Serpent Scales #4: The Lion in Fimbulwinter - Sweden (Savage Worlds) PDF
When the Midgard Serpent fell to the Americans’ nuclear fire in July 1945, Denmark and Norway sheltered Sweden from the worst of it: Sweden’s survivors could shelter in their damaged buildings from the torrential rain that became torrential hail and snow. A near-civil war in the wake of Serpentfall forced the Crown Prince to flee, and a fragile coalition government holds a tenuous grasp on the reins of power. The Serpent’s body lies humped and cloudy on the western horizon. The Americans have pulled back to the Rockies; the center of the British Empire removed to Australia. The Royal Navy can keep station in the North Sea, but the Red Army commands all of Europe east of the Serpent Curtain. Soviet agents and skulk and plot in Stockholm, Göteborg and Malmö...and there are far fouler things lurking in the dark winter night.
The country its people call Mother Svea stands alone.
Inside this 10-page PDF for the Savage Worlds system you'll find:
- The history of Sweden in the wake of Jörmungandr's demise, from the death of a king to the rise of Communist influence!
- Details on the society and government of Sweden, and the conspirators, both foreign and domestic, planning its downfall!
- Information on the fortress island of Heligoland, refuge of Crown Prince Gustav Adolph!
- Statistics for trolls & trollwives, vile and twisted servants of the jötunn!
- Scenario Sparks, adventure seeds for your adventures in post-Serpentfall Sweden!
Serpent Scales: Fragments from the World After the Serpentfall
There are a thousand tales to be told in the world of The Day After Ragnarok, some big and some small. Serpent Scales is an ongoing series of articles shining some light into the interesting little corners of the world after the Serpentfall. These smaller articles will cover the people, places and things of the post-Serpentfall world that are just a bit too esoteric for a full supplement. Sizes and prices will vary for each issue. But don't worry, playability and usability are our top priority, no matter the length. All killer, no filler.