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Now on Kickstarter from Pinnacle Entertainment Group, Savage Worlds Adventure Edition!

Back it Now!

We've taken everything we've learned over the last 15 years...all the feedback you've given us via our forums, social media, store, convention, and personal play...to make it faster, more furious, and more fun!

We're especially proud that this version combines the tactical nature of the original system with the best elements of narrative play.

Every aspect of the game has been reviewed and playtested, from all new Chase rules to Setting Rules, Edges & Hindrances, character creation, powers, creatures, and more.

This is also the most beautiful version of the game we've ever done, with full-color chapter headers and interior pages by incredibly talented artists from all over the world.

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Now on Kickstarter, Lankhmar Savage Seas of Nehwon!

Fritz Leiber's best-selling tales of Fafhrd & the Gray Mouser come alive in Pinnacle's Savage Worlds Lankhmar: City of Thieves setting! 

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

Now your party of warriors and scoundrels can expand their adventures beyond Lankhmar to the high seas of Nehwon. They might venture to the Sea of Stars to confront priests of the ancient and terrible Mokrath, or book passage to Rime Isle and fall prey to "The Thing From Below."

The Savage Seas of Nehwon contains everything a Game Master needs to create incredible tales of high sea-based adventures for Lankhmar or ANY fantasy Savage Setting, including:

  • The Seas of Nehwon: Overviews of the Inner Sea, Outer Sea, Frozen Sea, Sea of Stars, Sea of the East, and Lankhmar's docks and harbors. 
  • Characters: New Edges, Hindrances, powers, and Setting Rules dealing with ships and the sea.
  • Ships: Statistics for the various ocean-going vessels of Nehwon, Setting Rules, naval maneuvers, and rules for savage storms!
  • Adventure Generator: A complete adventure generator for creating your own fantastic Savage Tales!
  • Savage Tales: Sea-based adventures in Fritz Leiber's incredible style, such as "Jewel of the Deep," "Queen of the Sunken Realm," "Bride of the Golden Isle," and more!
  • Denizens of the Deep: New beasts to drag your heroes from the decks of their ships to the briny depths!

Back it on Kickstarter Now!

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Accursed: World of Morden Now on Kickstarter!

Accursed: World of Morden

About this project

In a world of dark fantasy and perilous adventure, the forces of evil triumphed. Only monsters remain to fight against the darkness. Witches rule the land, but their Grand Coven has been sundered. The remnants of their massive army include captured citizens of the conquered nations who fought as the Witches’ shock troops.

These are the Accursed—Witchmarks burned into their flesh and souls transformed these men and women into monstrous forms. Unable to return to their former lives, the Accursed wander the land, giving aid to those in need in an attempt to atone for past sins.

Light has failed, darkness is ascendant. The Accursed are this world’s only hope. They must embrace their curse or fight against it, using their powers to free their world from dark tyranny.

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The Thin Blue Line Now on Kickstarter!

The Thin Blue Line: A Detroit Police Story

Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. Corktown has a secret, though. Its crew of supposed washouts are either psychics or have encountered the paranormal. The officers of Corktown Precinct stand between the city and paranormal onslaught. These damaged, over-worked, and under-paid officers must keep paranormal activity in Detroit under wraps and out of sight. No mean feat in a city as old, large, and haunted as Detroit. Corktown officers face constant threats from mundane crime, paranormal forces, as well as their inner demons and growing madness.

Do they have what it takes? Can they stand against the growing threats, or will they be consumed, along with the city they guard? The Thin Blue Line is a modern horror setting for Savage Worlds tabletop role playing game.

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Savage Worlds: Lovecraft & Tesla RPG Now on Kickstarter!

Welcome to the Roaring Twenties! A decade filled with adventure and the spirit of invention.  

Based on the ongoing Action Lab comic series, Herald the TTRPG gives you the chance to make history as you investigate clues, fight unspeakable creatures, design your own technologies, and uncover the mystery and adventure of the pulpy world of the 1920's… all while trying to maintain your sanity.

These are the days of new technology, of cults and magic, everyday items imbued with extraordinary powers, talismans, coded messages, mysterious trans-Atlantic plane disappearances, kidnappings and crooked businesses, mafia-controlled moonshine production, the jazz age, the stars of the silent film era, the scientists and explorers who opened our minds and expanded our brains, the age of astronomical discovery and the adolescence of quantum physics, the first automatons, the blinding era right after the Great War, the days your great grandparents barely survived. Oh, you didn't know that? That part wasn't passed down in your family history? Well prepare yourself...

