Corps don't give a drek about the runners they hire. That's why they call us expendable assets. And forget working for the Mob or the Yakuza -- once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other factions looking to claim their piece of sprawl -- and who are willing to bypass the law to do it. Policlubs, magic groups, religious factions, black marketeers -- and those are just the ones on my block. Hooking up with an organization has its advantages -- resources, steady employment, backup -- but pick the wrong group to run with and you'll regret it when they kick you to the curb. So what's it going to be chummer? You can't roll solo forever."
Loose Alliances is a sourcebook for organizations and third party groups that operate by their own set of rules in the Shadowrun world. From political factions and religious groups to relic hunters and Tamanous organleggers, it provides a wealth of information on the more obscure parties in the shadows and the benefits and drawbacks that comes with them.