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Agents of GAIA (Savage Worlds), Now available at your local retailer or online!

BPI4242 Agents of GAIA (Savage Worlds) $19.99 <---- Buy it Now!

You have always seen a glimpse of the strange and unknown out of the corner of your eye. You dismissed it from the time you were little until now. You knew that your friend was attacked by werewolves when you were fifteen, even though the entire block was looking for a stray dog. You continued to experience these events as an adult until one day you could not let the attacks go. You had to report something to the authorities, you had to tell someone that Mr. Mason next door was attacked by a mummy in his front yard, no matter how crazy that sounds. Your report did not go unnoticed, as you were visited by a government agency you had never heard of before. The agents that arrived on your doorstep informed you that you were one of the Veil-born, and have the gift of seeing things not seen or believed by most of the populace. You have been recruited by the agency and you are now part of the group called G.A.I.A. an organization designed to protect people from the strange and unusual that exists out there. 

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High-Space: Intervention Agency Handbook, Now available at your local retailer or online!

SWGHSP35 High-Space: Intervention Agency Handbook $24.00 <---- Buy it Now!

You are the Universe’s deadliest weapon… Join the elite hyper-tech agents of the galaxy's most secretive spy force: Intervention. This new supplement for High-Space - the fast, furious and fun far future setting for Savage Worlds - launches you into the shadowy world of sci-fi black ops. Packed with top secret info about the Agency's remit across the PanDominion, you'll find exciting new archetypes to play, including: Blenders: these glanding-powered doppelgangers are masters of infiltration. Surveillans: injecting an entire culture's media to track down targets and change histories. Trouble Shooters: calling them assassins underestimates their skills. Remoteorator: gamers of the future make it real with drone swarms. Space-Rogues: these wild wildcards should be in custody, but are put to better use (only once they've survived long enough). Synthforcers: these killer machines with remote brains can look like you and me... until it's too late. Cerebellum: no mortal hacker, but computational geniuses with hardwired genetically-modified brains. Plus there's new edges, new gear, starship templates and even four complete starship designs!

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Changeling: The Lost Second Edition, Now available at your local retailer or online!

ONXCTL001 Changeling: The Lost Second Edition $49.99 <---- Buy it Now!

Once upon a time, they took you from your home. They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things. 

But the beautiful things were oh so sharp, and they laughed when you bled. Day by day, they changed you. But day by day, your will grew stronger. On the last day, you smashed your way through the beautiful things and ran, not noticing as you bled or feeling as you cried. You fought with courage and cleverness and took yourself home. Now the beauty and the horror are yours, to have and to hold and to live.

Welcome to once upon right fucking now.

Changeling: the Lost Second Edition includes:

  • Everything you need to create and play your own changeling, a human abducted by the fae and transformed by the experience.
  • A complete setting of faerie wonder and macabre horror for the Chronicles of Darkness.
  • A guide to changeling society, caught between the twin poles of human hearts and the vast fantastic.
  • Supernatural powers, mystical oaths, and creatures out of legend.
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Folio Series No. 14: Arc of the Kaiser's Lost Raider, Now available at your local retailer or online!

OSS1702 Folio Series No. 14: Arc of the Kaiser's Lost Raider $44.95 <---- Buy it Now!

Arc of the Kaiser’s Last Raider (Last Raider for short) puts you in the position of a writer of pulp fiction during the 1920s in which you are trying to complete an adventure fiction novel set some time during World War I on the high seas. You, the writer, are trying to construct a story arc in which the narrator of your novel, the commander of a German high seas raider in 1917, is trying to find a lost secret somewhere in the South Seas which, if he can return it to a port in Europe, will change the course of the World War raging in Europe. This objective is represented by an Objective card. Along the way, your commander must face many perils, from shark infested waters to monolith haunted lost islands to Uber-Nemeses who will do anything to stop him from completing his mission. These are represented by various Plot Cards. But you have many ways to complete your mission (i.e., finish the book on deadline). One of these is the mighty Cliché, cards which you can hold and play at critical moments when all seems lost. However, the more Cliché cards you play, the greater the chance you have of losing the reader’s suspension of disbelief, quantified as The Plot Thins Index.  When you reach your Objective, you must use your Savvy and trusty crew to overcome the final obstacles, grab the prize, and then return home. Can you complete your mission, finish on deadline, and still have any readers left? Play Arc of the Kaiser's Last Raider and find out!

     1 player; 12 and up; Solitaire: Highest; Complexity: Medium; Game Design: Joseph Miranda

     Contents: 1 x 17x11 map; 4 x Ship Panels; 1 x Player Aid Sheet; 6 x Sheets of Playing Cards; 1 x sheet of Die-Cut, Full-Color Playing Pieces; 1 x Book of Rules

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AMP: Year Four, Now available at your local retailer or online!

3EG606HC AMP: Year Four Hardcover $30.00 <---- Buy it Now!

3EG606SC AMP: Year Four Softcover $20.00 <---- Buy it Now!

