 America Falling: The Coming Civil War (Absent Superpower Series) $79.95 <---- Order it now!

America Falling enables two players to simulate the entire first year of a hypothesized near-future civil war--brought on by whatever is your own favorite reason--across all of the lower-48 states. 

One player commands the conservative "Red" forces while the other leads the liberal "Blue" forces. The rules also allow for the possibility of local separatist movements erupting independently of those two main factions, including: The Republic of Texas, The Islamic State in America (ISIA), New Jerusalem, Aztlan, La Raza, Aryan Nation, New Afrika, Ecotopia, and The LGBTQ Rainbow Coalition. 

Conflict can take place with conventional armaments as well as Weapons of Mass Destruction. Cyberwarfare is a constant. 

 

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Gamemaster’s Journal: Monster Memoir, Now available at your local retailer or online!

FGG6005 Gamemaster’s Journal: Monster Memoir $29.95 <---- Order Now!

The Gamemaster's Monster Memoir is designed as a journal for you to catalogue all the various beasts and monstrosities you've designed for your world. Each chapter offers various blank forms and documents to help detail all the information you need for your games.

Chapter 1 - Legendary Monsters: Here you will find those major monsters of your campaign. World serpents, demigods and giant kings, dragons, and liches. You have plenty of room for details, stats, and of course their lairs.

Chapter 2 - Standard Monsters: These forms are single page documents that should give you plenty of room to include all the stats and details needed for most common creatures, the format often found in most bestiaries.

Chapter 3 - Monster Collection: These forms are for you to quickly document creatures you have included in your campaign from various published materials. You can list the name, book the creature is located in, page number, and notes.

Chapter 4 - Monster Documents: The final chapter includes various forms you will nd useful when dealing with creatures. These include documents for creating site-based encounters, customised random encounter charts, and some hex and square maps for your use. 

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