Now on Kickstarter, Lankhmar Savage Seas of Nehwon!

02 May, 2018

Fritz Leiber's best-selling tales of Fafhrd & the Gray Mouser come alive in Pinnacle's Savage Worlds Lankhmar: City of Thieves setting! 

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

Now your party of warriors and scoundrels can expand their adventures beyond Lankhmar to the high seas of Nehwon. They might venture to the Sea of Stars to confront priests of the ancient and terrible Mokrath, or book passage to Rime Isle and fall prey to "The Thing From Below."

The Savage Seas of Nehwon contains everything a Game Master needs to create incredible tales of high sea-based adventures for Lankhmar or ANY fantasy Savage Setting, including:

  • The Seas of Nehwon: Overviews of the Inner Sea, Outer Sea, Frozen Sea, Sea of Stars, Sea of the East, and Lankhmar's docks and harbors. 
  • Characters: New Edges, Hindrances, powers, and Setting Rules dealing with ships and the sea.
  • Ships: Statistics for the various ocean-going vessels of Nehwon, Setting Rules, naval maneuvers, and rules for savage storms!
  • Adventure Generator: A complete adventure generator for creating your own fantastic Savage Tales!
  • Savage Tales: Sea-based adventures in Fritz Leiber's incredible style, such as "Jewel of the Deep," "Queen of the Sunken Realm," "Bride of the Golden Isle," and more!
  • Denizens of the Deep: New beasts to drag your heroes from the decks of their ships to the briny depths!

Back it on Kickstarter Now!

Now on Kickstarter, Exploriana - A Game of Exploration & Discovery!

24 April, 2018

Exploriana is an exciting, family friendly, competitive push your luck game that is easy to learn yet full of complexity. In Exploriana you can explore and discover in the Victorian age of wonder. Designed by Miles Ratcliffe of Chaos Publishing with stunningly gorgeous artwork by Richard Dearing.

The players control the fates of intrepid explorers travelling to the far off regions of the globe in search of unknown species of plants, fantastic animals, glittering treasures and incredible lost cities that have never been seen before!

Get your copy today on Kickstarter!

Dragon-Blooded: What Fire Has Wrought for Exalted 3rd Edition has 13 days left on Kickstarter

12 April, 2018

Sesus Eshuvar stood in the middle of the road, watching the wagons go. He'd been only a few months out of the Heptagram when they first set out on the Hunt. River had noticed how young he'd seemed, then: tall and gangly, practiced but not yet polished, trying to find the proper line between self-assured hauteur and polite deference. Now there was a slump to his shoulders, as though he'd aged twenty years overnight

Next to Eshuvar, Kingfisher Swift leaned heavily on her mace, her unit's standard propped beside her. Her legion's talon had made up the bulk of the Hunt's forces, and now she was all that remained. Swift was a lost egg who'd taken the coin; she couldn't be more than a dozen years into her service. River might have asked if Swift wished she'd taken the razor instead, but, well. That wouldn't necessarily have kept her away from this disaster. River herself was proof of that.

The Immaculate Order had arranged this Wyld Hunt, mustered the might of the Realm and sent them on the trail of two Anathema who were preying on the people north of the River Province. The Order had provided the intelligence and placed one of their most promising monks in charge of the expedition. He'd been a solid leader, brave and competent, right up until the Wretched slew him.

Now River was the last Immaculate still breathing, and it fell to her to finish the Hunt.

Shadow, Sword & Spell 2nd Edition Now Live on Kickstarter!

27 September, 2016

Shadow,Sword & Spell 2nd Edition

Shadow, Sword & Spell 2E

You hail from a world awash in conflict, danger, and threats. You might be a thief due to your knack for picking the pockets of rich merchants in Gravinia while evading the competition. You might be a raider selling your sword to the highest bidder and fight for any or all as long as the silver flows. You might even hail from mysterious Cal’athar and have an affinity for arcane forces, using them to work spells outside the realm of Man.

Your enemies are many. From hordes of skeletons summoned by necromancers, to slavers seeking to fill their coffers by selling their human goods, to mysteries lurking within mist covered woods, your hero armed with their wits and sword are tested and the outcome is uncertain. All of this stands in your way, challenging you to grab what you can, and make it your own.

If you are lucky, you have braved numerous dangers, made many enemies, and probably killed a few of your foes as well. Your sword arm has grown strong from the battles you have endured. Your nimbleness and brazenness has brought you a reputation as a master thief. The magics you have worked, and the lore you have mastered, have brought you to an understanding of magic’s depth.

You have gone from having little influence or prestige, to now being a person of renown and infamy. You have survived the trials and ordeals before you.

Through your wits, guile, and fortitude, you have fought back the hordes of unholy terror. You have saved countless men and women from the bonds of slavery. You have discovered hidden treasures, long forgotten tombs, and tomes of arcane knowledge.

