Packs! for Savage Worlds Now Funding on Kickstarter!

10 February, 2015

NEARSPACE Now Funding on Kickstarter!

16 January, 2015

A game of cards, dice, and stellar conquest


Two fledgling empires stare across the void at one another.

The Terran Alliance explores space eager for new frontiers and resources to exploit. They are a cantankerous collection of conflicting factions united only in their refusal to accept any limitation to their individual ambitions. They are at their strongest, and happiest, when challenged.

The Alpha Centauri Regime advances into space to meet the alien threat and eliminate it. They are a single people united under a single banner. The State gives every citizen a purpose, and every citizen gives their all to the State. Anything less is unacceptable.

Now aware of the existence of the other, both sides advance eagerly for the conflict to come. The one thing they share is an appetite for war.


In the standard game, each player takes on the role of an intergalactic empire in a head to head battle for domination. A field of cards between the players represents the space that separates the two homeworlds, with every card offering a potential threat to overcome or resource to conquer. Each player uses the resources of the homeworld and conquered planets to construct ships in the form of polyhedral dice. The number of facets determines the firepower and resilience of the ship, while the color dictates its armaments and special functions. Purple royal crafts inspire greater production from the colonies they control, while the gray stealth ships advance upon the enemy unseen.

The growing fleets explore space and claim worlds, fighting the enemy whenever they make contact. All ships attacking a contested card roll to determine the effectiveness of their assault. The defending ships roll and pair off the highest roll against the highest attacker, then the second highest, and so on until all ships are paired. The higher roll of each pair survives while the lower falls as a casualty. If any defending ship survives the onslaught, the attacker is repelled.

The game continues until an empire loses its homeworld for three turns, is crushed entirely, or suffers unbearable losses to its fleet represented by 100 facets worth of ships destroyed.


  • Every die you own is a potential ship waiting to help you conquer the Universe.
  • Add new ships to your fleet throughout the game to counter enemy strategies.
  • Variant rules for 3 and 4 player games.
  • Customize your deck to fit your strategy, using negative value cards to make room for advantageous cards.

Mistborn Allomancy Dice on Kickstarter!

31 December, 2014

Mistborn Allomancy Dice on Kickstarter!

Dice for fans of Brandon Sanderson's Mistborn and the Mistborn Adventure Game

About this project

A couple years ago, we released the first Mistborn dice. They were so popular, we were out of stock in a couple weeks. We've been looking for a way to bring Mistborn dice back, and this is your chance to help us make them better than ever.

Mistborn Allomancy Dice are premium six-sided dice that can be used with any game, but they're especially great if you're a fan of Brandon Sanderson's Mistborn and the Mistborn Adventure Game. They'll look great in your dice collection.

Each Mistborn Allomancy Dice set will start out with eight (8) dice and four (4) unique physical metal symbols, each displayed on the 6 side. Every time we reach a new stretch goal (see below) we'll add a new symbol from the mental metals to the set - until there are eight unique symbols across all eight dice.

We won't stop there, though. With your help, we hope to expand the Mistborn Allomancy Dice sets to include ten (10) dice, each with a unique symbol.

Paranoia RPG on Kickstarter!

30 October, 2014


Paranoia RPG on Kickstarter!


The classic RPG of a darkly humorous future; Rebooted by James Wallis to be faster and even easier to play!

Serve the Computer! The Computer is your friend!

Imagine a world designed by Kafka, Stalin, Orwell, Huxley, Sartre and the Marx Brothers. 

Paranoia is a roleplaying game set in a darkly humorous future. In Paranoia, a well-meaning but deranged computer desperately protects the citizens of an underground warren from all sorts of real and imagined enemies. You play one of The Computer's elite agents. Your job is to search out and destroy the enemies of The Computer. Your worst fear is that The Computer will discover that you are one of these enemies. 

Paranoia: A light-hearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, to cheat, and backstab each other at every turn. 

Is that fun? Trust us.

Paranoia Rebooted

The all new, rebooted Paranoia box set has been designed to be played almost immediately from opening the box. It offers fast, manic game play through the use of streamlined mechanics and substantial components including Computer Dice and high quality cards to represent equipment, mutations and much more!

Paranoia now offers a thoroughly modern roleplaying experience, allowing you to get into the game even quicker:

  • Streamlined, simple rules with new card play that allows maximum carnage while allowing you to concentrate on the action (and survival).
  • A 21st Century approach to Alpha Complex - Terrorists have taken their proper place as the greatest threat now but Commies are still lurking in the background, and the Computer's benevolent surveillance capabilities are as all-encompassing as they were envisioned in 1984 (Paranoia's original release!).
  • The principal designer is James Wallis (Baron Munchausen, Once Upon a Time), the most celebrated designer of story-telling games (the Computer says so), assisted by original designers Eric Goldberg and Greg Costikyan, and Violet-level High Programmers-to-be, Grant Howitt and Paul Dean.
  • Minimum effort, maximum fun - with the simplified game system and card decks, you will be able to get into Paranoia within 10-15 minutes.