There are terrifying things from beyond the stars. 

Yes, BEYOND. Unimaginable, unspeakable, cosmic horrors from the great Cthulhu Mythos have arrived, unseen, and those that find out too much end up lost in debilitating madness. Lovecraft knew that. His stories were actually observation, and so many of the great minds and spirited adventurers of this age joined together to keep humanity from falling to the Mi-Go, Elder gods, sly Shoggoth or the dreaded avatars of Nyarlathotep. Human cults that worship these fiendish beasts have infiltrated all levels of society. The conspiracy is unraveling, the secrets have become too much to hide, the cultists too bold and dangerous.

H.P. Lovecraft teams up with Nikola Tesla, Amelia Earhart, Albert Einstein, Harry Houdini, Sonia Greene, Marie Curie, Babe Ruth, Josephine Baker, Jack Dempsey, Charlie Chaplin,Clara Beau, Kandinsky, Trilussa, Keaton, the list goes on and on. So many joined the fight against the Cthulhu Mythos creatures who invaded our world in the 1920's. But this is no ordinary Call-back to Cthulhu style TTRPG, this is as much about the history and personalities of the notable figures alive in this exciting era. 

You can play as any well-known person from the 1920's, mix up history, have fun! Or create an unique character from scratch to join the fight. 

Or, if you are feeling like you want to twist your RPG experience a bit... CREATE YOUR GREAT GRANDPARENTS.  

Why not take your inspiration for your next player-character from your family photo album? Perhaps your great grandfather was famous in your family for being one of the first airplane pilots or sketching wonderfully artistic drawings. Maybe your great grandmother was best-known in your family for her inventions or being the first one in town to get a degree in biology. Or maybe you always loved the stories about your black-sheep great uncle who spent his life travelling the world and searching for adventure. These are the archetypes that will fit perfectly in the world of Herald: Lovecraft and Tesla.  

Science meets Fiction in the Savage Worlds of the Roaring Twenties.

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Codex Infernus: The Savage Guide to Hell Now Funding on Kickstarter!

Codex Infernus: The Savage Guide to Hell

About this project

A holy warrior fighting back infernal beasts on the precipice of a fiery pit. Cloaked figures chanting an incantation to bring forth a nameless beast. A man standing at a crossroads bartering with a demonic temptress for fame and fortune; the price of which is his very soul.

Advisers to kings and queens, dictators and presidents, whispering lies at the behest of their demon lords with the fate of nations resting on whether or not the advice is heeded. A scientist examining a strange artifact found on a distant planet that, unbeknownst to him, opens a mysterious gate to a nightmarish dimension when a button is pushed.

These are just a sampling of the myriad images which come to mind when we think of Hell. Codex Infernus: The Savage Guide to Hell, brings those images to life and shows you how to plug them into your games, regardless of what genre you love to play!

The goal of Codex Infernus: The Savage Guide to Hell is not to produce a “One Size Fits All” book on Hell which pigeonholes you into a certain style of play. Concepts of Hell, Demons, Devils, etc. mean many things to many different people. While this book includes a built-in, ready to use Infernal Realm, it also gives you everything you need to design a Hellish dimension that caters to your specific group, because the concepts  and rules we introduce in this book transcend genre, encouraging you to explore new possibilities for your Savage Worlds game.

Want to play a game set in a distant future, where fringe science has ripped a hole in the fabric of reality, unleashing the hordes of Hell on earth?

How about a gritty, "Constantine-esque" type of setting where demons and angels fight a shadow war, with humanity caught in the middle?

Maybe an Over-the-top 70’s style super hero action game in the vein of the Nocturnals, Hellboy, Ghost Rider, Spawn, or Clive Barker’s Harrowers is more your style?

Perhaps you’re looking to run a fantasy game in the vein of Robert Jordan’s Wheel of Time epic, or the Diablo III and World of Warcraft franchises, where your heroes must confront the forces of darkness to save the world?

We’ve got you covered.

With this book, you can easily create your own unique, sinister realm, and memorable villains that compliment those types of games.


So, what’s in this 128 page full color  Graphic Novel-size book?

In a word: Potential.

Potential to create character concepts ranging from anti-heroes, champions of the light, tragic heroes cursed their own choices, and everything in between.