AMP: Year Four, the Year of Invasion - when old enemies must put aside their past conflicts and join forces against an enemy threatening everyone’s future. New Alliances are forged, and hidden dangers reveal themselves, but the world is at stake. There is no other choice.  Includes: 2018 Setting Timeline; Rules for Magic, the 10th Strain of Power; New AMP Powers inspired by magic; New and Updated Affiliations; Global info about the Invasion; New Character Type: Quislings.

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Hellfrost GM Screen w/ Adventure, Now available at your local retailer or online!

TAG10115 Hellfrost GM Screen w/ Adventure $24.99 <---- Buy it Now!

Constructed from 2mm card, the GM screen is four-panel, landscape aspect. The players’ side shows some of the glorious art you expect from the setting, while the GM’s side has essential tables for both Hellfrost and Land of Fire. Bundled with the screen is an exclusive 32-page booklet – Hellfrost Journeys. This supplement looks at ways of spicing up land and sea journeys, collects all the travelling rules together (and updates them), and gives advice on running encounters. It’s the perfect companion to the Hellfrost Atlas and Atlas Map Sheets!

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Scion Second Edition: Book Two - Hero, Now available at your local retailer or online!

ONXSCI002 Scion Second Edition: Book Two - Hero $54.95 <---- Buy it Now!

The ancient powers never fully went away. They wander our roads and cities, mingling with the teeming masses of humanity. You are one of their children, born to the magic of yesterday and the promise of tomorrow. Now begins the war against the Titans, elder beings who rage against the human world and its wayward gods. Commanding the push and pull of Fate, you will ride into battle and work wonders, the better to prove yourself worthy of legends. Scion: Hero Second Edition includes supernatural paths (Genesis, Calling, and Pantheon players can explore, Purviews and Boon, Knacks, and ten divine pantheons that act as parents and patrons for Scions. These pantheons are: Algonquin, Aztec, Chinese, Egyptian, Greco-Roman, Vedic, Irish, Japanese, Norse, and Yoruba. Additionally, players and Storyguides will explore the nature of Scions and their relationships, from their first godly Visitation to the titanspawn who curse their very existence. Scion: Hero Second Edition requires the Scion: Origin core rulebook to play and is not a standalone book.

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Delta Green: The Complex, Now available at your local retailer or online!

APU8135 Delta Green: The Complex $29.99 <---- Buy it Now!

Cosmic terror infects the U.S. government and the companies that profit from it. “Delta Green: The Complex” offers 19 new dossiers for federal agencies and important contractors to enhance your Delta Green campaign. Each dossier describes the entity’s budget, operatives, organizational structure and history, mandate, areas of friction with other agencies, suggested professions for Delta Green agents, and what it’s like to work there. “The Complex” gives deep and playable details for the ATF, Booz Allen Hamilton, the Coast Guard, Consolidated Analysis Center, Constellis Group, Customs and Border Protection, DARPA, the Defense Intelligence Agency, FEMA, Lockheed Martin, NASA, the National Nuclear Security Administration, the National Counterterrorism Center, the National Geospatial Intelligence Agency, the National Reconnaissance Office, the NSA, the Office of Naval Intelligence, the RAND Corporation, and the Secret Service. “The Complex” is playable with “Delta Green: The Role-Playing Game,” an award-winning update to one of the most acclaimed RPG series of all time.

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All Dark Eye RPG products, Now available at your local retailer or online!

Click HERE to see a collection of all available Dark Eye products.

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Eorathril, Now available at your local retailer or online!

GKG029 Eorathril $19.99 <----Buy it Now!

  From game designer Alan Bahr, comes an old roleplaying game. Eorathril is a collection of OSR mechanics, leveraging the classic old school d20 mechanics, forged into a new game that represents the storytelling style and martial roleplaying of yesteryore! Designed to emulate classic fantasy literature, Eorathril has a martial bent, featuring brave swordmasters, daring knights, fierce barbarians, wise sages and much more! Subtle tweaks to the ruleset, and a compilation of carefully chosen mechanics add to the heroic feel of the game, as well as a very brief primer on Eorathril, the home fantasy campaign of Alan Bahr. Grab your sword, heft your spear, and prepare for a game of heroic adventures! The game is heavily based on classic White Box style roleplaying, but features some modern narrative mechanics. Eorathril is a complete game.

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Tiny Frontiers: Revised, Now available at your local retailer or online!

GKG024 Tiny Frontiers: Revised $24.99 <----Buy it Now!

  Tiny Frontiers: Revised is here! All new art, expanded and revised rules, and all new micro-settings come together with the minimalist TinyD6 rule system for a revision of the bestselling minimalist space opera roleplaying game! Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written 3x5 notecard, and easy to  understand and teach rules, Tiny Frontiers: Revised is great for all groups, ages, and experience levels! Featuring exciting micro-settings designed to jump start your imagination and campaign, writty by some of the most talented writers out there, Tiny Frontiers; Revised will provide an easy launching pad for conventions, one-offs or short campaigns!

Designed to emulate classic space opera, and providing an open framework for exciting stories, Tiny Frontiers: Revised is here! Completely compatible with the other TinyD6 games, Tiny Frontiers: Revised is a fully-stand alone game. So grab some dice, some pencils, some friends, and get ready for some minimalist, straight-forward, space opera roleplaying!

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