{"title":"Adam Bell Games","description":"\u003cp\u003e\u003ca href=\"https:\/\/adambell.games\/\" target=\"_blank\" rel=\"noopener\"\u003eAdam Bell Games Homepage\u003c\/a\u003e\u003c\/p\u003e","products":[{"product_id":"uneasy-lies-the-head-royal-edition","title":"Uneasy Lies the Head: Royal Edition (Print + PDF)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"color: #ee0000;\"\u003eThis listing is for a physical copy of the book and a FREE copy of the digital PDF.\u003c\/span\u003e\u003c\/b\u003e\u003cspan style=\"color: #ee0000;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eUneasy Lies the Head is royal court intrigue in the form of a tabletop roleplaying game for 2-5 players. The game is at its best as a short campaign of two to four sessions. You can also shorten it into a one-shot or string together multiple games as a longer campaign. There is no game master, so each player will:\u003c\/p\u003e\n\u003cp\u003e☛ Plot and scheme as antagonistic members of a royal court\u003cbr\u003e☛ Embody titles that let you rule as the monarch, love as the paramour, wage war as the claimant, pray as the absolver, and more\u003cbr\u003e☛ Prepare divisive plans to spread rumors, enact laws, host festivities, propose duels, and more\u003c\/p\u003e\n\u003cp\u003eUneasy Lies the Head is a whole new game system designed from the ground up to give players a framework for interactive, competitive, political roleplaying. Characters will often be at odds with one another, making alliances in one scene and breaking them in the next.\u003c\/p\u003e\n\u003cp\u003eThe Royal Edition boxed set includes playing cards, playsheets, custom dice, and the companion game Hungry Out of Habit.\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48697872449753,"sku":"ABG005R","price":80.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/Uneasy_Lies_the_Head_Box_Cover.jpg?v=1778698590"},{"product_id":"uneasy-lies-the-head","title":"Uneasy Lies the Head (Print + PDF)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"color: #ee0000;\"\u003eThis listing is for a physical copy of the book and a FREE copy of the digital PDF.\u003c\/span\u003e\u003c\/b\u003e\u003cspan style=\"color: #ee0000;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eUneasy Lies the Head is royal court intrigue in the form of a tabletop roleplaying game for 2-5 players. The game is at its best as a short campaign of two to four sessions. You can also shorten it into a one-shot or string together multiple games as a longer campaign. There is no game master, so each player will:\u003c\/p\u003e\n\u003cp\u003e☛ Plot and scheme as antagonistic members of a royal court\u003cbr\u003e☛ Embody titles that let you rule as the monarch, love as the paramour, wage war as the claimant, pray as the absolver, and more\u003cbr\u003e☛ Prepare divisive plans to spread rumors, enact laws, host festivities, propose duels, and more\u003c\/p\u003e\n\u003cp\u003eUneasy Lies the Head is a whole new game system designed from the ground up to give players a framework for interactive, competitive, political roleplaying. Characters will often be at odds with one another, making alliances in one scene and breaking them in the next.\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48700754919641,"sku":"ABG005","price":25.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/Uneasy_Lies_the_Head_Book_Cover_b3d688a9-75bb-4bc6-b346-9b3604ec38da.jpg?v=1779116259"},{"product_id":"grasping-nettles","title":"Grasping Nettles (Print + PDF)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"color: #ee0000;\"\u003eThis listing is for a physical copy of the book and a FREE copy of the digital PDF.\u003c\/span\u003e\u003c\/b\u003e\u003cspan style=\"color: #ee0000;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eGrasping Nettles is a GMless worldbuilding game for 1-6 players about a community and its story over the course of generations.\u003c\/p\u003e\n\u003cp\u003ePlayers take turns creating aspects of the world. On your turn, you roll a die to move one of the factions on the Wheel and perform the action you land on. Actions include defining new factions, describing locations, discovering issues, creating characters, starting projects, catching glimpses of other communities, and framing scenes to roleplay.\u003c\/p\u003e\n\u003cp\u003eOnce all faction pieces move to the Generation space, you look at everything created so far and describe how it changes over a time skip. You can then continue to play to explore the next generation of the world. By the end of the game, you have a whole history of a community brimming with factions, characters both living and dead, and locations where everything has happened.\u003c\/p\u003e\n\u003cp\u003ePlaying a generation in Grasping Nettles typically takes about 1-2 hours depending on your play style. You can string together multiple generations of play in one session, or even come back to your world for multi-session play.\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48700778676441,"sku":"ABG002","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/ABG002.jpg?v=1778678809"},{"product_id":"hungry-out-of-habit","title":"Hungry out of Habit (Print + PDF)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"color: #ee0000;\"\u003eThis listing is for a physical copy of the book and a FREE copy of the digital PDF.\u003c\/span\u003e\u003c\/b\u003e\u003cspan style=\"color: #ee0000;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eHungry Out of Habit is an area control worldbuilding game for 2-6 players with no GM. We'll each play as the so-called rulers of neighboring kingdoms taking turns describing and inventing the world we're trying to control.