Potential to design new creatures, demon cults, and entire Hellscapes using advice from the best writers in the genre, specialized setting rules, and genre trappings! You’ll also find:

  • Ready-to-play character archetypes for a variety of genres
  • A ready-to-play setting where your players battle to escape a Hellish realm...or perhaps try to control it for themselves.
  • New Demonic races
  • New Edges and Arcane Backgrounds
  • New magic items and relics of power
  • Campaign models for a variety of genres
  • An optional "Vancian" spell system.
  • Rules for exorcism, demonic pacts, demonic possession, and an optional corruption system
  • Rules for playing immortal characters!
  • Rules for enchanting items, and much more!

 Oh... Didn't we mention monsters? Yeah, We got you covered there too...in spades.

The pledge levels on your right grant you access to Adventure Packs; short adventures that take up one or two game sessions each. Each adventure (or series of adventures, as you’ll see below) in these seven packs highlights a different type of genre of play, but they all have hellish themes, highlighting the utility of Codex Infernus: The Savage Guide to Hell! In total, there are 30 adventures from some of the best writers and game designers in the industry!

Adventure Pack 1: John Dunn: "Prisoner of Time" Teams of heroes confront the immortal demon Maltheus in different eras. Each attempts to recapture it and contain its militant and destructive tendencies.

Adventure Pack 2: Gareth Michael Skarka: "The Spectacular Supernaturals!" Gareth delivers some old-school comic action, writing five 70s-horror-hero-inspired Infernal superhero adventures in the vein of Marvel's GHOST RIDER, SON OF SATAN, and WEREWOLF BY NIGHT, and DC's DEADMAN and SWAMP THING!

Adventure Pack 3: Sean Patrick Fannon: "The Final Trumpet Pact" It began in Sarajevo in 1914, and it continues a century later in Sevastopol - a desperate cat-and-mouse game and running battle between those who've worn the pins of the Silver Blade and those who seek to hear the sound of the Final Trumpet. A secret order works behind the scenes of terrible strife and crisis, trying to stop demons and their cultists from sounding the call for Armageddon. Can the heroes stop them?

Adventure Pack 4: Monica Valentinelli: "The Abyssal Crusade" A five-part series of adventures taking the heroes through five different hell dimensions on a quest to return the "Codex Gigas," or, The Devil’s Bible, to its rightful place before all hell breaks loose on the earthly plane!

Adventure Pack 5: Eddy Webb: "The Spheres"  This Adventure pack is a set of 5 loosely connected adventures, all based around a collection of mysterious spheres, and the troubles they bring to anyone connected with them!

Adventure Pack 6: Adventure Pack 6 is filled with all manner of hellish goodness from four celebrated authors and game designers.

  • Clint Black: Critically Acclaimed author of  Necessary Evil, Clint Black takes you on “The Road to Hell.” God is gone and no one in Heaven or Hell knows where, but a group of angels decides it's a sign to start the Apocalypse on Earth. Since the other angels won't act without God's Word and Hell can't act directly on the mortal world, the Lords call on those touched by Hell's power; the Infernals. These dark heroes must protect humanity...or there will be Hell to pay.
  • Shane Hensley: The creator of Savage Worlds himself brings you "Shrouded Turin" Some say the famous Piazza Statuto depicts an angel watching over the souls of fallen workers of the Frejus Tunnel--crushed to death in the dark bowels of the earth. Others say the figure atop this strange and macabre statue is no angel. They point to the inverted star above its head, the "blessing" cast with its left hand, and the horrible, pallid, crushed figures beneath as proof of a much more Hellish origin. Are the sewers below truly a doorway to Hell itself? What foul things may even now be slinking forth from the depraved depths to cast the city--perhaps even the world--in darkness?
  • John Wick: "Hell Hunters" The players take the roles of angels hunting down demons who have escaped the Pit. Their jobs are simple: get the demon, throw it back down. At least, the job sounds simple.
  • John Goff: "Good Intentions" The heroes respond to an urgent request to rescue a local noble and his household who are under attack by a band of brigands. Upon arrival, they find the raiders appear to have far darker goals than mere robbery or ransom, as the noble's residence sits atop an old Templar stronghold--one which legend claims guarded a gate to Hell itself.

Adventure Pack 7:Dead Planet” David Jarvis takes you to a distant future and crash lands you on a planet that isn’t supposed to exist; Nibiru. In this five-part series, you’ll struggle to survive and maintain your sanity as you contend with the hellish inhabitants of this planet.

Can you escape the Dead Planet?

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The Last Parsec Now Funding on Kickstarter

The Last Parsec - Savage Worlds is now funding on Kickstarter.

The Last Parsec is a scifi setting of planetary exploration and adventure using the Savage Worlds system!

Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives.

It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality. 

The Last Parsec is a science fiction roleplaying game of exploration and adventure. It requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play.

 

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