And shipping is free, worldwide!

Paranoia is better. Other games are not better. Back Paranoia.

Apocalypse Prevention, Inc. 2nd Ed (DGS and Savage Worlds) Now on Kickstarter

23 October, 2014



Apocalypse Prevention, Inc. 2nd Ed (DGS and Savage Worlds)

Join API and defend the world from annihilation between coffee breaks. Includes updated rules and more demons for DGS and Savage Worlds

Third Eye Games is launching a 2nd Edition of their iconic, flagship RPG, Apocalypse Prevention, Inc., rebuilt from the ground up and packed with more action, horror and fun! Also includes additional material for API Savage Worlds.

In API2E, players take the role of agents working for a shadowy corporation defending the Earth from the various beings who want to destroy it and the entire dimension. This includes monsters and demons from other worlds, as well as those of the domestic flavor. Those demons who choose to call Earth their home and live in (some) harmony with humanity have been invited to join API. The company takes in new agents and trains them in three key categories that help in this task:

  • Field Combat: Not only are the agents equipped with state-of-the-art and often futuristic weaponry, but many are masters of martial arts. 
  • Magic: Some are born with it, but most are taught how to wield magic. If the bad guys are using it, then there are no rules against it, right?
  • Cybernetics: When normal weaponry won't do (or someone's lost a body part in the line of duty), cybernetics are implemented to enhance the agent.

Once they have the tools they need to take on the night, they are thrust out into a world of mystery and danger, often on a shoe-string budget. Make no mistake, API is a for-profit company and it has a bottom line. Sure it'd be easier to take out the three-story gorilla monster with a sonic cannon, but you'll have to find another way to do it unless you convince HQ there is money to be made. Some agents spend more time on expense reports than fighting demons. 

At the end of the day, agents are no one. They have been plucked from their normal lives and recruited to serve in a fight no one knows about. The public is blissfully unaware of the existence of demons and magic, and the agents are cut off from their families, so there's no one to write home to. Everyone has their reason for joining, though, and these reasons are important to the overall job they have chosen to do. 

The Last Parsec Now Funding on Kickstarter

03 October, 2014

The Last Parsec - Savage Worlds is now funding on Kickstarter.

The Last Parsec is a scifi setting of planetary exploration and adventure using the Savage Worlds system!

Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives.

It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality. 

The Last Parsec is a science fiction roleplaying game of exploration and adventure. It requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play.


Check out the Kickstarter for Kromore now funding on Kickstarter!

07 June, 2014

Kromore is a multi era tabletop roleplaying setting that appeals to old and new RPG fans alike.


Bringing Kromore to the RPG world has been a long 7 year process. With professional Indesign layout, artists, writers, and editors we are now very ready to present the game to the players of Earth. 

As a small company we don't have the capability of launching without the communities help. We want everyone to enjoy Kromore as much as we do and this Kickstarter allows us to print and ship texts where we otherwise would only be able to share the books in PDF format. Everything is printed in Color for all editions and rewards.

Kromore brings gamers a setting and system that opens the door for multi-era gameplay, time travel, expansive terrain exploration, political and social role play situations, and of course endless combat.

Our 350 page book gives players and GM's everything they need to run and play countless adventures in Kromore. We have already begun work on the next massive Kromore expansion Enemies & Engines to give gamers more monsters and vehicles along with several multi level campaign modules. We have also begun talks with the fine folks at Roll20 for custom Kromore campaign Modules. None of these additional works will be available if we don't raise enough for Kromore so please help us meet our goal and in exchange we'll give you some great rewards.

Welcome to the new site!

31 May, 2014

Thank you for visiting the new Studio 2 Publishing website.  If you had an account on the old site you will need to use the "Forgotten Password" option when logging into your account which will generate an email to you with a link to reset your password.  Once that is complete you should have access to your old orders and account information.  We apologize for this inconvenience but hope you will enjoy the new site.

Shadows of Esteren - A Medieval Horror RPG: Tuath Now Funding on Kickstarter!

13 November, 2013

Shadows of Esteren is a medieval role-playing game with a horrific and gothic influence. Drawing inspiration from Celtic myths, this universe has a discreetly fantastic side hidden under a bleak, realistic surface. This world is populated with humans who have to struggle through tough daily lives, while facing a supernatural threat lurking in the dark. With the focus of its adventures being investigation and survival, Shadows of Esteren favors an immersive mood and interaction among the Players.

This particular atmosphere is drawn from several sources of inspiration: the harshness and romanticism of Mel Gibson’s Braveheart; the universes of Tim Burton, particularly that of Sleepy Hollow; Hayao Miyazaki’s Nausicaä of the Valley of the Wind and Princess Mononoke; as well as Berserk, the manga by Kentaro Miura.


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