Ultramodern5: Second Edition (5e)
THE DEFINITIVE 5E RESOURCE FOR MODERN & SCIENCE FICTION RULES!
NOW, DOUBLE THE SIZE AND IN FULL-COLOR!
The original Ultramodern5 was the most successful non-fantasy ruleset for 5th Edition. This revised sourcebook doubles the content of the original, with revised rules and brand-new mechanics to customize any game.
Ultramodern5 presents races, classes, archetypes, gear, monsters, and scenarios that can be inserted into any campaign. This includes…
Cyberpunk
Espionage
Modern Warfare
Mecha
Space Opera
Steampunk
Techno-fantasy
Wild West
Create a pure science fiction setting or insert any combination of rules into your own fantasy world.
The only limit is your imagination.
THIS SOURCEBOOK INCLUDES
- 10 new races, including aliens, robots, and mutants.
- A new lifepath system incorporating backgrounds into an adjustable character history.
- A revised “ladder” system, offering more customization with character creation.
- 12 new classes, including infiltrator, medic, and sniper.
- 26 archetypes.
- Over 130 different firearms from pistols to plasma artillery.
- Sci-fi inspired melee weapons.
- New armor (over 40 new options), including exoskeletons and mechs
- Rules for portable force fields to mimic popular video games.
- New gear, including cybernetics (30+), vehicles (35+), and aircraft (14).
- A complete universal giant robot/mecha construction system (25 pages).
- A techno-magic spell system with enchanted technology, a new class, and a revised spell list.
- Over 70 monsters, including aliens, robots, and customizable adversaries.
- New treasure tables, including loot & shoot rules.
- Six location maps with action scenes to include in any adventure.
- A spacecraft combat system.
- A customizable sci-fi dungeon map system with 30 different rooms.
- Two new adventures—the cyberpunk/superhero Necropolis and the space horror Threshold
- AND MUCH, MUCH MORE
Designer Note: This 2nd Edition of Ultramodern5 includes revised rules from the original and adds races, one new ladder, two new classes, many more weapons and armors, revised vehicles, new monsters, and an entirely new set of rules for spellcasting (techno-magic) and mecha construction. Additionally, the two original adventures (Invasion Proxy and Biohazard) have been replaced with two new adventures, Necropolis and Threshold. The original maps have returned along with a brand new set of sci-fi themed dungeon tiles. The page count includes these maps—the content of the game puts the page count at just under 400 pages.
ALL RULES ARE FULLY COMPATIBLE WITH BASE 5TH EDITION
Insert any rules from Ultramodern5 into any existing game of any genre, including fantasy!