You have become a hero, an outlaw, even a thorn in the side of the powers that be. Your trials have prepared you, and now, you are ready to inscribe your name upon the rolls of history. The world now will feel your justice. Your enemies will know your vengeance. Those with the power have no choice but to share it with you. You will be a king, and the dynasty you founded shall endure for centuries.

Are you up to the challenge?

Inspired by the writings of Robert E. Howard, Clark Ashton Smith, and H.P. Lovecraft, Shadow, Sword & Spell is fantasy of a different nature: humanistic. Your heroes seek out to carve their own trail, and the threats they face are outside the scope of humankind.

Savage Worlds: Lovecraft & Tesla RPG Now on Kickstarter!

17 July, 2016

Welcome to the Roaring Twenties! A decade filled with adventure and the spirit of invention.  

Based on the ongoing Action Lab comic series, Herald the TTRPG gives you the chance to make history as you investigate clues, fight unspeakable creatures, design your own technologies, and uncover the mystery and adventure of the pulpy world of the 1920's… all while trying to maintain your sanity.

These are the days of new technology, of cults and magic, everyday items imbued with extraordinary powers, talismans, coded messages, mysterious trans-Atlantic plane disappearances, kidnappings and crooked businesses, mafia-controlled moonshine production, the jazz age, the stars of the silent film era, the scientists and explorers who opened our minds and expanded our brains, the age of astronomical discovery and the adolescence of quantum physics, the first automatons, the blinding era right after the Great War, the days your great grandparents barely survived. Oh, you didn't know that? That part wasn't passed down in your family history? Well prepare yourself...

There are terrifying things from beyond the stars. 

Yes, BEYOND. Unimaginable, unspeakable, cosmic horrors from the great Cthulhu Mythos have arrived, unseen, and those that find out too much end up lost in debilitating madness. Lovecraft knew that. His stories were actually observation, and so many of the great minds and spirited adventurers of this age joined together to keep humanity from falling to the Mi-Go, Elder gods, sly Shoggoth or the dreaded avatars of Nyarlathotep. Human cults that worship these fiendish beasts have infiltrated all levels of society. The conspiracy is unraveling, the secrets have become too much to hide, the cultists too bold and dangerous.

H.P. Lovecraft teams up with Nikola Tesla, Amelia Earhart, Albert Einstein, Harry Houdini, Sonia Greene, Marie Curie, Babe Ruth, Josephine Baker, Jack Dempsey, Charlie Chaplin,Clara Beau, Kandinsky, Trilussa, Keaton, the list goes on and on. So many joined the fight against the Cthulhu Mythos creatures who invaded our world in the 1920's. But this is no ordinary Call-back to Cthulhu style TTRPG, this is as much about the history and personalities of the notable figures alive in this exciting era. 

You can play as any well-known person from the 1920's, mix up history, have fun! Or create an unique character from scratch to join the fight. 

Or, if you are feeling like you want to twist your RPG experience a bit... CREATE YOUR GREAT GRANDPARENTS.  

Why not take your inspiration for your next player-character from your family photo album? Perhaps your great grandfather was famous in your family for being one of the first airplane pilots or sketching wonderfully artistic drawings. Maybe your great grandmother was best-known in your family for her inventions or being the first one in town to get a degree in biology. Or maybe you always loved the stories about your black-sheep great uncle who spent his life travelling the world and searching for adventure. These are the archetypes that will fit perfectly in the world of Herald: Lovecraft and Tesla.  

Science meets Fiction in the Savage Worlds of the Roaring Twenties.

Mistborn: House War Now of Kickstarter!

18 June, 2016

Mistborn: House War puts you in command of the Final Empire's great Houses during the cataclysmic events of Mistborn: The Final Empire

Together, players must cooperate to solve myriad problems facing the empire, from environmental and social turmoil to political strife and outright rebellion. You'll even face off with Kelsier, Vin, Sazed, and the other heroes of the novels to maintain the delicate balance held in place for the last thousand years.

Simultaneously, you’ll compete to become the most powerful House in the land by currying favor from the almighty Lord Ruler. To win, you must build alliances, negotiate deals, and undermine both your enemies and your allies — all at just the right time. But be careful! Should your stewardship fail, unrest will tear the Final Empire asunder and the House most distanced from the Lord Ruler shall emerge the victor.

Mistborn: House War is created and developed by Crafty Games, publishers of the Mistborn Adventure Game, in cooperation with Brandon Sanderson and Dragonsteel Entertainment.

Designed by Kevin Wilson (Arkham Horror, The X-Files, Teenage Mutant Ninja Turtles: Shadows of the Past), Mistborn: House War is the perfect addition to any gamer's table, and every Sanderson fan's collection. Whether you're a cunning strategist or cautious diplomat, there's plenty to love in this box...

