Dragon-Blooded: What Fire Has Wrought for Exalted 3rd Edition has 13 days left on Kickstarter

12 April, 2018

Sesus Eshuvar stood in the middle of the road, watching the wagons go. He'd been only a few months out of the Heptagram when they first set out on the Hunt. River had noticed how young he'd seemed, then: tall and gangly, practiced but not yet polished, trying to find the proper line between self-assured hauteur and polite deference. Now there was a slump to his shoulders, as though he'd aged twenty years overnight

Next to Eshuvar, Kingfisher Swift leaned heavily on her mace, her unit's standard propped beside her. Her legion's talon had made up the bulk of the Hunt's forces, and now she was all that remained. Swift was a lost egg who'd taken the coin; she couldn't be more than a dozen years into her service. River might have asked if Swift wished she'd taken the razor instead, but, well. That wouldn't necessarily have kept her away from this disaster. River herself was proof of that.

The Immaculate Order had arranged this Wyld Hunt, mustered the might of the Realm and sent them on the trail of two Anathema who were preying on the people north of the River Province. The Order had provided the intelligence and placed one of their most promising monks in charge of the expedition. He'd been a solid leader, brave and competent, right up until the Wretched slew him.

Now River was the last Immaculate still breathing, and it fell to her to finish the Hunt.

Shadow, Sword & Spell 2nd Edition Now Live on Kickstarter!

27 September, 2016

Shadow,Sword & Spell 2nd Edition

Shadow, Sword & Spell 2E

You hail from a world awash in conflict, danger, and threats. You might be a thief due to your knack for picking the pockets of rich merchants in Gravinia while evading the competition. You might be a raider selling your sword to the highest bidder and fight for any or all as long as the silver flows. You might even hail from mysterious Cal’athar and have an affinity for arcane forces, using them to work spells outside the realm of Man.

Your enemies are many. From hordes of skeletons summoned by necromancers, to slavers seeking to fill their coffers by selling their human goods, to mysteries lurking within mist covered woods, your hero armed with their wits and sword are tested and the outcome is uncertain. All of this stands in your way, challenging you to grab what you can, and make it your own.

If you are lucky, you have braved numerous dangers, made many enemies, and probably killed a few of your foes as well. Your sword arm has grown strong from the battles you have endured. Your nimbleness and brazenness has brought you a reputation as a master thief. The magics you have worked, and the lore you have mastered, have brought you to an understanding of magic’s depth.

You have gone from having little influence or prestige, to now being a person of renown and infamy. You have survived the trials and ordeals before you.

Through your wits, guile, and fortitude, you have fought back the hordes of unholy terror. You have saved countless men and women from the bonds of slavery. You have discovered hidden treasures, long forgotten tombs, and tomes of arcane knowledge.

You have become a hero, an outlaw, even a thorn in the side of the powers that be. Your trials have prepared you, and now, you are ready to inscribe your name upon the rolls of history. The world now will feel your justice. Your enemies will know your vengeance. Those with the power have no choice but to share it with you. You will be a king, and the dynasty you founded shall endure for centuries.

Are you up to the challenge?

Inspired by the writings of Robert E. Howard, Clark Ashton Smith, and H.P. Lovecraft, Shadow, Sword & Spell is fantasy of a different nature: humanistic. Your heroes seek out to carve their own trail, and the threats they face are outside the scope of humankind.

Savage Worlds: Lovecraft & Tesla RPG Now on Kickstarter!

17 July, 2016

Welcome to the Roaring Twenties! A decade filled with adventure and the spirit of invention.  

Based on the ongoing Action Lab comic series, Herald the TTRPG gives you the chance to make history as you investigate clues, fight unspeakable creatures, design your own technologies, and uncover the mystery and adventure of the pulpy world of the 1920's… all while trying to maintain your sanity.

These are the days of new technology, of cults and magic, everyday items imbued with extraordinary powers, talismans, coded messages, mysterious trans-Atlantic plane disappearances, kidnappings and crooked businesses, mafia-controlled moonshine production, the jazz age, the stars of the silent film era, the scientists and explorers who opened our minds and expanded our brains, the age of astronomical discovery and the adolescence of quantum physics, the first automatons, the blinding era right after the Great War, the days your great grandparents barely survived. Oh, you didn't know that? That part wasn't passed down in your family history? Well prepare yourself...

There are terrifying things from beyond the stars. 

