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Adventurers! Fantasy, Now available at your local retailer or online!

S2P30131 Adventurers! Fantasy $17.00 <---- Buy it Now!

In this book you’ll find: Gothica: There is a road, deep in the Carpathians, bringing you to an ample vale, full of dark, misty woods. It is Gothica. Gothica is the supernatural horror setting for Adventurers! Grab your black powder pistol and your rapier, wear your tabard and don’t forget to bring a silver cross with you! Kung Fu Adventurers!: Unleash your inner energy! In this setting players will become animal heroes living exciting martial arts adventures in the fictional, far-eastern empire of Xi’An. Drawing inspiration from the Kung Fu Panda movies, each player will hail from an “Animal Clan” and fight cinematic battles defending their land against evil demons, Hong Kong movie style! Will you be a wandering monk hero of the Tiger Clan, a violent brute of the Boar Clan, a frightening Wushu sorcerer of the Mantis Clan or a heartless assassin of the Snake Clan? Many different martial arts schools, incredible cloud-walking skills, awesome Chi focusing abilities, a new Power sphere focusing on Pressure Points and a lot of exotic weapons await you in this wuxia setting! The Dungeon: This companion takes Adventurers! back to the real roots of gaming: fantasy dungeon crawling! As a player, you’ll find extra rules and options to lead the heroes into ancient ruins full of monsters and treasures, just like in the old 80s role playing games, plus rules for creating a heroes’ company and building your own stronghold. As a Game Master do you have no time to design complex maps for your dungeons? Fear not: in the sourcebook you’ll find a complete, abstract and map-less system to venture in labyrinths, plus rules for traps, crafting magical items, handling dungeon situations and much more!

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Adventurers! Revised Edition, Now available at your local retailer or online!

S2P30130 Adventurers! Revised Edition $17.00 <---- Buy it Now!

In this book you’ll find: The core rules of the game, including the Player Guide, the Game Master Guide, character sheet, Monster Cards and everything you need to play Adventurers! Space Rangers: The exoticism of space opera meets space western in this setting: the heroes are Space Rangers, the last bastion of law in the Frontier Sector, protecting human colonies scattered among a number of far, untamed planets. They hunt outlaws and space pirates, bring medical help and advance the exploration of a largely unknown area of the universe. Space ship rules (with customization options) included!

     Voodoo Pirates: Avast, ye landlubbers! In this dark pirate setting, players adventure as swashbuckling heroes eager for fortune and fame on the Cursed Spanish Main. Drawing inspiration from the Pirates of the Caribbean movies, players will sail the Cursed Caribbean as greedy pirates, rough privateers, hardy explorers, attractive governors’ daughters, dark Voodoo priests or cunning merchants. Will you hoard piles of treasure, or will you be eaten by ravenous zombies or drowned by the alluring Mermaids? New rules for handling naval battles and life at sea, severed limbs, eye patches, trained pets, sharp wits and dark voodoo practices make this setting a must for ye all, mateys!

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Traveller Companion, Now available at your local retailer or online!

MGP40007 Traveller Companion $49.99 <---- Buy it Now!

The Traveller Companion is a compilation of variant and alternate rules. Variant Traveller creation systems allow specific tailoring, whilst alternate combat rules introduce hit locations and wound severity. Rules for hunger, thirst, temperature, atmospheric and water pressure effects make the universe more realistic, not to mention more hazardous. Encounters with animals and vehicles are also covered, along with the consequences of lawbreaking on personal and starship-operations scales. The game universe is expanded with advice on using tools such as Travellermap and the Traveller Wiki, interpreting UWP data to flesh out a world, and additional spaceport types. The Companion also contains rules for starship operations in gas giant atmospheres, travelling slower than light and in jump space, and making space travel more hazardous with minefields, missile salvoes, and new starship weapons. Also included are rules for entirely different styles of play such as narrative task resolution and the mundane events resolution system. The Traveller Companion is a complete toolkit allowing referees to pick and choose enhancements to their own campaigns, giving greater depth and weight to their adventures.

 

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Part-Time Gods Second Edition, Now available at your local retailer or online!

3EG2001 Part-Time Gods Second Edition $49.99 <---- Buy it Now!

Long ago, an entity known as the Source visited humanity and gifted certain people with divine power. For a time, the world existed in a state of balance between order and chaos, between life and death, between divinity and mortality. That is, until the gods waged war against the Source and eventually against each other, until the gods were close to extinct. The gods of today are shadows of what the old gods possessed. Their power has been heavily diminished, and many choose to live a regular, mortal life, revealing themselves as gods only when absolutely necessary. The reason for this is twofold. First, fate doesn’t like it when the gods share their secrets with a mortal. Unless they are the god’s worshipper, terrible events and horrific accidents have a way of happening to the people closest to the god. Secondly, divine works attract creatures and monsters called Outsiders, created by the Source (after its capture) to destroy any god they encounter. And so, the gods exist today in a state of flux. They have a mortal life, a job (or career if they’re lucky), friends, family, and everything that comes with being human, and they work hard to protect these things from harm. On the other side of the coin, they also have a Dominion to command and oversee, a deific Territory to defend from intruders, secret societies to which they owe allegiances (called Theologies), and other gods in their pantheon to try to get along with. This becomes their life, the balancing of the mortal and the divine, the normal and the supernatural, the mundane and the strange. The gods belong not to either world completely, and each of them knows that delving too deeply into one means losing pieces of the other. Part-Time Gods Second Edition (PTG2E) is the latest iteration of an amazing setting about gods and the people, groups, and places in their lives that keep them tied to their humanity. This game gives players the tools to create their own gods and go on to tell dramatic, exciting, and engaging stories — the kind only PTG2E can deliver.

