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Scarred Lands Player’s Guide for D&D 5th Edition and Pathfinder, Now available at your local retailer or online!

ONXSL003 Scarred Lands Player’s Guide D&D 5th Edition $49.99 <---- Order Now!

ONXSL004 Scarred Lands Player’s Guide for Pathfinder $49.99 <---- Order Now!

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. In the Scarred Lands Player’s Guide, players build a character to adventure on the most populous continent of Scarn, Ghelspad, which plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

 

These supplements require the use of the Player’s Handbook for Dungeons & Dragons Fifth Edition and the Pathfinder core rule book first edition, respectively. 

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Thunderscape: Law & Destiny - A Guide to Arbiters & Seers, Now available at your local retailer or online!

KYG030004 Thunderscape: Law & Destiny - A Guide to Arbiters & Seers $19.99 <---- Order Now!

In the chaos that has gripped the Known Lands since the Darkfall brought ruin, there are but a handful of those who stand against the madness and ensure that order reigns. The arbiters, scions of justice and law, stand ready to defend those who cannot defend themselves. The seers, once a powerful order but virtually eradicated on the eve of the Darkfall, seek only to find the truth of what has happened and, in doing so, bring hope back to the world. Neither task will be simple, but these are not ordinary men and women. These are heroes. Law & Destiny is the third in a series of sourcebooks that more closely examine the base classes of the Thunderscape: the World of Aden campaign setting! In this installment, you will find not only extensive mechanical support for the Arbiter and Seer classes, but a wealth of new options that any class can make use of, including archetypes, spells, feats, equipment, and more!

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Open Legend RPG: Core Rule Book, Regular & LE, Now available at your local retailer or online!

SVS00001 Open Legend RPG: Core Rule Book $40.00 <---- Order Now

 

SVS00002 Open Legend RPG: Core Rule Book Limited Edition $80.00 <---- Order Now!

 

The Open Legend Core Rule Book contains everything that you need to start playing Open Legend, a multi-genre roleplaying game designed to combine freeform storytelling with strategic fun. Within its pages, players will learn how to create powerful heroes, equip them for unforgettable adventures, and send them forth to accomplish epic deeds. Game masters will learn to build exciting campaigns in legendary settings, fill them with compelling characters, and challenge the players at every turn with merciless villains and gripping plot twists. At the heart of Open Legend is the belief that the rules of the game shouldn't get in the way of the story you want to tell.

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Dragon Heresy Introductory Set 5e, Now available at your local retailer or online!

GBL0004H Dragon Heresy Introductory Set 5e $50.00 <----Buy it Now!

King Krail of Torengar calls you to rid the border marches of fell beasts, unwholesome fae, and the remnants of the ancient dragon empire. Alongside friends and rivals, carve out your legend and your jarldom in the wild lands north of civilization, seeking fortune and glory worthy of skalds retelling. In the Dragon Heresy Introductory Set, you will find everything required to create your hero, play the game, and challenge fearsome foes.  Venture forth under the eyes of the Aesir. Put your skill, strength, and sacred honor to the test. Find horror and death, or rise to take your place among the jarls of Torengar. Go forth and stake your claim. Your saga starts here.

     The Introductory Set is a complete game covering Level 1-5: Choose from Fighter, Berserker, Cleric, Skald, and Wizard classes; Humans, Dwarves, Half-elf, and Dragonborn available as races Norse-inspired culture, cosmology, and mythology; Deadly and tactically interesting combat; Rules refined from the 5th edition of the world’s most popular fantasty RPG.

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Cult Following: Cult Classics, Now available at your local retailer or online!

BTGCF02 Cult Following: Cult Classics $12.50 <---- Buy it Now!

Cult Following: Cult Classics is an expansion for Cult Following: The One True Game. This expansion includes 75 sign cards inspired by classical religions. Mix these cards in with the base game, or keep them separate to allow players the choice of regular or Cult Classics cards. “Our cult is all about dinner with friends. With Two of every animal on the menu, our guests say ‘it was good’ and delicious!” While Cult Classics is for players 13+, you may want to preview the cards before playing with younger players. Traditional belief systems can sometimes contain objectionable material.

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Surial: Bear Folk of the North for 5th Edition D&D, Now available at your local retailer or online!

WNG0512 Surial: Bear Folk of the North (5E) $14.99 <----Order Now!

The cold regions of the world are the home of the Surial, towering bear-folk who were created by the spirits of the wilds to serve as stewards and protectors of the natural world. Most well known for their innate healing magic and gentle nature, any who cross the Surial have learned a deadly lesson. Fear the fury of the bear!

As part of the Why Not Games Weird Races (5e) series, Surial includes:

  • The Surial and their three clans,
  • Their history, society, religion, and culture,
  • And 7 nature spirit focused feats.
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Mighty Tiny: Tales of the Old Empire, Now available at your local retailer or online!

BPI8480 Mighty Tiny: Tales of the Old Empire $21.99 <---- Buy it Now!