Yes, BEYOND. Unimaginable, unspeakable, cosmic horrors from the great Cthulhu Mythos have arrived, unseen, and those that find out too much end up lost in debilitating madness. Lovecraft knew that. His stories were actually observation, and so many of the great minds and spirited adventurers of this age joined together to keep humanity from falling to the Mi-Go, Elder gods, sly Shoggoth or the dreaded avatars of Nyarlathotep. Human cults that worship these fiendish beasts have infiltrated all levels of society. The conspiracy is unraveling, the secrets have become too much to hide, the cultists too bold and dangerous.

H.P. Lovecraft teams up with Nikola Tesla, Amelia Earhart, Albert Einstein, Harry Houdini, Sonia Greene, Marie Curie, Babe Ruth, Josephine Baker, Jack Dempsey, Charlie Chaplin,Clara Beau, Kandinsky, Trilussa, Keaton, the list goes on and on. So many joined the fight against the Cthulhu Mythos creatures who invaded our world in the 1920's. But this is no ordinary Call-back to Cthulhu style TTRPG, this is as much about the history and personalities of the notable figures alive in this exciting era. 

You can play as any well-known person from the 1920's, mix up history, have fun! Or create an unique character from scratch to join the fight. 

Or, if you are feeling like you want to twist your RPG experience a bit... CREATE YOUR GREAT GRANDPARENTS.  

Why not take your inspiration for your next player-character from your family photo album? Perhaps your great grandfather was famous in your family for being one of the first airplane pilots or sketching wonderfully artistic drawings. Maybe your great grandmother was best-known in your family for her inventions or being the first one in town to get a degree in biology. Or maybe you always loved the stories about your black-sheep great uncle who spent his life travelling the world and searching for adventure. These are the archetypes that will fit perfectly in the world of Herald: Lovecraft and Tesla.  

Science meets Fiction in the Savage Worlds of the Roaring Twenties.

Mistborn: House War Now of Kickstarter!

18 June, 2016

Mistborn: House War puts you in command of the Final Empire's great Houses during the cataclysmic events of Mistborn: The Final Empire

Together, players must cooperate to solve myriad problems facing the empire, from environmental and social turmoil to political strife and outright rebellion. You'll even face off with Kelsier, Vin, Sazed, and the other heroes of the novels to maintain the delicate balance held in place for the last thousand years.

Simultaneously, you’ll compete to become the most powerful House in the land by currying favor from the almighty Lord Ruler. To win, you must build alliances, negotiate deals, and undermine both your enemies and your allies — all at just the right time. But be careful! Should your stewardship fail, unrest will tear the Final Empire asunder and the House most distanced from the Lord Ruler shall emerge the victor.

Mistborn: House War is created and developed by Crafty Games, publishers of the Mistborn Adventure Game, in cooperation with Brandon Sanderson and Dragonsteel Entertainment.

Designed by Kevin Wilson (Arkham Horror, The X-Files, Teenage Mutant Ninja Turtles: Shadows of the Past), Mistborn: House War is the perfect addition to any gamer's table, and every Sanderson fan's collection. Whether you're a cunning strategist or cautious diplomat, there's plenty to love in this box...

$5.00 Flat Rate Shipping!

01 February, 2016

All orders shipped to an address in the 48 Continental United States now qualify for $5.00 Flat Rate shipping.  This $5.00 rate applies to orders placed by retailers as well.  The more you order the better the value!

Accursed: World of Morden Now on Kickstarter!

19 January, 2016

Accursed: World of Morden

About this project

In a world of dark fantasy and perilous adventure, the forces of evil triumphed. Only monsters remain to fight against the darkness. Witches rule the land, but their Grand Coven has been sundered. The remnants of their massive army include captured citizens of the conquered nations who fought as the Witches’ shock troops.

These are the Accursed—Witchmarks burned into their flesh and souls transformed these men and women into monstrous forms. Unable to return to their former lives, the Accursed wander the land, giving aid to those in need in an attempt to atone for past sins.

Light has failed, darkness is ascendant. The Accursed are this world’s only hope. They must embrace their curse or fight against it, using their powers to free their world from dark tyranny.

The Thin Blue Line Now on Kickstarter!

08 July, 2015

The Thin Blue Line: A Detroit Police Story

Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. Corktown has a secret, though. Its crew of supposed washouts are either psychics or have encountered the paranormal. The officers of Corktown Precinct stand between the city and paranormal onslaught. These damaged, over-worked, and under-paid officers must keep paranormal activity in Detroit under wraps and out of sight. No mean feat in a city as old, large, and haunted as Detroit. Corktown officers face constant threats from mundane crime, paranormal forces, as well as their inner demons and growing madness.

