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After RPG: Dreams of Sylvia Module (PDF)

$ 5.00

This listing is for a copy of the digital PDF and PDF Character Sheets only.

This is a module for the After rules system, and can be completed in around 5 sessions.  As with all After campaigns, the main thrust of the story is the Present Act, with expository forays into a Past Act. This module is a loose sequel to the Clear as a Bell Module.
Some settlements across Extempore consider themselves to be above one another in the grand pecking order, but others have a more literal viewpoint on this. The city of Sylvia was founded on a small spheroid rocky asteroid (also called Sylvia) that was pulled from its home like so many domains, but in this case rather than slamming into the primary continent of Extempore, it came to rest lazily drifting above in the sky. While the rest of the patchwork plane is constantly beset by tumultuous seismic activity, Sylvia, on the other hand, floats above it all, making it a unique environment that was quickly seized upon by the inhabitants below, with settlements cropping up on its surface almost as soon as it appeared.

The Past Act flashes back to the party touching down on the city of Sylvia, and establishing themselves on the asteroid to secure trade for their homeport, the state of Rhode Island, a relatively new domain in Extempore.
 
The Present Act revolves around the terse social and political dance between the three main factions on Sylvia. 

Author(s)John Dewees
Artist(s)Pat Roach, Sarah Irons