$5.00 Flat Rate Shipping!

01 February, 2016

All orders shipped to an address in the 48 Continental United States now qualify for $5.00 Flat Rate shipping.  This $5.00 rate applies to orders placed by retailers as well.  The more you order the better the value!

Accursed: World of Morden Now on Kickstarter!

19 January, 2016

Accursed: World of Morden

About this project

In a world of dark fantasy and perilous adventure, the forces of evil triumphed. Only monsters remain to fight against the darkness. Witches rule the land, but their Grand Coven has been sundered. The remnants of their massive army include captured citizens of the conquered nations who fought as the Witches’ shock troops.

These are the Accursed—Witchmarks burned into their flesh and souls transformed these men and women into monstrous forms. Unable to return to their former lives, the Accursed wander the land, giving aid to those in need in an attempt to atone for past sins.

Light has failed, darkness is ascendant. The Accursed are this world’s only hope. They must embrace their curse or fight against it, using their powers to free their world from dark tyranny.

The Thin Blue Line Now on Kickstarter!

08 July, 2015

The Thin Blue Line: A Detroit Police Story

Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. Corktown has a secret, though. Its crew of supposed washouts are either psychics or have encountered the paranormal. The officers of Corktown Precinct stand between the city and paranormal onslaught. These damaged, over-worked, and under-paid officers must keep paranormal activity in Detroit under wraps and out of sight. No mean feat in a city as old, large, and haunted as Detroit. Corktown officers face constant threats from mundane crime, paranormal forces, as well as their inner demons and growing madness.

Do they have what it takes? Can they stand against the growing threats, or will they be consumed, along with the city they guard? The Thin Blue Line is a modern horror setting for Savage Worlds tabletop role playing game.

Outbreak: Undead - 2nd Edition Starter Kit Now Funding on Kickstarter

11 May, 2015

Outbreak: Undead - 2nd Edition Starter Kit

Have you ever considered playing out the zombie apocalypse in your own hometown? With your own friends? Pitting yourself against the hordes of undead. As a SURVIVOR?

Thousands have tested their Zombie Survival Plan with Outbreak: Undead…  and now we’ve made it even better...

Outbreak: Undead originally premiered at GenCon 2010, and won several awards (ENnies 2011 - Judges Choice, GenCon Marketing Fellowship Award) it was vastly popular with the Zombie/Survivalist community and sold a great many books, obtaining a 'GOLD SELLER' Rating on DTRPG and many very flattering (and well thought out) reviews.

You are currently visiting the Kickstarter for the FIRST LOOK AT the highly anticipated SECOND EDITION of Outbreak: Undead in its STARTER KIT form.

We've taken the feedback and challenges from our first edition and improved upon it, simplifying the rules while still allowing you to run any kind of situation you want, with any kind of Zombies you want, with a degree of Realism to create YOURSELF as a character using our sophisticated SPEW-AI.


Short for the Strength, Perception, Empathy, and Willpower Assessment Inventory, SPEW-AI is an online test that was designed under close advisement of a PhD of Social Psychology strictly for the use in this game.

The SPEW-AI also includes professional insight from Psychologists, Social Scientists, Police, Fire, Military, and Search/Rescue: it has been regarded as highly accurate, and been constructed to minimize bias, and to prevent ego and opinion from dictating results (unlike some other systems which boast a "create yourself as a character" function).

Finally the test also reference it’s own data to help decide what is the universal bell curve. It has been taken by over 200,000 individuals and is completely free.

Take it right here, find YOUR score!

Player Resources for Easy Character Creation Including:

  • 5 Template Character Cards with basic Stats
  • Trait Cards (Abilities, Paradigms, and Disadvantages)
  • Basic Equipment Cards for easy referencing
  • 24 rip sheets for basic skills and Advancement using “Gestalt”
  • Set of Custom “D5!” dice and percentile dice

GM Resources for Easy Gameplay including:

  • Opponent Cards (Easy reference to strike the fear into your players)
  • Injury Cards (Players who take enough damage acquire Wounds)
  • Mission Cards (To help in allocating players current tasks)
  • Location/Stronghold Cards

Despite what it may appear, Outbreak: Undead - 2nd Ed. Starter Kit is NOT A CARD GAME. It is a Role Playing Game and does not require cards to play.

There are also no scripted scenarios, only highly adaptable mission frameworks which allow for tremendous replay value with multiple settings, comparable to any fully-developed role-playing game!

This is not just a Starter Kit, it... it is THE GAME.

But most importantly, included in Outbreak: Undead - 2nd Edition Starter Kit is the 160 page booklet that contains the FULL PLAYABLE RULES for 2nd Edition; and will continue to serve as a handy pocket reference for players and GMs alike, even when the core rulebooks are released.