Do they have what it takes? Can they stand against the growing threats, or will they be consumed, along with the city they guard? The Thin Blue Line is a modern horror setting for Savage Worlds tabletop role playing game.

Outbreak: Undead - 2nd Edition Starter Kit Now Funding on Kickstarter

11 May, 2015

Outbreak: Undead - 2nd Edition Starter Kit

Have you ever considered playing out the zombie apocalypse in your own hometown? With your own friends? Pitting yourself against the hordes of undead. As a SURVIVOR?

Thousands have tested their Zombie Survival Plan with Outbreak: Undead…  and now we’ve made it even better...

Outbreak: Undead originally premiered at GenCon 2010, and won several awards (ENnies 2011 - Judges Choice, GenCon Marketing Fellowship Award) it was vastly popular with the Zombie/Survivalist community and sold a great many books, obtaining a 'GOLD SELLER' Rating on DTRPG and many very flattering (and well thought out) reviews.

You are currently visiting the Kickstarter for the FIRST LOOK AT the highly anticipated SECOND EDITION of Outbreak: Undead in its STARTER KIT form.

We've taken the feedback and challenges from our first edition and improved upon it, simplifying the rules while still allowing you to run any kind of situation you want, with any kind of Zombies you want, with a degree of Realism to create YOURSELF as a character using our sophisticated SPEW-AI.


Short for the Strength, Perception, Empathy, and Willpower Assessment Inventory, SPEW-AI is an online test that was designed under close advisement of a PhD of Social Psychology strictly for the use in this game.

The SPEW-AI also includes professional insight from Psychologists, Social Scientists, Police, Fire, Military, and Search/Rescue: it has been regarded as highly accurate, and been constructed to minimize bias, and to prevent ego and opinion from dictating results (unlike some other systems which boast a "create yourself as a character" function).

Finally the test also reference it’s own data to help decide what is the universal bell curve. It has been taken by over 200,000 individuals and is completely free.

Take it right here, find YOUR score!

Player Resources for Easy Character Creation Including:

  • 5 Template Character Cards with basic Stats
  • Trait Cards (Abilities, Paradigms, and Disadvantages)
  • Basic Equipment Cards for easy referencing
  • 24 rip sheets for basic skills and Advancement using “Gestalt”
  • Set of Custom “D5!” dice and percentile dice

GM Resources for Easy Gameplay including:

  • Opponent Cards (Easy reference to strike the fear into your players)
  • Injury Cards (Players who take enough damage acquire Wounds)
  • Mission Cards (To help in allocating players current tasks)
  • Location/Stronghold Cards

Despite what it may appear, Outbreak: Undead - 2nd Ed. Starter Kit is NOT A CARD GAME. It is a Role Playing Game and does not require cards to play.

There are also no scripted scenarios, only highly adaptable mission frameworks which allow for tremendous replay value with multiple settings, comparable to any fully-developed role-playing game!

This is not just a Starter Kit, it... it is THE GAME.

But most importantly, included in Outbreak: Undead - 2nd Edition Starter Kit is the 160 page booklet that contains the FULL PLAYABLE RULES for 2nd Edition; and will continue to serve as a handy pocket reference for players and GMs alike, even when the core rulebooks are released.

Witch Hunter: Grand Tome of Adversaries RPG Sourcebook Now Funding on Kickstarter!

05 May, 2015

Witch Hunter: Grand Tome of Adversaries RPG Sourcebook

A collection of villainous organizations, foul creatures and diabolical masterminds to pit against your Witch Hunters in the 1690's.

About this project

With each passing year, the great Seal of Solomon fades; it's power waning as the cracks engineered by the Adversary widen, letting more fouls creatures from the Invisible World to slip into ours. 

Tales whisper of a blood-red book, cracked with age and malignancy containing the words of the Grey Pilgrim, a mysterious figure which hunts Witch Hunters with deadly success. That book, the Incabulum Malificante, is said to be a catalog of beings, both vicious and malign, and their purported powers and weaknesses. But great care should be taken when using the cursed tome lest its malignant power turn a Witch Hunter into that which it most hates - a servant of the Adversary. 

The Second Edition of the Grand Tome of Adversaries is a 256 page full- color hard back which converts all of the original entries of the first edition to the new second edition rule set. Additionally, it adds several new entries of Villainous Organizations, (such as the Howling Teeth, the Revelers of the Wild Hunt and the Shango Lodge) and horrors (such as the Grim, the Mirrorlings, the Ravensmockers, and the Rakshasah). 

