09 May, 2018
Back it on Kickstarter Today!
04 May, 2018
Back it on Kickstarter today!
02 May, 2018
Fritz Leiber's best-selling tales of Fafhrd & the Gray Mouser come alive in Pinnacle's Savage Worlds Lankhmar: City of Thieves setting!
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.
Now your party of warriors and scoundrels can expand their adventures beyond Lankhmar to the high seas of Nehwon. They might venture to the Sea of Stars to confront priests of the ancient and terrible Mokrath, or book passage to Rime Isle and fall prey to "The Thing From Below."
The Savage Seas of Nehwon contains everything a Game Master needs to create incredible tales of high sea-based adventures for Lankhmar or ANY fantasy Savage Setting, including:
- The Seas of Nehwon: Overviews of the Inner Sea, Outer Sea, Frozen Sea, Sea of Stars, Sea of the East, and Lankhmar's docks and harbors.
- Characters: New Edges, Hindrances, powers, and Setting Rules dealing with ships and the sea.
- Ships: Statistics for the various ocean-going vessels of Nehwon, Setting Rules, naval maneuvers, and rules for savage storms!
- Adventure Generator: A complete adventure generator for creating your own fantastic Savage Tales!
- Savage Tales: Sea-based adventures in Fritz Leiber's incredible style, such as "Jewel of the Deep," "Queen of the Sunken Realm," "Bride of the Golden Isle," and more!
- Denizens of the Deep: New beasts to drag your heroes from the decks of their ships to the briny depths!
24 April, 2018
Exploriana is an exciting, family friendly, competitive push your luck game that is easy to learn yet full of complexity. In Exploriana you can explore and discover in the Victorian age of wonder. Designed by Miles Ratcliffe of Chaos Publishing with stunningly gorgeous artwork by Richard Dearing.
The players control the fates of intrepid explorers travelling to the far off regions of the globe in search of unknown species of plants, fantastic animals, glittering treasures and incredible lost cities that have never been seen before!
Get your copy today on Kickstarter!
12 April, 2018
Sesus Eshuvar stood in the middle of the road, watching the wagons go. He'd been only a few months out of the Heptagram when they first set out on the Hunt. River had noticed how young he'd seemed, then: tall and gangly, practiced but not yet polished, trying to find the proper line between self-assured hauteur and polite deference. Now there was a slump to his shoulders, as though he'd aged twenty years overnight.
Next to Eshuvar, Kingfisher Swift leaned heavily on her mace, her unit's standard propped beside her. Her legion's talon had made up the bulk of the Hunt's forces, and now she was all that remained. Swift was a lost egg who'd taken the coin; she couldn't be more than a dozen years into her service. River might have asked if Swift wished she'd taken the razor instead, but, well. That wouldn't necessarily have kept her away from this disaster. River herself was proof of that.
The Immaculate Order had arranged this Wyld Hunt, mustered the might of the Realm and sent them on the trail of two Anathema who were preying on the people north of the River Province. The Order had provided the intelligence and placed one of their most promising monks in charge of the expedition. He'd been a solid leader, brave and competent, right up until the Wretched slew him.
Now River was the last Immaculate still breathing, and it fell to her to finish the Hunt.
27 September, 2016
You hail from a world awash in conflict, danger, and threats. You might be a thief due to your knack for picking the pockets of rich merchants in Gravinia while evading the competition. You might be a raider selling your sword to the highest bidder and fight for any or all as long as the silver flows. You might even hail from mysterious Cal’athar and have an affinity for arcane forces, using them to work spells outside the realm of Man.
Your enemies are many. From hordes of skeletons summoned by necromancers, to slavers seeking to fill their coffers by selling their human goods, to mysteries lurking within mist covered woods, your hero armed with their wits and sword are tested and the outcome is uncertain. All of this stands in your way, challenging you to grab what you can, and make it your own.
