Splinter: RPG Corebook
Two Worlds – Two Game Systems –
Linked To Create One Roleplaying Experience Unlike Any Other
You are the Player
Earth, 2471 AD. The only thing that matters is The Game. As a Player—a trained Professional or a conscripted Amateur-- you Port into The Splinter with an audience of millions watching your every move. In a VR mega-dungeon of infinite size, you will struggle in conflicts dire, for your very life, and for the entertainment of the masses.
Earthside gameplay uses End Transmission Games’ DicePunk System first seen in Phantasm(2010) and Psionics.
You are the Avatar
The natives of The Splinter—taken by Players as their Avatars—don’t know it’s an ultra-violent spectator sport for Earth. To them, The Splinter is the True Realm: an ever-expanding, ever-changing mega-dungeon labyrinth. The inhabitants of the Splinter are as strange as their environment: powerful shapeshifters gifted with the power to alter reality through will alone.
Gameplay in The Splinter uses its own deep, tactical dice-pool system that pays homage to the best of old-school Dungeons & Dragons.
On dystopian Earth, only the rich and famous can afford personal freedoms. And the only way to get famous is to put on the best show you can… or die trying.
In the Splinter, everything’s out to kill you. Even your fellow Avatars. And when you die in the Splinter, you die on Earth.
Will you kill your way to SUPERSTARDOM, or wind up a smear on someone else's highlight reel?