Written by fan-favorite horror writer, Rucht Lilavivat and heavily illustrated by the very talented Pat Loboyko. the Grand Tome of Adversaries is a wonderful addition to your gaming library and an invaluable resource for your Witch Hunter campaign. 

What is Witch Hunter: The Invisible World?

Witch Hunter: The Invisible World is a role playing game that is set in 1690 where the players take on the role of Heroes that have survived an encounter with the Supernatural and have been chosen to fight against these malevolent forces and protect an unsuspecting world. 

A cinematic role playing game, Witch Hunter: The Invisible World doesn't rely on miniatures or grid maps (although you can certainly use them if you wish) but pushes the mechanics in the background allowing the Grand Master (the GM) and the players to concentrate on the story and the fun, rather than the minutiae of game mechanics.

As for the feel of the game, Witch Hunter: The Invisible World is equal parts swashbuckling heroics and mind numbing horror, with a dash of investigating ancient prophecies and cryptic tomes. The game is also set in an alternate history due to the fact that magic is real and not a secret. All the Royal Courts of Europe have a Court Magi, sanctioned by the Catholic Church and purified so that he or she may practice magic without being tainted by the Adversary.

Secondly, we don’t want our female players from feeling disenfranchised, given that the 17th Century in our world treated women as little more than property, the Rosie the Riveter effect of the 1940’s takes place back in the 1300’s. As the Black Plague devastates Europe, it kills a disproportionate number of men to women, forcing the women to take up traditional “male” duties and roles, such as blacksmithing, hunting and even as soldiers to protect their land. It takes a couple of generations before the male population is back up to the pre-plague numbers and by then women are too entrenched in their new roles to turn back the clock.

Lastly, using their foul blood magic, the Aztec Empire has survived its encounter with Cortez and the Spanish Empire and has become a force to be reckoned with in the New World. With the clandestine support of the Chinese Empire, which made contact via their fabled Treasure Fleet during the 15th Century, the Aztecs now have access to gun powder and weapons equal to that of the Europeans. Denied colonies in Central America, the Spanish fortify their position in the Caribbean and the south-eastern portion of North America as they wait to see if the Pope will grant their request of launching a new Crusade against the bloody, heart-ripping savages.

Codex Infernus: The Savage Guide to Hell Now Funding on Kickstarter!

23 April, 2015

Codex Infernus: The Savage Guide to Hell

About this project

A holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man standing at a crossroads bartering with a demonic temptress for fame and fortune; the price of which is his very soul.

Advisers to kings and queens, dictators and presidents, whispering lies at the behest of their demon lords with the fate of nations resting on whether or not the advice is heeded. A scientist examining a strange artifact found on a distant planet that, unbeknownst to him, opens a mysterious gate to a nightmarish dimension when a button is pushed.

These are just a sampling of the myriad images which come to mind when we think of Hell. Codex Infernus: The Savage Guide to Hell, brings those images to life and shows you how to plug them into your games, regardless of what genre you love to play!

The goal of Codex Infernus: The Savage Guide to Hell is not to produce a “One Size Fits All” book on Hell which pigeonholes you into a certain style of play. Concepts of Hell, Demons, Devils, etc. mean many things to many different people. While this book includes a built-in, ready to use Infernal Realm, it also gives you everything you need to design a Hellish dimension that caters to your specific group, because the concepts  and rules we introduce in this book transcend genre, encouraging you to explore new possibilities for your Savage Worlds game.

Want to play a game set in a distant future, where fringe science has ripped a hole in the fabric of reality, unleashing the hordes of Hell on earth?

How about a gritty, "Constantine-esque" type of setting where demons and angels fight a shadow war, with humanity caught in the middle?

Maybe an Over-the-top 70’s style super hero action game in the vein of the Nocturnals, Hellboy, Ghost Rider, Spawn, or Clive Barker’s Harrowers is more your style?

Perhaps you’re looking to run a fantasy game in the vein of Robert Jordan’s Wheel of Time epic, or the Diablo III and World of Warcraft franchises, where your heroes must confront the forces of darkness to save the world?

We’ve got you covered.

With this book, you can easily create your own unique, sinister realm, and memorable villains that compliment those types of games.

So, what’s in this 128 page full color  Graphic Novel-size book?

In a word: Potential.

Potential to create character concepts ranging from anti-heroes, champions of the light, tragic heroes cursed their own choices, and everything in between.