If you are lucky, you have braved numerous dangers, made many enemies, and probably killed a few of your foes as well. Your sword arm has grown strong from the battles you have endured. Your nimbleness and brazenness has brought you a reputation as a master thief. The magics you have worked, and the lore you have mastered, have brought you to an understanding of magic’s depth.
You have gone from having little influence or prestige, to now being a person of renown and infamy. You have survived the trials and ordeals before you.
Through your wits, guile, and fortitude, you have fought back the hordes of unholy terror. You have saved countless men and women from the bonds of slavery. You have discovered hidden treasures, long forgotten tombs, and tomes of arcane knowledge.
You have become a hero, an outlaw, even a thorn in the side of the powers that be. Your trials have prepared you, and now, you are ready to inscribe your name upon the rolls of history. The world now will feel your justice. Your enemies will know your vengeance. Those with the power have no choice but to share it with you. You will be a king, and the dynasty you founded shall endure for centuries.
Are you up to the challenge?
Inspired by the writings of Robert E. Howard, Clark Ashton Smith, and H.P. Lovecraft, Shadow, Sword & Spell is fantasy of a different nature: humanistic. Your heroes seek out to carve their own trail, and the threats they face are outside the scope of humankind.
17 July, 2016
Welcome to the Roaring Twenties! A decade filled with adventure and the spirit of invention.
Based on the ongoing Action Lab comic series, Herald the TTRPG gives you the chance to make history as you investigate clues, fight unspeakable creatures, design your own technologies, and uncover the mystery and adventure of the pulpy world of the 1920's… all while trying to maintain your sanity.
These are the days of new technology, of cults and magic, everyday items imbued with extraordinary powers, talismans, coded messages, mysterious trans-Atlantic plane disappearances, kidnappings and crooked businesses, mafia-controlled moonshine production, the jazz age, the stars of the silent film era, the scientists and explorers who opened our minds and expanded our brains, the age of astronomical discovery and the adolescence of quantum physics, the first automatons, the blinding era right after the Great War, the days your great grandparents barely survived. Oh, you didn't know that? That part wasn't passed down in your family history? Well prepare yourself...
There are terrifying things from beyond the stars.
Yes, BEYOND. Unimaginable, unspeakable, cosmic horrors from the great Cthulhu Mythos have arrived, unseen, and those that find out too much end up lost in debilitating madness. Lovecraft knew that. His stories were actually observation, and so many of the great minds and spirited adventurers of this age joined together to keep humanity from falling to the Mi-Go, Elder gods, sly Shoggoth or the dreaded avatars of Nyarlathotep. Human cults that worship these fiendish beasts have infiltrated all levels of society. The conspiracy is unraveling, the secrets have become too much to hide, the cultists too bold and dangerous.
H.P. Lovecraft teams up with Nikola Tesla, Amelia Earhart, Albert Einstein, Harry Houdini, Sonia Greene, Marie Curie, Babe Ruth, Josephine Baker, Jack Dempsey, Charlie Chaplin,Clara Beau, Kandinsky, Trilussa, Keaton, the list goes on and on. So many joined the fight against the Cthulhu Mythos creatures who invaded our world in the 1920's. But this is no ordinary Call-back to Cthulhu style TTRPG, this is as much about the history and personalities of the notable figures alive in this exciting era.
You can play as any well-known person from the 1920's, mix up history, have fun! Or create an unique character from scratch to join the fight.
Or, if you are feeling like you want to twist your RPG experience a bit... CREATE YOUR GREAT GRANDPARENTS.
Why not take your inspiration for your next player-character from your family photo album? Perhaps your great grandfather was famous in your family for being one of the first airplane pilots or sketching wonderfully artistic drawings. Maybe your great grandmother was best-known in your family for her inventions or being the first one in town to get a degree in biology. Or maybe you always loved the stories about your black-sheep great uncle who spent his life travelling the world and searching for adventure. These are the archetypes that will fit perfectly in the world of Herald: Lovecraft and Tesla.
Science meets Fiction in the Savage Worlds of the Roaring Twenties.