The Breach - A Science Fiction Roleplaying Game
In 1943, the Ministry of Culture and Science of the Enlightened Confederacy initiated an experiment to test Mobius-Higgs’ theory of Space-Time Flows. However, something went terribly wrong: an explosion occurred in one of the laboratory’s particle accelerators, creating a portal between our world and countless other dimensions known as the Breach.
Following this experiment, recorded in the annals as the Collision, the Ministry of Culture and Science building was isolated, and all employees were evacuated and taken to the underground bomb shelter called the Bastion, without being able to communicate with the outside world.
Under the supervision of the Heralds, the members of the Ministry reorganized life within the Bastion and established the R.A.C.E. Protocol (Research, Analyze, Collect, and Eradicate) to deploy teams of specialized scientists, known as watchers, into the uncharted realms beyond the Breach. Their activity exists and is organized around a single purpose – to fulfill the most recent directive from the Prime of State: “Travel through the infinite worlds, to glorify the Enlightened Confederacy”.