Potential to design new creatures, demon cults, and entire Hellscapes using advice from the best writers in the genre, specialized setting rules, and genre trappings! You’ll also find:

  • Ready-to-play character archetypes for a variety of genres
  • A ready-to-play setting where your players battle to escape a Hellish realm...or perhaps try to control it for themselves.
  • New Demonic races
  • New Edges and Arcane Backgrounds
  • New magic items and relics of power
  • Campaign models for a variety of genres
  • An optional "Vancian" spell system.
  • Rules for exorcism, demonic pacts, demonic possession, and an optional corruption system
  • Rules for playing immortal characters!
  • Rules for enchanting items, and much more!

 Oh... Didn't we mention monsters? Yeah, We got you covered there spades.

The pledge levels on your right grant you access to Adventure Packs; short adventures that take up one or two game sessions each. Each adventure (or series of adventures, as you’ll see below) in these seven packs highlights a different type of genre of play, but they all have hellish themes, highlighting the utility of Codex Infernus: The Savage Guide to Hell! In total, there are 30 adventures from some of the best writers and game designers in the industry!

Adventure Pack 1: John Dunn: "Prisoner of Time" Teams of heroes confront the immortal demon Maltheus in different eras. Each attempts to recapture it and contain its militant and destructive tendencies.

Adventure Pack 2: Gareth Michael Skarka: "The Spectacular Supernaturals!" Gareth delivers some old-school comic action, writing five 70s-horror-hero-inspired Infernal superhero adventures in the vein of Marvel's GHOST RIDER, SON OF SATAN, and WEREWOLF BY NIGHT, and DC's DEADMAN and SWAMP THING!

Adventure Pack 3: Sean Patrick Fannon: "The Final Trumpet Pact" It began in Sarajevo in 1914, and it continues a century later in Sevastopol - a desperate cat-and-mouse game and running battle between those who've worn the pins of the Silver Blade and those who seek to hear the sound of the Final Trumpet. A secret order works behind the scenes of terrible strife and crisis, trying to stop demons and their cultists from sounding the call for Armageddon. Can the heroes stop them?

Adventure Pack 4: Monica Valentinelli: "The Abyssal Crusade" A five-part series of adventures taking the heroes through five different hell dimensions on a quest to return the "Codex Gigas," or, The Devil’s Bible, to its rightful place before all hell breaks loose on the earthly plane!

Adventure Pack 5: Eddy Webb: "The Spheres"  This Adventure pack is a set of 5 loosely connected adventures, all based around a collection of mysterious spheres, and the troubles they bring to anyone connected with them!

Adventure Pack 6: Adventure Pack 6 is filled with all manner of hellish goodness from four celebrated authors and game designers.

  • Clint Black: Critically Acclaimed author of  Necessary Evil, Clint Black takes you on “The Road to Hell.” God is gone and no one in Heaven or Hell knows where, but a group of angels decides it's a sign to start the Apocalypse on Earth. Since the other angels won't act without God's Word and Hell can't act directly on the mortal world, the Lords call on those touched by Hell's power; the Infernals. These dark heroes must protect humanity...or there will be Hell to pay.
  • Shane Hensley: The creator of Savage Worlds himself brings you "Shrouded Turin" Some say the famous Piazza Statuto depicts an angel watching over the souls of fallen workers of the Frejus Tunnel--crushed to death in the dark bowels of the earth. Others say the figure atop this strange and macabre statue is no angel. They point to the inverted star above its head, the "blessing" cast with its left hand, and the horrible, pallid, crushed figures beneath as proof of a much more Hellish origin. Are the sewers below truly a doorway to Hell itself? What foul things may even now be slinking forth from the depraved depths to cast the city--perhaps even the world--in darkness?
  • John Wick: "Hell Hunters" The players take the roles of angels hunting down demons who have escaped the Pit. Their jobs are simple: get the demon, throw it back down. At least, the job sounds simple.
  • John Goff: "Good Intentions" The heroes respond to an urgent request to rescue a local noble and his household who are under attack by a band of brigands. Upon arrival, they find the raiders appear to have far darker goals than mere robbery or ransom, as the noble's residence sits atop an old Templar stronghold--one which legend claims guarded a gate to Hell itself.

Adventure Pack 7:Dead Planet” David Jarvis takes you to a distant future and crash lands you on a planet that isn’t supposed to exist; Nibiru. In this five-part series, you’ll struggle to survive and maintain your sanity as you contend with the hellish inhabitants of this planet.

Can you escape the Dead Planet?