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Rocket Age: Imperial Jupiter, Now available at your local retailer or online!

WNG0515 Rocket Age: Imperial Jupiter $29.99 <---- Buy it Now!

Explore the sky islands of Jupiter, brave the terrors of the Great Red Spot, and descend into the fiery heart of the planet where the temperature and pressure can crush a rocket ship like a tin can. The Jovians are given some love throughout this chapter and the rest of the book, as is right since Jupiter is their planet. Or is it? Alien species are coming to Jupiter in small numbers, but once there they tend to stay. The Jovians have only recently emerged from hiding in the depths of the planet's atmosphere only to discover that they are not alone.

When you're done return to the Anglo-American Air Docks to rest and refit, or find all new types of trouble in the hanging warrens of Down Below or the politically charged halls of diplomats and businesses. The Docks are the central hub for games set in the Jovian System, a place to seek adventure as much to find it. Tell Rainsong we said, "hi".

Imperial Jupiter is more than just a single planet, the major moons offer danger and adventure, wealth and death in equal amounts.

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Dragon Heresy: Lost Hall of Tyr (2nd Edition) for 5e, Now available at your local retailer or online!

 

GBL0005S Dragon Heresy: Lost Hall of Tyr (2nd Edition) for 5e <---- Buy it Now!

An adventure for the Dragon Heresy RPG. It is geared towards 4-7 beginning characters. Set in the Norse-inspired culture and land of Torengar (the setting of the Dragon Heresy RPG), using the mythology. legends, and culture of the Norse/Viking culture. Journey through the wilderness, facing dire threats and the restless dead, to rediscover the Lost Hall of Tyr. A full mini-setting, including several adventuring locations and micro-dungeons, plus advice on how to convert it into 5e and Swords & Wizardry. Lost Hall of Tyr includes a complete Bestiary, maps by ENnie-award winner Glynn Seal, and a Dungeon Grappling Quick-Start.

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Earthdawn: Elven Nations, Now available at your local retailer or online!

FAS14202 Earthdawn: Elven Nations $34.95 <---- Buy it Now!

The Elven Court has long stood as the seat and heart of elven culture. But there are nations of elves in distant lands, and their relationship with the Court shaped the past of Barsaive and led to the rise of the Theran Empire. In the wake of the Scourge, the Court is corrupted and insular. How will the lands of Shosara and Sereatha face the future? Will they help redeem Blood Wood, or raise their own light to guide the destiny of the elven people?

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Scion Second Edition: Book One - Origin, Now available at your local retailer or online!

ONXSCi001 Scion Second Edition: Book One - Origin $39.95 <---- Buy it Now!

Scion is a contemporary game of modern myth and epic heroism. Its first edition was published in 2007, and it quickly gained an enthusiastic following, winning the ENnies Game of the Year award. Now, Onyx Path is proud to relaunch Scion with a brand new edition of a fan favorite. Scion: Origin is a new corebook that includes the Storypath System rules which provide a foundation for running the game and playing any character — mortal or god — in the Scion World. Players will choose from several character options ranging from pre-Visitation Scions to Therianthropes to Beserkers--and many more! The Scion: Origin core rulebook also includes a detailed setting exploring different relationships between the gods and humanity, fleshing out everything players and Storyguides need to play Scion. 

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Deadly Delves: Reign of Ruin (a 7th-8th Level 5e Adventure), Now available at your local retailer or online!

JBE0409 Deadly Delves: Reign of Ruin (a 7th-8th Level 5e Adventure) $14.95 <---- Buy it Now!

Beware The Blackener Of Bright Waters, For She Is Come Again.  Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardmen have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?

     Reign Of Ruin is the exciting new adventure module in Jon Brazer Enterprises’ Deadly Delves product line, and is designed for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This adventure is designed to heartily challenge a party of 7th- or 8th-level PCs and leave them with a memorable heroic tale. Inside this volume, you’ll find: 18 New or Modified Monsters and NPCs for your campaign, including lizardfolk warpriests, swarms of undead, and a black dragon fighter; 9 New Traps to menace the PCs, including retractable stair spikes, acid bath chambers, and statues that spray corrosive fluid; 3 New Magic Items waiting to be discovered, including the glorious rainbow scepter; Full-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon; Specialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse; Enough content for five 7th- or 8th-level PCs to gain nearly two levels, with ideas to extend the story even further once you’re done exploring the temple.

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Sherwood: The Legend of Robin Hood (Savage Worlds), Now available at your local retailer or online!

BPI5002 Sherwood: The Legend of Robin Hood (Savage Worlds) $24.95 <---- Buy it Now!

Battlefield Press presents the long awaited campaign setting Sherwood: The Legend of Robin Hood for Savage Worlds. Welcome to Sherwood Forest, a place of myth and legend. In this exciting campaign setting written by Jonathan M. Thompson and Wil Upchurch, you will find everything you need for your Robin Hood Savage Worlds campaign setting. This book includes: Weapons and armor from the time; New Edges and Arcane Backgrounds; Gazetteer covering Robin Hood’s England; Characters from Robin Hood Legends; Feats of derring-do and archery contests; Mythic beasts and faeries. This book is a campaign setting designed to be used with the Savage Worlds Core Rulebook.

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