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Now on Kickstarter from Atomic Overmind Press, Greg Stolze's Reign, Second Edition!

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Reign is a high fantasy game where you can give quests instead of taking them. Reign presents a world that isn’t in immanent danger of being destroyed—it’s a world full of complex cultures, old grievances, religions in conflict and sullen old schools of wizardry that can crisp off your arm. In addition to the usual FRPG heroics and enchantment, it has a system for statting up nations, or cults, or secret conspiracies and resolving their broader conflicts, instead of just leaving the fallout of their clashes to GM narration.

Reign first edition was released way back in 2007, self published by Greg Stolze, with a stunning layout design by a then-new designer name Daniel Solis, and art by Langdon Foss. In the 11 years since it was first published, the hardcover edition is long out of print, and it's been supported by a series of PDF releases from Greg. 

The time has come to bring it back, in an updated, expanded, polished, reorganized, full color version. The new edition of Reign contains the vast majority of the  supplementary material that Greg's created in the last 11 years, a decision which led us to split to the game into two books, Reign: Rules and Reign: Realms. Together, the two books constitute almost 500 pages of RPG goodness! 

In addition to general cleanup, Greg has strived to modularize the rule and make it easier to get exactly the game you want. In this edition, we say “If your group wants highly detailed tactical combat with loads of options, use Options A and B. If they just want it to be one element amongst skullduggery and political intrigue and low comedy, just use C.” You can pick what the rules magnify to make the rules right for your group’s adventures. This applies to chase, intrigue and other rules systems as well. 

Finally, we're revising the layout (while absolutely striving to maintain the fantastic feel that Daniel Solis' first edition had) and going full color, with all new art! 

This is Reign 2E

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Now on Kickstarter from Gallant Knight Games, Tiny Supers: Minimalist Superhero Roleplaying!

Gallant Knight Games is happy to present the latest genre-book for our TinyD6 minimalist roleplaying system: Tiny Supers!

Using the rules in this book, you'll be able to play superheroes of all types, from paragons and exemplars, to super-science heroes of the future or past, to cosmic guardians defending the far-reaches of the galactic civilizations from untold threats!

Back it Today!

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Now on Kickstarter, Exploriana - A Game of Exploration & Discovery!

Exploriana is an exciting, family friendly, competitive push your luck game that is easy to learn yet full of complexity. In Exploriana you can explore and discover in the Victorian age of wonder. Designed by Miles Ratcliffe of Chaos Publishing with stunningly gorgeous artwork by Richard Dearing.

The players control the fates of intrepid explorers travelling to the far off regions of the globe in search of unknown species of plants, fantastic animals, glittering treasures and incredible lost cities that have never been seen before!

Get your copy today on Kickstarter!

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Shard Studios Back in Production Super Sale!

We are celebrating the release of the newest Shard Studios book, Shard: Magic and Martial Arts with a line wide SALE!

Click here to see a collection of all the Shard Super Sale items.

This Sale won't last forever so act now!

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Dragon-Blooded: What Fire Has Wrought for Exalted 3rd Edition has 13 days left on Kickstarter

Sesus Eshuvar stood in the middle of the road, watching the wagons go. He'd been only a few months out of the Heptagram when they first set out on the Hunt. River had noticed how young he'd seemed, then: tall and gangly, practiced but not yet polished, trying to find the proper line between self-assured hauteur and polite deference. Now there was a slump to his shoulders, as though he'd aged twenty years overnight

Next to Eshuvar, Kingfisher Swift leaned heavily on her mace, her unit's standard propped beside her. Her legion's talon had made up the bulk of the Hunt's forces, and now she was all that remained. Swift was a lost egg who'd taken the coin; she couldn't be more than a dozen years into her service. River might have asked if Swift wished she'd taken the razor instead, but, well. That wouldn't necessarily have kept her away from this disaster. River herself was proof of that.

The Immaculate Order had arranged this Wyld Hunt, mustered the might of the Realm and sent them on the trail of two Anathema who were preying on the people north of the River Province. The Order had provided the intelligence and placed one of their most promising monks in charge of the expedition. He'd been a solid leader, brave and competent, right up until the Wretched slew him.

Now River was the last Immaculate still breathing, and it fell to her to finish the Hunt.

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