\u003c\/p\u003e\n\u003cp\u003ePlayers take turns adding things to the world and adjusting the loop of yarn that represents their kingdom's claim to the land of your table. Each turn, they visit the buffet and choose a plate to create new castles or landmarks, conquer castles and towns, and move their yarn borders across the table to expand their realm.\u003c\/p\u003e\n\u003cp\u003eAt the end of the game, your table will be a map of warring kingdoms, complete with their borders, contested lands, famous commanders, interesting towns, and more. Why are you doing all of this? Why must you continually remake the map and stake claims on towns you'll never visit? Do you truly care, or are you just Hungry Out of Habit?\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48700800106713,"sku":"ABG006","price":15.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/ABG006.jpg?v=1778679275"},{"product_id":"no-stone-unturned","title":"No Stone Unturned (Print + PDF)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"color: #ee0000;\"\u003eThis listing is for a physical copy of the book and a FREE copy of the digital PDF.\u003c\/span\u003e\u003c\/b\u003e\u003cspan style=\"color: #ee0000;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eNo Stone Unturned is a GMless game about exploring a world long after societal collapse. Collaboratively build a world and seed it with interesting adventuring locations. Then traverse that world through roleplay and track the impact of your adventures on the surrounding environment and themselves.\u003c\/p\u003e\n\u003cp\u003eAs you explore, you'll roll dice based on your character's mood, and pit your characters against the environment around them. With some rolls, you're in danger from something in the world. With others, you are the danger and the world itself is at risk.\u003c\/p\u003e\n\u003cp\u003eWhen an adventure is over, you'll roleplay your characters' downtime. You'll address your overloaded moods, build out your settlement, and try to repair the harm you've done to the environment.\u003c\/p\u003e\n\u003cp\u003eNo Stone Unturned is loosely based on Forged in the Dark and Powered by the Apocalypse games. It's designed to be played as a one-shot or a short campaign of 3-5 sessions.\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48700822421721,"sku":"ABG001","price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/ABG001.jpg?v=1778679865"},{"product_id":"legend-has-it","title":"Legend Has It (Print + PDF)","description":"\u003cp\u003e\u003cspan style=\"color: rgb(238, 23, 23);\"\u003e\u003cb\u003eThis listing is for a physical copy of the card game and a FREE copy of the digital PDF.\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eIn Legend Has It, players create an anthology of stories. Each time a player takes a turn, they grab a book and turn to a page, paragraph, and sentence dictated to them by the game. They read this sentence aloud and then use it as inspiration to tell the next part of the story.\u003c\/p\u003e\n\u003cp\u003eEach story in the anthology the players are creating pulls sentences out of its own book. When one story ends, the next player picks out a new book to start a new one. The start and finish of each story is dictated by the timeline cards in the game. The timeline starts with one story, but as the game progresses, other stories are added and begin interweaving with one another. Eventually, all the stories in the timeline come to an end, and the game is over.\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48700854206681,"sku":"ABG003","price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/ABG003_3.jpg?v=1778680760"},{"product_id":"legend-has-it-pdf-only","title":"Legend Has It (PDF Only)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"color: #ee0000;\"\u003eThis listing is for a copy of the digital PDF file only.   \u003c\/span\u003e\u003c\/b\u003e\u003cspan style=\"color: #ee0000;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eIn Legend Has It, players create an anthology of stories. Each time a player takes a turn, they grab a book and turn to a page, paragraph, and sentence dictated to them by the game. They read this sentence aloud and then use it as inspiration to tell the next part of the story.\u003c\/p\u003e\n\u003cp\u003eEach story in the anthology the players are creating pulls sentences out of its own book. When one story ends, the next player picks out a new book to start a new one. The start and finish of each story is dictated by the timeline cards in the game. The timeline starts with one story, but as the game progresses, other stories are added and begin interweaving with one another. Eventually, all the stories in the timeline come to an end, and the game is over.\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48701250732249,"sku":"ABG003PDF","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/ABG003_3.jpg?v=1778680760"},{"product_id":"no-stone-unturned-pdf-only","title":"No Stone Unturned (PDF Only)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"color: #ee0000;\"\u003eThis listing is for a copy of the digital PDF file only.   \u003c\/span\u003e\u003c\/b\u003e\u003cspan style=\"color: #ee0000;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eNo Stone Unturned is a GMless game about exploring a world long after societal collapse. Collaboratively build a world and seed it with interesting adventuring locations. Then traverse that world through roleplay and track the impact of your adventures on the surrounding environment and themselves.