In a distant future, Man is long gone, but the mice and rats have evolved and developed their own modern societies, complete with commerce, transportation, education, family values, friendships, prejudices... and war. While an uneasy peace exists between the nations of Mousputa and Ratveria, subversive forces are at work to make sure it doesn't last, forces willing to use the terrible weapons of ancient Man! It's up to you to make sure that Rodentkind does not follow Man into extinction! In this setting, developed by Ben Dunn (Ninja High School, Warrior Nun Areala), you can play a mouse or a rat. You are soldiers, explorers and diplomats, searching the wilderness for anything that could help maintain the peace between the two nations.

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Mini-Dungeon Tome for D&D 5th Edition and Pathfinder, Now available at your local retailer or online!

AAWMDTPF Mini-Dungeon Tome (Pathfinder) $59.99 <----Buy it Now!

 

 

AAWMDT5E Mini-Dungeon Tome (D&D 5th Edition) $59.99 <---- Buy it Now!

 

 Over 130 adventures, From the depths of the darkest dungeons to primal dangers of the untamed wilderness, this tome binds ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts. AAW Games brings you this massive collection of more than 130 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign with the turn of a page! Themed and organized for convenience, the Mini-Dungeon Tome provides setting-neutral fantasy adventures suitable for every party level and size. With all reference material included in a convenient index, this single book holds everything you need for years of adventuring. Offering contributions from all-star authors and game designers, Mini-Dungeon Tome is the book you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!

 

 

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AMP Year Three, Now available at your local retailer or online!

3EG605 AMP Year Three $19.99 <---- Buy it Now!

     The War of 2017 has begun, and brings many things to the AMP universe... Heroes... Loss... even Rebirth. See what happens in the next year of people with powers changing the landscape of what it means to be human.  Includes: 2017 Setting Timeline; 11 New AMP Powers; Rules for Resistor Power Suits; Mutation Mechanics; New Character Type: Twice Born.

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AMP Year Two: Affiliation Guide #1, Now available at your local retailer or online!

3EG604 AMP Year Two: Affiliation Guide #1 $19.99 <---- Buy it Now!

The secrets of the world’s first AMP Affiliations are revealed inside. The Seekers of Enlightenment,  The Changelings, Typhoon and The United Human Front (UHF) couldn’t be more different from each other, but each group brings their own unique powers and abilities to coming war.  

     Inside Affiliation Guide #1, you’ll discover: Changelings; Breakdown on Changeling hierarchy and info on available safehouses; New Powers: Atavism and Secretions; Complete adventure: Heller Highwater; Seekers of Enlightenment; Breakdown on Seeker recruitment and what it’s like to be a Seeker; New Universal Powers: Kinship and Martial Arts; Complete adventure: Tone, Treble, Trouble; Typhoon; A look at what it means to be in the higher ranks of Typhoon; New Gifts, Drawbacks and even a new Drug: Chillax; New Power: Juicer; Complete adventure: Due South; United Human Front; What is it like to be member of the UHF?; New UHF-Only Power: Genetic Tampering; Complete adventure: Dark or Light.

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Dungeon Tiles - Graystone , Now available at your local retailer or online!

R4I45021 Dungeon Tiles - Graystone - Pack of 36 five inch squares $39.99 <----Buy it Now!

R4I45022 Dungeon Tiles - Graystone - Pack of 9 ten inch squares $39.99 <---- Buy it Now!

R4I45023 Dungeon Tiles - Graystone – Combo Pack of 5 ten inch and 16 five inch squares $39.99 <---- Buy it Now!

Expanding Role 4 Initiative's line of Dungeon Tiles is our new Graystone artwork.  Not only do these tiles provide a more realistic stone floor appearance, they are accented with various dungeon floor features that include broken stones, moss, water, blood, and dirt that add character to your dungeon maps.  R4I has taken the realistic visual effects even further by implementing a "hidden grid" by rendering a floor of varied size and shape stone tiles, yet still leaving a subtle representation of the traditional 1" grid. Compatible with both dry-erase and wet-erase markers.  More flexible than a traditional battle mat, start your game with a single tile and connect the tiles as the adventurers explore new areas.  Never again give away clues as to which way the corridors may lead due to starting placement on a large mat.  The interlocking tile modularity allows the Dungeon Master to draw many details of an area at his seat and then simply hand the tile to the nearest player to connect.  Take advantage of the double-side feature by pre-drawing map features before the game and only revealing tiles as they are encountered. You can draw one side as it appears naturally, and the other side that shows all the hidden traps and magic features when they are triggered.

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Traveller: Reach Adventure 5 - The Borderland Run, Now available at your local retailer or online!

MGP40018 Traveller: Reach Adventure 5 - The Borderland Run $14.99 <---- Buy it Now!

In The Borderland Run the Travellers are engaged to pick up a cargo from a remote outsystem world and convey it to the starport at the Aslan world of Tyokh; a simple enough delivery job, with the chance to engage in a little speculative trading along the way. However, there are those who do not want the cargo to be delivered… and the cargo agrees with them.

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