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The Kerberos Club (Wild Talents) First Printing

$ 39.99

This book is brand new out of the case. However, please be aware that since it was printed over 13 years ago the copy you receive may not be in pristine condition. Some cover defects and blemishes may be present. We cannot guarantee or cherry pick a particular condition copy for you.

The Heroes and Villains of a Strange Century!

Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee.

"Stony" Joe Smithson, the honest London boxer, transformed into living rock.

Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie.

The Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag.

When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow!

The Kerberos Club is a Wild Talents sourcebook for superheroic roleplaying in Victorian London. It includes a treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike.

The Kerberos Club gives Wild Talents players every tool they need to create new heroes and villains in a world that is at the same time familiar and alien—a world made more of both by the Strangeness that grips it and the dangers that threaten it.

There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."

Written by multiple Ennie Award nominee Benjamin Baugh, with art by Lanny Liu and Todd Shearer and page design by Fred Hicks and Shane Ivey.