\u003c\/p\u003e\n\u003cp\u003eAs you explore, you'll roll dice based on your character's mood, and pit your characters against the environment around them. With some rolls, you're in danger from something in the world. With others, you are the danger and the world itself is at risk.\u003c\/p\u003e\n\u003cp\u003eWhen an adventure is over, you'll roleplay your characters' downtime. You'll address your overloaded moods, build out your settlement, and try to repair the harm you've done to the environment.\u003c\/p\u003e\n\u003cp\u003eNo Stone Unturned is loosely based on Forged in the Dark and Powered by the Apocalypse games. It's designed to be played as a one-shot or a short campaign of 3-5 sessions.\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48701295034585,"sku":"ABG001PDF","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/ABG001.jpg?v=1778679865"},{"product_id":"hungry-out-of-habit-pdf-only","title":"Hungry out of Habit (PDF Only)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"color: #ee0000;\"\u003eThis listing is for a copy of the digital PDF file only.   \u003c\/span\u003e\u003c\/b\u003e\u003cspan style=\"color: #ee0000;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eHungry Out of Habit is an area control worldbuilding game for 2-6 players with no GM. We'll each play as the so-called rulers of neighboring kingdoms taking turns describing and inventing the world we're trying to control.\u003c\/p\u003e\n\u003cp\u003ePlayers take turns adding things to the world and adjusting the loop of yarn that represents their kingdom's claim to the land of your table. Each turn, they visit the buffet and choose a plate to create new castles or landmarks, conquer castles and towns, and move their yarn borders across the table to expand their realm.\u003c\/p\u003e\n\u003cp\u003eAt the end of the game, your table will be a map of warring kingdoms, complete with their borders, contested lands, famous commanders, interesting towns, and more. Why are you doing all of this? Why must you continually remake the map and stake claims on towns you'll never visit? Do you truly care, or are you just Hungry Out of Habit?\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48701304832217,"sku":"ABG006PDF","price":5.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/ABG006.jpg?v=1778679275"},{"product_id":"grasping-nettles-pdf-only","title":"Grasping Nettles (PDF Only)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"color: #ee0000;\"\u003eThis listing is for a copy of the digital PDF file only.   \u003c\/span\u003e\u003c\/b\u003e\u003cspan style=\"color: #ee0000;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eGrasping Nettles is a GMless worldbuilding game for 1-6 players about a community and its story over the course of generations.\u003c\/p\u003e\n\u003cp\u003ePlayers take turns creating aspects of the world. On your turn, you roll a die to move one of the factions on the Wheel and perform the action you land on. Actions include defining new factions, describing locations, discovering issues, creating characters, starting projects, catching glimpses of other communities, and framing scenes to roleplay.\u003c\/p\u003e\n\u003cp\u003eOnce all faction pieces move to the Generation space, you look at everything created so far and describe how it changes over a time skip. You can then continue to play to explore the next generation of the world. By the end of the game, you have a whole history of a community brimming with factions, characters both living and dead, and locations where everything has happened.\u003c\/p\u003e\n\u003cp\u003ePlaying a generation in Grasping Nettles typically takes about 1-2 hours depending on your play style. You can string together multiple generations of play in one session, or even come back to your world for multi-session play.\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48701313581273,"sku":"ABG002PDF","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/ABG002.jpg?v=1778678809"},{"product_id":"uneasy-lies-the-head-pdf-only","title":"Uneasy Lies the Head (PDF Only)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cb\u003e\u003cspan style=\"color: #ee0000;\"\u003eThis listing is for a copy of the digital PDF file only.   \u003c\/span\u003e\u003c\/b\u003e\u003cspan style=\"color: #ee0000;\"\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eUneasy Lies the Head is royal court intrigue in the form of a tabletop roleplaying game for 2-5 players. The game is at its best as a short campaign of two to four sessions. You can also shorten it into a one-shot or string together multiple games as a longer campaign. There is no game master, so each player will:\u003c\/p\u003e\n\u003cp\u003e☛ Plot and scheme as antagonistic members of a royal court\u003cbr\u003e☛ Embody titles that let you rule as the monarch, love as the paramour, wage war as the claimant, pray as the absolver, and more\u003cbr\u003e☛ Prepare divisive plans to spread rumors, enact laws, host festivities, propose duels, and more\u003c\/p\u003e\n\u003cp\u003eUneasy Lies the Head is a whole new game system designed from the ground up to give players a framework for interactive, competitive, political roleplaying. Characters will often be at odds with one another, making alliances in one scene and breaking them in the next.\u003c\/p\u003e","brand":"Adam Bell Games","offers":[{"title":"Default Title","offer_id":48701316989145,"sku":"ABG005PDF","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/files\/Uneasy_Lies_the_Head_Book_Cover.jpg?v=1778698728"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0295\/9577\/collections\/ABG_LOGO.png?v=1778684714","url":"https:\/\/studio2publishing.com\/collections\/adam-bell-games.oembed","provider":"Studio 2 Publishing","version":"1.0","type":"link"}