Inner Sanctum, by New Comet Games is Live on Kickstarter!
A set collection card game of Secret Societies and Cults. Gain the favor of the Dark One and enter the Inner Sanctum!
A set collection card game of Secret Societies and Cults. Gain the favor of the Dark One and enter the Inner Sanctum!
Deadlands: The Weird West™ launched at the Gen Con game convention in 1996, THIRTY years ago! Since then we've created books, miniatures, novels, comics, card games, and even four spinoffs—Hell on Earth, Lost Colony, Noir, and now Dark Ages!
Run a magical Café, protect the world's magic, and tell a story... one Latte and a couple of D6s at a time!
A genre-defying tabletop RPG. Over a decade in development. Defend your beliefs. Uplift the oppressed. Fight for justice, vengeance, or something in between. The Dust Road calls. Answer it!
Struggle for survival in this analog horror zine! UHF Contact contains three connected adventures, along with exposition and suggestions to connect them into a short campaign.
The RPG Monster Manual you've been waiting for! 200+ new GM-friendly monsters, loot, subclasses, adventures, and more!
Creating 100 strange, wondrous and liminal spaces for sci-fi games, based on backer prompts, with illustrations by Josh White.
A new color hardcover deluxe edition with updated illustrations, maps, and a lot more. For ShadowDark, OSE, and all fantasy RPGs
In this zine, cryptids are beings with vivid lives, goals, and stories of their own to share. Don’t solve the mystery. Be the mystery.
Discover the truth behind the myths in this grim and deadly RPG, join Ulysses' and Aeneas' crews and conquer the Mediterranean sea!
The year is 1376, five years before the Peasants’ Revolt. Half of England’s people are dead from plague. You are a peasant among those who remain. And you’re about to become an outlaw.
Finally, the long awaited 4th issue of our system neutral RPG zine! Contains adventures, maps, random tables, weird magic, articles, and more.